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authorJeff Ames2008-05-09 16:24:28 +0000
committerJeff Ames2008-05-09 16:24:28 +0000
commitf9c6cc36e153baeddc873b6c69698dcfa63161f0 (patch)
tree4a1e95fa6acfb6150c3ffe6391558d8166a70a1b
parent* Minor: Insert utility function to format raw xml strings into indented xml ... (diff)
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Update svn properties.
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs1210
-rw-r--r--OpenSim/Region/Modules/Python/Properties/AssemblyInfo.cs72
-rw-r--r--OpenSim/Region/Modules/Python/PythonAPI/Console.cs42
-rw-r--r--OpenSim/Region/Modules/Python/PythonModule.cs96
-rw-r--r--ThirdPartyLicenses/IronPython.txt56
5 files changed, 738 insertions, 738 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
index 4e579b6..e7e4caf 100644
--- a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs
@@ -1,605 +1,605 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Text; 30using System.Text;
31using libsecondlife; 31using libsecondlife;
32using OpenSim.Framework; 32using OpenSim.Framework;
33using OpenSim.Region.Environment.Interfaces; 33using OpenSim.Region.Environment.Interfaces;
34 34
35namespace OpenSim.Region.Environment.Scenes 35namespace OpenSim.Region.Environment.Scenes
36{ 36{
37 public class SceneExternalChecks 37 public class SceneExternalChecks
38 { 38 {
39 private Scene m_scene; 39 private Scene m_scene;
40 40
41 public SceneExternalChecks(Scene scene) 41 public SceneExternalChecks(Scene scene)
42 { 42 {
43 m_scene = scene; 43 m_scene = scene;
44 } 44 }
45 45
46 #region Object Permission Checks 46 #region Object Permission Checks
47 47
48 #region REZ OBJECT 48 #region REZ OBJECT
49 public delegate bool CanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition, Scene scene); 49 public delegate bool CanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition, Scene scene);
50 private List<CanRezObject> CanRezObjectCheckFunctions = new List<CanRezObject>(); 50 private List<CanRezObject> CanRezObjectCheckFunctions = new List<CanRezObject>();
51 51
52 public void addCheckRezObject(CanRezObject delegateFunc) 52 public void addCheckRezObject(CanRezObject delegateFunc)
53 { 53 {
54 if(!CanRezObjectCheckFunctions.Contains(delegateFunc)) 54 if(!CanRezObjectCheckFunctions.Contains(delegateFunc))
55 CanRezObjectCheckFunctions.Add(delegateFunc); 55 CanRezObjectCheckFunctions.Add(delegateFunc);
56 } 56 }
57 public void removeCheckRezObject(CanRezObject delegateFunc) 57 public void removeCheckRezObject(CanRezObject delegateFunc)
58 { 58 {
59 if (CanRezObjectCheckFunctions.Contains(delegateFunc)) 59 if (CanRezObjectCheckFunctions.Contains(delegateFunc))
60 CanRezObjectCheckFunctions.Remove(delegateFunc); 60 CanRezObjectCheckFunctions.Remove(delegateFunc);
61 } 61 }
62 62
63 public bool ExternalChecksCanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition) 63 public bool ExternalChecksCanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition)
64 { 64 {
65 foreach (CanRezObject check in CanRezObjectCheckFunctions) 65 foreach (CanRezObject check in CanRezObjectCheckFunctions)
66 { 66 {
67 if (check(objectCount, owner,objectPosition, m_scene) == false) 67 if (check(objectCount, owner,objectPosition, m_scene) == false)
68 { 68 {
69 return false; 69 return false;
70 } 70 }
71 } 71 }
72 return true; 72 return true;
73 } 73 }
74 74
75 #endregion 75 #endregion
76 76
77 #region DEREZ OBJECT 77 #region DEREZ OBJECT
78 public delegate bool CanDeRezObject(LLUUID objectID, LLUUID deleter, Scene scene); 78 public delegate bool CanDeRezObject(LLUUID objectID, LLUUID deleter, Scene scene);
79 private List<CanDeRezObject> CanDeRezObjectCheckFunctions = new List<CanDeRezObject>(); 79 private List<CanDeRezObject> CanDeRezObjectCheckFunctions = new List<CanDeRezObject>();
80 80
81 public void addCheckDeRezObject(CanDeRezObject delegateFunc) 81 public void addCheckDeRezObject(CanDeRezObject delegateFunc)
82 { 82 {
83 if (!CanDeRezObjectCheckFunctions.Contains(delegateFunc)) 83 if (!CanDeRezObjectCheckFunctions.Contains(delegateFunc))
84 CanDeRezObjectCheckFunctions.Add(delegateFunc); 84 CanDeRezObjectCheckFunctions.Add(delegateFunc);
85 } 85 }
86 public void removeCheckDeRezObject(CanDeRezObject delegateFunc) 86 public void removeCheckDeRezObject(CanDeRezObject delegateFunc)
87 { 87 {
88 if (CanDeRezObjectCheckFunctions.Contains(delegateFunc)) 88 if (CanDeRezObjectCheckFunctions.Contains(delegateFunc))
89 CanDeRezObjectCheckFunctions.Remove(delegateFunc); 89 CanDeRezObjectCheckFunctions.Remove(delegateFunc);
90 } 90 }
91 91
92 public bool ExternalChecksCanDeRezObject(LLUUID objectID, LLUUID deleter) 92 public bool ExternalChecksCanDeRezObject(LLUUID objectID, LLUUID deleter)
93 { 93 {
94 foreach (CanDeRezObject check in CanDeRezObjectCheckFunctions) 94 foreach (CanDeRezObject check in CanDeRezObjectCheckFunctions)
95 { 95 {
96 if (check(objectID,deleter,m_scene) == false) 96 if (check(objectID,deleter,m_scene) == false)
97 { 97 {
98 return false; 98 return false;
99 } 99 }
100 } 100 }
101 return true; 101 return true;
102 } 102 }
103 103
104 #endregion 104 #endregion
105 105
106 #region TAKE OBJECT 106 #region TAKE OBJECT
107 public delegate bool CanTakeObject(LLUUID objectID, LLUUID stealer, Scene scene); 107 public delegate bool CanTakeObject(LLUUID objectID, LLUUID stealer, Scene scene);
108 private List<CanTakeObject> CanTakeObjectCheckFunctions = new List<CanTakeObject>(); 108 private List<CanTakeObject> CanTakeObjectCheckFunctions = new List<CanTakeObject>();
109 109
110 public void addCheckTakeObject(CanTakeObject delegateFunc) 110 public void addCheckTakeObject(CanTakeObject delegateFunc)
111 { 111 {
112 if (!CanTakeObjectCheckFunctions.Contains(delegateFunc)) 112 if (!CanTakeObjectCheckFunctions.Contains(delegateFunc))
113 CanTakeObjectCheckFunctions.Add(delegateFunc); 113 CanTakeObjectCheckFunctions.Add(delegateFunc);
114 } 114 }
115 public void removeCheckTakeObject(CanTakeObject delegateFunc) 115 public void removeCheckTakeObject(CanTakeObject delegateFunc)
116 { 116 {
117 if (CanTakeObjectCheckFunctions.Contains(delegateFunc)) 117 if (CanTakeObjectCheckFunctions.Contains(delegateFunc))
118 CanTakeObjectCheckFunctions.Remove(delegateFunc); 118 CanTakeObjectCheckFunctions.Remove(delegateFunc);
119 } 119 }
120 120
121 public bool ExternalChecksCanTakeObject(LLUUID objectID, LLUUID stealer) 121 public bool ExternalChecksCanTakeObject(LLUUID objectID, LLUUID stealer)
122 { 122 {
123 foreach (CanTakeObject check in CanTakeObjectCheckFunctions) 123 foreach (CanTakeObject check in CanTakeObjectCheckFunctions)
124 { 124 {
125 if (check(objectID, stealer, m_scene) == false) 125 if (check(objectID, stealer, m_scene) == false)
126 { 126 {
127 return false; 127 return false;
128 } 128 }
129 } 129 }
130 return true; 130 return true;
131 } 131 }
132 132
133 #endregion 133 #endregion
134 134
135 #region COPY OBJECT 135 #region COPY OBJECT
136 public delegate bool CanCopyObject(int objectCount, LLUUID objectID, LLUUID owner, Scene scene, LLVector3 objectPosition); 136 public delegate bool CanCopyObject(int objectCount, LLUUID objectID, LLUUID owner, Scene scene, LLVector3 objectPosition);
137 private List<CanCopyObject> CanCopyObjectCheckFunctions = new List<CanCopyObject>(); 137 private List<CanCopyObject> CanCopyObjectCheckFunctions = new List<CanCopyObject>();
138 138
139 public void addCheckCopyObject(CanCopyObject delegateFunc) 139 public void addCheckCopyObject(CanCopyObject delegateFunc)
140 { 140 {
141 if (!CanCopyObjectCheckFunctions.Contains(delegateFunc)) 141 if (!CanCopyObjectCheckFunctions.Contains(delegateFunc))
142 CanCopyObjectCheckFunctions.Add(delegateFunc); 142 CanCopyObjectCheckFunctions.Add(delegateFunc);
143 } 143 }
144 public void removeCheckCopyObject(CanCopyObject delegateFunc) 144 public void removeCheckCopyObject(CanCopyObject delegateFunc)
145 { 145 {
146 if (CanCopyObjectCheckFunctions.Contains(delegateFunc)) 146 if (CanCopyObjectCheckFunctions.Contains(delegateFunc))
147 CanCopyObjectCheckFunctions.Remove(delegateFunc); 147 CanCopyObjectCheckFunctions.Remove(delegateFunc);
148 } 148 }
149 149
150 public bool ExternalChecksCanCopyObject(int objectCount, LLUUID objectID, LLUUID owner, LLVector3 objectPosition) 150 public bool ExternalChecksCanCopyObject(int objectCount, LLUUID objectID, LLUUID owner, LLVector3 objectPosition)
151 { 151 {
152 foreach (CanCopyObject check in CanCopyObjectCheckFunctions) 152 foreach (CanCopyObject check in CanCopyObjectCheckFunctions)
153 { 153 {
154 if (check(objectCount, objectID, owner, m_scene, objectPosition) == false) 154 if (check(objectCount, objectID, owner, m_scene, objectPosition) == false)
155 { 155 {
156 return false; 156 return false;
157 } 157 }
158 } 158 }
159 return true; 159 return true;
160 } 160 }
161 161
162 #endregion 162 #endregion
163 163
164 #region EDIT OBJECT 164 #region EDIT OBJECT
165 public delegate bool CanEditObject(LLUUID objectID, LLUUID editorID, Scene scene); 165 public delegate bool CanEditObject(LLUUID objectID, LLUUID editorID, Scene scene);
166 private List<CanEditObject> CanEditObjectCheckFunctions = new List<CanEditObject>(); 166 private List<CanEditObject> CanEditObjectCheckFunctions = new List<CanEditObject>();
167 167
168 public void addCheckEditObject(CanEditObject delegateFunc) 168 public void addCheckEditObject(CanEditObject delegateFunc)
169 { 169 {
170 if (!CanEditObjectCheckFunctions.Contains(delegateFunc)) 170 if (!CanEditObjectCheckFunctions.Contains(delegateFunc))
171 CanEditObjectCheckFunctions.Add(delegateFunc); 171 CanEditObjectCheckFunctions.Add(delegateFunc);
172 } 172 }
173 public void removeCheckEditObject(CanEditObject delegateFunc) 173 public void removeCheckEditObject(CanEditObject delegateFunc)
174 { 174 {
175 if (CanEditObjectCheckFunctions.Contains(delegateFunc)) 175 if (CanEditObjectCheckFunctions.Contains(delegateFunc))
176 CanEditObjectCheckFunctions.Remove(delegateFunc); 176 CanEditObjectCheckFunctions.Remove(delegateFunc);
177 } 177 }
178 178
179 public bool ExternalChecksCanEditObject(LLUUID objectID, LLUUID editorID) 179 public bool ExternalChecksCanEditObject(LLUUID objectID, LLUUID editorID)
180 { 180 {
181 foreach (CanEditObject check in CanEditObjectCheckFunctions) 181 foreach (CanEditObject check in CanEditObjectCheckFunctions)
182 { 182 {
183 if (check(objectID, editorID, m_scene) == false) 183 if (check(objectID, editorID, m_scene) == false)
184 { 184 {
185 return false; 185 return false;
186 } 186 }
187 } 187 }
188 return true; 188 return true;
189 } 189 }
190 190
191 #endregion 191 #endregion
192 192
193 #region MOVE OBJECT 193 #region MOVE OBJECT
194 public delegate bool CanMoveObject(LLUUID objectID, LLUUID moverID, Scene scene); 194 public delegate bool CanMoveObject(LLUUID objectID, LLUUID moverID, Scene scene);
195 private List<CanMoveObject> CanMoveObjectCheckFunctions = new List<CanMoveObject>(); 195 private List<CanMoveObject> CanMoveObjectCheckFunctions = new List<CanMoveObject>();
196 196
197 public void addCheckMoveObject(CanMoveObject delegateFunc) 197 public void addCheckMoveObject(CanMoveObject delegateFunc)
198 { 198 {
199 if (!CanMoveObjectCheckFunctions.Contains(delegateFunc)) 199 if (!CanMoveObjectCheckFunctions.Contains(delegateFunc))
200 CanMoveObjectCheckFunctions.Add(delegateFunc); 200 CanMoveObjectCheckFunctions.Add(delegateFunc);
201 } 201 }
202 public void removeCheckMoveObject(CanMoveObject delegateFunc) 202 public void removeCheckMoveObject(CanMoveObject delegateFunc)
203 { 203 {
204 if (CanMoveObjectCheckFunctions.Contains(delegateFunc)) 204 if (CanMoveObjectCheckFunctions.Contains(delegateFunc))
205 CanMoveObjectCheckFunctions.Remove(delegateFunc); 205 CanMoveObjectCheckFunctions.Remove(delegateFunc);
206 } 206 }
207 207
208 public bool ExternalChecksCanMoveObject(LLUUID objectID, LLUUID moverID) 208 public bool ExternalChecksCanMoveObject(LLUUID objectID, LLUUID moverID)
209 { 209 {
210 foreach (CanMoveObject check in CanMoveObjectCheckFunctions) 210 foreach (CanMoveObject check in CanMoveObjectCheckFunctions)
211 { 211 {
212 if (check(objectID,moverID,m_scene) == false) 212 if (check(objectID,moverID,m_scene) == false)
213 { 213 {
214 return false; 214 return false;
215 } 215 }
216 } 216 }
217 return true; 217 return true;
218 } 218 }
219 219
220 #endregion 220 #endregion
221 221
222 #region RETURN OBJECT 222 #region RETURN OBJECT
223 public delegate bool CanReturnObject(LLUUID objectID, LLUUID returnerID, Scene scene); 223 public delegate bool CanReturnObject(LLUUID objectID, LLUUID returnerID, Scene scene);
224 private List<CanReturnObject> CanReturnObjectCheckFunctions = new List<CanReturnObject>(); 224 private List<CanReturnObject> CanReturnObjectCheckFunctions = new List<CanReturnObject>();
225 225
226 public void addCheckReturnObject(CanReturnObject delegateFunc) 226 public void addCheckReturnObject(CanReturnObject delegateFunc)
227 { 227 {
228 if (!CanReturnObjectCheckFunctions.Contains(delegateFunc)) 228 if (!CanReturnObjectCheckFunctions.Contains(delegateFunc))
229 CanReturnObjectCheckFunctions.Add(delegateFunc); 229 CanReturnObjectCheckFunctions.Add(delegateFunc);
230 } 230 }
231 public void removeCheckReturnObject(CanReturnObject delegateFunc) 231 public void removeCheckReturnObject(CanReturnObject delegateFunc)
232 { 232 {
233 if (CanReturnObjectCheckFunctions.Contains(delegateFunc)) 233 if (CanReturnObjectCheckFunctions.Contains(delegateFunc))
234 CanReturnObjectCheckFunctions.Remove(delegateFunc); 234 CanReturnObjectCheckFunctions.Remove(delegateFunc);
235 } 235 }
236 236
237 public bool ExternalChecksCanReturnObject(LLUUID objectID, LLUUID returnerID) 237 public bool ExternalChecksCanReturnObject(LLUUID objectID, LLUUID returnerID)
238 { 238 {
239 foreach (CanReturnObject check in CanReturnObjectCheckFunctions) 239 foreach (CanReturnObject check in CanReturnObjectCheckFunctions)
240 { 240 {
241 if (check(objectID,returnerID,m_scene) == false) 241 if (check(objectID,returnerID,m_scene) == false)
242 { 242 {
243 return false; 243 return false;
244 } 244 }
245 } 245 }
246 return true; 246 return true;
247 } 247 }
248 248
249 #endregion 249 #endregion
250 250
251 #endregion 251 #endregion
252 252
253 #region Misc Permission Checks 253 #region Misc Permission Checks
254 254
255 #region INSTANT MESSAGE 255 #region INSTANT MESSAGE
256 public delegate bool CanInstantMessage(LLUUID user, LLUUID target, Scene startScene); 256 public delegate bool CanInstantMessage(LLUUID user, LLUUID target, Scene startScene);
257 private List<CanInstantMessage> CanInstantMessageCheckFunctions = new List<CanInstantMessage>(); 257 private List<CanInstantMessage> CanInstantMessageCheckFunctions = new List<CanInstantMessage>();
258 258
259 public void addCheckInstantMessage(CanInstantMessage delegateFunc) 259 public void addCheckInstantMessage(CanInstantMessage delegateFunc)
260 { 260 {
261 if (!CanInstantMessageCheckFunctions.Contains(delegateFunc)) 261 if (!CanInstantMessageCheckFunctions.Contains(delegateFunc))
262 CanInstantMessageCheckFunctions.Add(delegateFunc); 262 CanInstantMessageCheckFunctions.Add(delegateFunc);
263 } 263 }
264 public void removeCheckInstantMessage(CanInstantMessage delegateFunc) 264 public void removeCheckInstantMessage(CanInstantMessage delegateFunc)
265 { 265 {
266 if (CanInstantMessageCheckFunctions.Contains(delegateFunc)) 266 if (CanInstantMessageCheckFunctions.Contains(delegateFunc))
267 CanInstantMessageCheckFunctions.Remove(delegateFunc); 267 CanInstantMessageCheckFunctions.Remove(delegateFunc);
268 } 268 }
269 269
270 public bool ExternalChecksCanInstantMessage(LLUUID user, LLUUID target) 270 public bool ExternalChecksCanInstantMessage(LLUUID user, LLUUID target)
271 { 271 {
272 foreach (CanInstantMessage check in CanInstantMessageCheckFunctions) 272 foreach (CanInstantMessage check in CanInstantMessageCheckFunctions)
273 { 273 {
274 if (check(user,target,m_scene) == false) 274 if (check(user,target,m_scene) == false)
275 { 275 {
276 return false; 276 return false;
277 } 277 }
278 } 278 }
279 return true; 279 return true;
280 } 280 }
281 281
282 #endregion 282 #endregion
283 283
284 #region INVENTORY TRANSFER 284 #region INVENTORY TRANSFER
285 public delegate bool CanInventoryTransfer(LLUUID user, LLUUID target, Scene startScene); 285 public delegate bool CanInventoryTransfer(LLUUID user, LLUUID target, Scene startScene);
286 private List<CanInventoryTransfer> CanInventoryTransferCheckFunctions = new List<CanInventoryTransfer>(); 286 private List<CanInventoryTransfer> CanInventoryTransferCheckFunctions = new List<CanInventoryTransfer>();
287 287
288 public void addCheckInventoryTransfer(CanInventoryTransfer delegateFunc) 288 public void addCheckInventoryTransfer(CanInventoryTransfer delegateFunc)
289 { 289 {
290 if (!CanInventoryTransferCheckFunctions.Contains(delegateFunc)) 290 if (!CanInventoryTransferCheckFunctions.Contains(delegateFunc))
291 CanInventoryTransferCheckFunctions.Add(delegateFunc); 291 CanInventoryTransferCheckFunctions.Add(delegateFunc);
292 } 292 }
293 public void removeCheckInventoryTransfer(CanInventoryTransfer delegateFunc) 293 public void removeCheckInventoryTransfer(CanInventoryTransfer delegateFunc)
294 { 294 {
295 if (CanInventoryTransferCheckFunctions.Contains(delegateFunc)) 295 if (CanInventoryTransferCheckFunctions.Contains(delegateFunc))
296 CanInventoryTransferCheckFunctions.Remove(delegateFunc); 296 CanInventoryTransferCheckFunctions.Remove(delegateFunc);
297 } 297 }
298 298
299 public bool ExternalChecksCanInventoryTransfer(LLUUID user, LLUUID target) 299 public bool ExternalChecksCanInventoryTransfer(LLUUID user, LLUUID target)
300 { 300 {
301 foreach (CanInventoryTransfer check in CanInventoryTransferCheckFunctions) 301 foreach (CanInventoryTransfer check in CanInventoryTransferCheckFunctions)
302 { 302 {
303 if (check(user, target, m_scene) == false) 303 if (check(user, target, m_scene) == false)
304 { 304 {
305 return false; 305 return false;
306 } 306 }
307 } 307 }
308 return true; 308 return true;
309 } 309 }
310 310
311 #endregion 311 #endregion
312 312
313 #region EDIT SCRIPT 313 #region EDIT SCRIPT
314 public delegate bool CanEditScript(LLUUID script, LLUUID user, Scene scene); 314 public delegate bool CanEditScript(LLUUID script, LLUUID user, Scene scene);
315 private List<CanEditScript> CanEditScriptCheckFunctions = new List<CanEditScript>(); 315 private List<CanEditScript> CanEditScriptCheckFunctions = new List<CanEditScript>();
316 316
317 public void addCheckEditScript(CanEditScript delegateFunc) 317 public void addCheckEditScript(CanEditScript delegateFunc)
318 { 318 {
319 if (!CanEditScriptCheckFunctions.Contains(delegateFunc)) 319 if (!CanEditScriptCheckFunctions.Contains(delegateFunc))
320 CanEditScriptCheckFunctions.Add(delegateFunc); 320 CanEditScriptCheckFunctions.Add(delegateFunc);
321 } 321 }
322 public void removeCheckEditScript(CanEditScript delegateFunc) 322 public void removeCheckEditScript(CanEditScript delegateFunc)
323 { 323 {
324 if (CanEditScriptCheckFunctions.Contains(delegateFunc)) 324 if (CanEditScriptCheckFunctions.Contains(delegateFunc))
325 CanEditScriptCheckFunctions.Remove(delegateFunc); 325 CanEditScriptCheckFunctions.Remove(delegateFunc);
326 } 326 }
327 327
328 public bool ExternalChecksCanEditScript(LLUUID script, LLUUID user) 328 public bool ExternalChecksCanEditScript(LLUUID script, LLUUID user)
329 { 329 {
330 foreach (CanEditScript check in CanEditScriptCheckFunctions) 330 foreach (CanEditScript check in CanEditScriptCheckFunctions)
331 { 331 {
332 if (check(script, user, m_scene) == false) 332 if (check(script, user, m_scene) == false)
333 { 333 {
334 return false; 334 return false;
335 } 335 }
336 } 336 }
337 return true; 337 return true;
338 } 338 }
339 339
340 #endregion 340 #endregion
341 341
342 #region RUN SCRIPT 342 #region RUN SCRIPT
343 public delegate bool CanRunScript(LLUUID script, LLUUID user, Scene scene); 343 public delegate bool CanRunScript(LLUUID script, LLUUID user, Scene scene);
344 private List<CanRunScript> CanRunScriptCheckFunctions = new List<CanRunScript>(); 344 private List<CanRunScript> CanRunScriptCheckFunctions = new List<CanRunScript>();
345 345
346 public void addCheckRunScript(CanRunScript delegateFunc) 346 public void addCheckRunScript(CanRunScript delegateFunc)
347 { 347 {
348 if (!CanRunScriptCheckFunctions.Contains(delegateFunc)) 348 if (!CanRunScriptCheckFunctions.Contains(delegateFunc))
349 CanRunScriptCheckFunctions.Add(delegateFunc); 349 CanRunScriptCheckFunctions.Add(delegateFunc);
350 } 350 }
351 public void removeCheckRunScript(CanRunScript delegateFunc) 351 public void removeCheckRunScript(CanRunScript delegateFunc)
352 { 352 {
353 if (CanRunScriptCheckFunctions.Contains(delegateFunc)) 353 if (CanRunScriptCheckFunctions.Contains(delegateFunc))
354 CanRunScriptCheckFunctions.Remove(delegateFunc); 354 CanRunScriptCheckFunctions.Remove(delegateFunc);
355 } 355 }
356 356
357 public bool ExternalChecksCanRunScript(LLUUID script, LLUUID user) 357 public bool ExternalChecksCanRunScript(LLUUID script, LLUUID user)
358 { 358 {
359 foreach (CanRunScript check in CanRunScriptCheckFunctions) 359 foreach (CanRunScript check in CanRunScriptCheckFunctions)
360 { 360 {
361 if (check(script, user, m_scene) == false) 361 if (check(script, user, m_scene) == false)
362 { 362 {
363 return false; 363 return false;
364 } 364 }
365 } 365 }
366 return true; 366 return true;
367 } 367 }
368 368
369 #endregion 369 #endregion
370 370
371 #region TERRAFORM LAND 371 #region TERRAFORM LAND
372 public delegate bool CanTerraformLandCommand(LLUUID user, LLVector3 position, Scene requestFromScene); 372 public delegate bool CanTerraformLandCommand(LLUUID user, LLVector3 position, Scene requestFromScene);
373 private List<CanTerraformLandCommand> CanTerraformLandCommandCheckFunctions = new List<CanTerraformLandCommand>(); 373 private List<CanTerraformLandCommand> CanTerraformLandCommandCheckFunctions = new List<CanTerraformLandCommand>();
374 374
375 public void addCheckTerraformLandCommand(CanTerraformLandCommand delegateFunc) 375 public void addCheckTerraformLandCommand(CanTerraformLandCommand delegateFunc)
376 { 376 {
377 if (!CanTerraformLandCommandCheckFunctions.Contains(delegateFunc)) 377 if (!CanTerraformLandCommandCheckFunctions.Contains(delegateFunc))
378 CanTerraformLandCommandCheckFunctions.Add(delegateFunc); 378 CanTerraformLandCommandCheckFunctions.Add(delegateFunc);
379 } 379 }
380 public void removeCheckTerraformLandCommand(CanTerraformLandCommand delegateFunc) 380 public void removeCheckTerraformLandCommand(CanTerraformLandCommand delegateFunc)
381 { 381 {
382 if (CanTerraformLandCommandCheckFunctions.Contains(delegateFunc)) 382 if (CanTerraformLandCommandCheckFunctions.Contains(delegateFunc))
383 CanTerraformLandCommandCheckFunctions.Remove(delegateFunc); 383 CanTerraformLandCommandCheckFunctions.Remove(delegateFunc);
384 } 384 }
385 385
386 public bool ExternalChecksCanTerraformLand(LLUUID user, LLVector3 pos) 386 public bool ExternalChecksCanTerraformLand(LLUUID user, LLVector3 pos)
387 { 387 {
388 foreach (CanTerraformLandCommand check in CanTerraformLandCommandCheckFunctions) 388 foreach (CanTerraformLandCommand check in CanTerraformLandCommandCheckFunctions)
389 { 389 {
390 if (check(user, pos, m_scene) == false) 390 if (check(user, pos, m_scene) == false)
391 { 391 {
392 return false; 392 return false;
393 } 393 }
394 } 394 }
395 return true; 395 return true;
396 } 396 }
397 397
398 #endregion 398 #endregion
399 399
400 #region RUN CONSOLE COMMAND 400 #region RUN CONSOLE COMMAND
401 public delegate bool CanRunConsoleCommand(LLUUID user, Scene requestFromScene); 401 public delegate bool CanRunConsoleCommand(LLUUID user, Scene requestFromScene);
402 private List<CanRunConsoleCommand> CanRunConsoleCommandCheckFunctions = new List<CanRunConsoleCommand>(); 402 private List<CanRunConsoleCommand> CanRunConsoleCommandCheckFunctions = new List<CanRunConsoleCommand>();
403 403
404 public void addCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc) 404 public void addCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc)
405 { 405 {
406 if (!CanRunConsoleCommandCheckFunctions.Contains(delegateFunc)) 406 if (!CanRunConsoleCommandCheckFunctions.Contains(delegateFunc))
407 CanRunConsoleCommandCheckFunctions.Add(delegateFunc); 407 CanRunConsoleCommandCheckFunctions.Add(delegateFunc);
408 } 408 }
409 public void removeCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc) 409 public void removeCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc)
410 { 410 {
411 if (CanRunConsoleCommandCheckFunctions.Contains(delegateFunc)) 411 if (CanRunConsoleCommandCheckFunctions.Contains(delegateFunc))
412 CanRunConsoleCommandCheckFunctions.Remove(delegateFunc); 412 CanRunConsoleCommandCheckFunctions.Remove(delegateFunc);
413 } 413 }
414 414
415 public bool ExternalChecksCanRunConsoleCommand(LLUUID user) 415 public bool ExternalChecksCanRunConsoleCommand(LLUUID user)
416 { 416 {
417 foreach (CanRunConsoleCommand check in CanRunConsoleCommandCheckFunctions) 417 foreach (CanRunConsoleCommand check in CanRunConsoleCommandCheckFunctions)
418 { 418 {
419 if (check(user, m_scene) == false) 419 if (check(user, m_scene) == false)
420 { 420 {
421 return false; 421 return false;
422 } 422 }
423 } 423 }
424 return true; 424 return true;
425 } 425 }
426 426
427 #endregion 427 #endregion
428 428
429 #region CAN BE GODLIKE 429 #region CAN BE GODLIKE
430 public delegate bool CanBeGodLike(LLUUID user, Scene requestFromScene); 430 public delegate bool CanBeGodLike(LLUUID user, Scene requestFromScene);
431 private List<CanBeGodLike> CanBeGodLikeCheckFunctions = new List<CanBeGodLike>(); 431 private List<CanBeGodLike> CanBeGodLikeCheckFunctions = new List<CanBeGodLike>();
432 432
433 public void addCheckBeGodLike(CanBeGodLike delegateFunc) 433 public void addCheckBeGodLike(CanBeGodLike delegateFunc)
434 { 434 {
435 if (!CanBeGodLikeCheckFunctions.Contains(delegateFunc)) 435 if (!CanBeGodLikeCheckFunctions.Contains(delegateFunc))
436 CanBeGodLikeCheckFunctions.Add(delegateFunc); 436 CanBeGodLikeCheckFunctions.Add(delegateFunc);
437 } 437 }
438 public void removeCheckBeGodLike(CanBeGodLike delegateFunc) 438 public void removeCheckBeGodLike(CanBeGodLike delegateFunc)
439 { 439 {
440 if (CanBeGodLikeCheckFunctions.Contains(delegateFunc)) 440 if (CanBeGodLikeCheckFunctions.Contains(delegateFunc))
441 CanBeGodLikeCheckFunctions.Remove(delegateFunc); 441 CanBeGodLikeCheckFunctions.Remove(delegateFunc);
442 } 442 }
443 443
444 public bool ExternalChecksCanBeGodLike(LLUUID user) 444 public bool ExternalChecksCanBeGodLike(LLUUID user)
445 { 445 {
446 foreach (CanBeGodLike check in CanBeGodLikeCheckFunctions) 446 foreach (CanBeGodLike check in CanBeGodLikeCheckFunctions)
447 { 447 {
448 if (check(user, m_scene) == false) 448 if (check(user, m_scene) == false)
449 { 449 {
450 return false; 450 return false;
451 } 451 }
452 } 452 }
453 return true; 453 return true;
454 } 454 }
455 455
456 #endregion 456 #endregion
457 457
458 #endregion 458 #endregion
459 459
460 #region Parcel and Estate Permission Checks 460 #region Parcel and Estate Permission Checks
461 #region EDIT ESTATE TERRAIN 461 #region EDIT ESTATE TERRAIN
462 public delegate bool CanEditEstateTerrain(LLUUID user, Scene scene); 462 public delegate bool CanEditEstateTerrain(LLUUID user, Scene scene);
463 private List<CanEditEstateTerrain> CanEditEstateTerrainCheckFunctions = new List<CanEditEstateTerrain>(); 463 private List<CanEditEstateTerrain> CanEditEstateTerrainCheckFunctions = new List<CanEditEstateTerrain>();
464 464
465 public void addCheckEditEstateTerrain(CanEditEstateTerrain delegateFunc) 465 public void addCheckEditEstateTerrain(CanEditEstateTerrain delegateFunc)
466 { 466 {
467 if (!CanEditEstateTerrainCheckFunctions.Contains(delegateFunc)) 467 if (!CanEditEstateTerrainCheckFunctions.Contains(delegateFunc))
468 CanEditEstateTerrainCheckFunctions.Add(delegateFunc); 468 CanEditEstateTerrainCheckFunctions.Add(delegateFunc);
469 } 469 }
470 public void removeCheckEditEstateTerrain(CanEditEstateTerrain delegateFunc) 470 public void removeCheckEditEstateTerrain(CanEditEstateTerrain delegateFunc)
471 { 471 {
472 if (CanEditEstateTerrainCheckFunctions.Contains(delegateFunc)) 472 if (CanEditEstateTerrainCheckFunctions.Contains(delegateFunc))
473 CanEditEstateTerrainCheckFunctions.Remove(delegateFunc); 473 CanEditEstateTerrainCheckFunctions.Remove(delegateFunc);
474 } 474 }
475 475
476 public bool ExternalChecksCanEditEstateTerrain(LLUUID user) 476 public bool ExternalChecksCanEditEstateTerrain(LLUUID user)
477 { 477 {
478 foreach (CanEditEstateTerrain check in CanEditEstateTerrainCheckFunctions) 478 foreach (CanEditEstateTerrain check in CanEditEstateTerrainCheckFunctions)
479 { 479 {
480 if (check(user, m_scene) == false) 480 if (check(user, m_scene) == false)
481 { 481 {
482 return false; 482 return false;
483 } 483 }
484 } 484 }
485 return true; 485 return true;
486 } 486 }
487 487
488 #endregion 488 #endregion
489 489
490 #region RESTART SIM 490 #region RESTART SIM
491 public delegate bool CanRestartSim(LLUUID user, Scene scene); 491 public delegate bool CanRestartSim(LLUUID user, Scene scene);
492 private List<CanRestartSim> CanRestartSimCheckFunctions = new List<CanRestartSim>(); 492 private List<CanRestartSim> CanRestartSimCheckFunctions = new List<CanRestartSim>();
493 493
494 public void addCheckRestartSim(CanRestartSim delegateFunc) 494 public void addCheckRestartSim(CanRestartSim delegateFunc)
495 { 495 {
496 if (!CanRestartSimCheckFunctions.Contains(delegateFunc)) 496 if (!CanRestartSimCheckFunctions.Contains(delegateFunc))
497 CanRestartSimCheckFunctions.Add(delegateFunc); 497 CanRestartSimCheckFunctions.Add(delegateFunc);
498 } 498 }
499 public void removeCheckRestartSim(CanRestartSim delegateFunc) 499 public void removeCheckRestartSim(CanRestartSim delegateFunc)
500 { 500 {
501 if (CanRestartSimCheckFunctions.Contains(delegateFunc)) 501 if (CanRestartSimCheckFunctions.Contains(delegateFunc))
502 CanRestartSimCheckFunctions.Remove(delegateFunc); 502 CanRestartSimCheckFunctions.Remove(delegateFunc);
503 } 503 }
504 504
505 public bool ExternalChecksCanRestartSim(LLUUID user) 505 public bool ExternalChecksCanRestartSim(LLUUID user)
506 { 506 {
507 foreach (CanRestartSim check in CanRestartSimCheckFunctions) 507 foreach (CanRestartSim check in CanRestartSimCheckFunctions)
508 { 508 {
509 if (check(user, m_scene) == false) 509 if (check(user, m_scene) == false)
510 { 510 {
511 return false; 511 return false;
512 } 512 }
513 } 513 }
514 return true; 514 return true;
515 } 515 }
516 #endregion 516 #endregion
517 517
518 #region EDIT PARCEL 518 #region EDIT PARCEL
519 public delegate bool CanEditParcel(LLUUID user, ILandObject parcel, Scene scene); 519 public delegate bool CanEditParcel(LLUUID user, ILandObject parcel, Scene scene);
520 private List<CanEditParcel> CanEditParcelCheckFunctions = new List<CanEditParcel>(); 520 private List<CanEditParcel> CanEditParcelCheckFunctions = new List<CanEditParcel>();
521 521
522 public void addCheckEditParcel(CanEditParcel delegateFunc) 522 public void addCheckEditParcel(CanEditParcel delegateFunc)
523 { 523 {
524 if (!CanEditParcelCheckFunctions.Contains(delegateFunc)) 524 if (!CanEditParcelCheckFunctions.Contains(delegateFunc))
525 CanEditParcelCheckFunctions.Add(delegateFunc); 525 CanEditParcelCheckFunctions.Add(delegateFunc);
526 } 526 }
527 public void removeCheckEditParcel(CanEditParcel delegateFunc) 527 public void removeCheckEditParcel(CanEditParcel delegateFunc)
528 { 528 {
529 if (CanEditParcelCheckFunctions.Contains(delegateFunc)) 529 if (CanEditParcelCheckFunctions.Contains(delegateFunc))
530 CanEditParcelCheckFunctions.Remove(delegateFunc); 530 CanEditParcelCheckFunctions.Remove(delegateFunc);
531 } 531 }
532 532
533 public bool ExternalChecksCanEditParcel(LLUUID user, ILandObject parcel) 533 public bool ExternalChecksCanEditParcel(LLUUID user, ILandObject parcel)
534 { 534 {
535 foreach (CanEditParcel check in CanEditParcelCheckFunctions) 535 foreach (CanEditParcel check in CanEditParcelCheckFunctions)
536 { 536 {
537 if (check(user, parcel, m_scene) == false) 537 if (check(user, parcel, m_scene) == false)
538 { 538 {
539 return false; 539 return false;
540 } 540 }
541 } 541 }
542 return true; 542 return true;
543 } 543 }
544 #endregion 544 #endregion
545 545
546 #region SELL PARCEL 546 #region SELL PARCEL
547 public delegate bool CanSellParcel(LLUUID user, ILandObject parcel, Scene scene); 547 public delegate bool CanSellParcel(LLUUID user, ILandObject parcel, Scene scene);
548 private List<CanSellParcel> CanSellParcelCheckFunctions = new List<CanSellParcel>(); 548 private List<CanSellParcel> CanSellParcelCheckFunctions = new List<CanSellParcel>();
549 549
550 public void addCheckSellParcel(CanSellParcel delegateFunc) 550 public void addCheckSellParcel(CanSellParcel delegateFunc)
551 { 551 {
552 if (!CanSellParcelCheckFunctions.Contains(delegateFunc)) 552 if (!CanSellParcelCheckFunctions.Contains(delegateFunc))
553 CanSellParcelCheckFunctions.Add(delegateFunc); 553 CanSellParcelCheckFunctions.Add(delegateFunc);
554 } 554 }
555 public void removeCheckSellParcel(CanSellParcel delegateFunc) 555 public void removeCheckSellParcel(CanSellParcel delegateFunc)
556 { 556 {
557 if (CanSellParcelCheckFunctions.Contains(delegateFunc)) 557 if (CanSellParcelCheckFunctions.Contains(delegateFunc))
558 CanSellParcelCheckFunctions.Remove(delegateFunc); 558 CanSellParcelCheckFunctions.Remove(delegateFunc);
559 } 559 }
560 560
561 public bool ExternalChecksCanSellParcel(LLUUID user, ILandObject parcel) 561 public bool ExternalChecksCanSellParcel(LLUUID user, ILandObject parcel)
562 { 562 {
563 foreach (CanSellParcel check in CanSellParcelCheckFunctions) 563 foreach (CanSellParcel check in CanSellParcelCheckFunctions)
564 { 564 {
565 if (check(user, parcel, m_scene) == false) 565 if (check(user, parcel, m_scene) == false)
566 { 566 {
567 return false; 567 return false;
568 } 568 }
569 } 569 }
570 return true; 570 return true;
571 } 571 }
572 #endregion 572 #endregion
573 573
574 #region ABANDON PARCEL 574 #region ABANDON PARCEL
575 public delegate bool CanAbandonParcel(LLUUID user, ILandObject parcel, Scene scene); 575 public delegate bool CanAbandonParcel(LLUUID user, ILandObject parcel, Scene scene);
576 private List<CanAbandonParcel> CanAbandonParcelCheckFunctions = new List<CanAbandonParcel>(); 576 private List<CanAbandonParcel> CanAbandonParcelCheckFunctions = new List<CanAbandonParcel>();
577 577
578 public void addCheckAbandonParcel(CanAbandonParcel delegateFunc) 578 public void addCheckAbandonParcel(CanAbandonParcel delegateFunc)
579 { 579 {
580 if (!CanAbandonParcelCheckFunctions.Contains(delegateFunc)) 580 if (!CanAbandonParcelCheckFunctions.Contains(delegateFunc))
581 CanAbandonParcelCheckFunctions.Add(delegateFunc); 581 CanAbandonParcelCheckFunctions.Add(delegateFunc);
582 } 582 }
583 public void removeCheckAbandonParcel(CanAbandonParcel delegateFunc) 583 public void removeCheckAbandonParcel(CanAbandonParcel delegateFunc)
584 { 584 {
585 if (CanAbandonParcelCheckFunctions.Contains(delegateFunc)) 585 if (CanAbandonParcelCheckFunctions.Contains(delegateFunc))
586 CanAbandonParcelCheckFunctions.Remove(delegateFunc); 586 CanAbandonParcelCheckFunctions.Remove(delegateFunc);
587 } 587 }
588 588
589 public bool ExternalChecksCanAbandonParcel(LLUUID user, ILandObject parcel) 589 public bool ExternalChecksCanAbandonParcel(LLUUID user, ILandObject parcel)
590 { 590 {
591 foreach (CanAbandonParcel check in CanAbandonParcelCheckFunctions) 591 foreach (CanAbandonParcel check in CanAbandonParcelCheckFunctions)
592 { 592 {
593 if (check(user, parcel, m_scene) == false) 593 if (check(user, parcel, m_scene) == false)
594 { 594 {
595 return false; 595 return false;
596 } 596 }
597 } 597 }
598 return true; 598 return true;
599 } 599 }
600 #endregion 600 #endregion
601 #endregion 601 #endregion
602 602
603 603
604 } 604 }
605} 605}
diff --git a/OpenSim/Region/Modules/Python/Properties/AssemblyInfo.cs b/OpenSim/Region/Modules/Python/Properties/AssemblyInfo.cs
index e4d7852..0839267 100644
--- a/OpenSim/Region/Modules/Python/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/Modules/Python/Properties/AssemblyInfo.cs
@@ -1,36 +1,36 @@
1using System.Reflection; 1using System.Reflection;
2using System.Runtime.CompilerServices; 2using System.Runtime.CompilerServices;
3using System.Runtime.InteropServices; 3using System.Runtime.InteropServices;
4 4
5// General Information about an assembly is controlled through the following 5// General Information about an assembly is controlled through the following
6// set of attributes. Change these attribute values to modify the information 6// set of attributes. Change these attribute values to modify the information
7// associated with an assembly. 7// associated with an assembly.
8[assembly: AssemblyTitle("Python")] 8[assembly: AssemblyTitle("Python")]
9[assembly: AssemblyDescription("")] 9[assembly: AssemblyDescription("")]
10[assembly: AssemblyConfiguration("")] 10[assembly: AssemblyConfiguration("")]
11[assembly: AssemblyCompany("")] 11[assembly: AssemblyCompany("")]
12[assembly: AssemblyProduct("Python")] 12[assembly: AssemblyProduct("Python")]
13[assembly: AssemblyCopyright("Copyright © 2008")] 13[assembly: AssemblyCopyright("Copyright © 2008")]
14[assembly: AssemblyTrademark("")] 14[assembly: AssemblyTrademark("")]
15[assembly: AssemblyCulture("")] 15[assembly: AssemblyCulture("")]
16 16
17// Setting ComVisible to false makes the types in this assembly not visible 17// Setting ComVisible to false makes the types in this assembly not visible
18// to COM components. If you need to access a type in this assembly from 18// to COM components. If you need to access a type in this assembly from
19// COM, set the ComVisible attribute to true on that type. 19// COM, set the ComVisible attribute to true on that type.
20[assembly: ComVisible(false)] 20[assembly: ComVisible(false)]
21 21
22// The following GUID is for the ID of the typelib if this project is exposed to COM 22// The following GUID is for the ID of the typelib if this project is exposed to COM
23[assembly: Guid("5bd55f67-385d-4a43-893a-b5d2ea43f07d")] 23[assembly: Guid("5bd55f67-385d-4a43-893a-b5d2ea43f07d")]
24 24
25// Version information for an assembly consists of the following four values: 25// Version information for an assembly consists of the following four values:
26// 26//
27// Major Version 27// Major Version
28// Minor Version 28// Minor Version
29// Build Number 29// Build Number
30// Revision 30// Revision
31// 31//
32// You can specify all the values or you can default the Build and Revision Numbers 32// You can specify all the values or you can default the Build and Revision Numbers
33// by using the '*' as shown below: 33// by using the '*' as shown below:
34// [assembly: AssemblyVersion("1.0.*")] 34// [assembly: AssemblyVersion("1.0.*")]
35[assembly: AssemblyVersion("1.0.0.0")] 35[assembly: AssemblyVersion("1.0.0.0")]
36[assembly: AssemblyFileVersion("1.0.0.0")] 36[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/Modules/Python/PythonAPI/Console.cs b/OpenSim/Region/Modules/Python/PythonAPI/Console.cs
index 0d23dc6..3fe1f91 100644
--- a/OpenSim/Region/Modules/Python/PythonAPI/Console.cs
+++ b/OpenSim/Region/Modules/Python/PythonAPI/Console.cs
@@ -1,21 +1,21 @@
1using System; 1using System;
2using System.Reflection; 2using System.Reflection;
3using log4net; 3using log4net;
4 4
5namespace OpenSim.Region.Modules.Python.PythonAPI 5namespace OpenSim.Region.Modules.Python.PythonAPI
6{ 6{
7 class Console 7 class Console
8 { 8 {
9 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 9 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
10 10
11 public void WriteLine(string txt) 11 public void WriteLine(string txt)
12 { 12 {
13 m_log.Info(txt); 13 m_log.Info(txt);
14 } 14 }
15 15
16 public void WriteLine(string txt, params Object[] e) 16 public void WriteLine(string txt, params Object[] e)
17 { 17 {
18 m_log.Info(String.Format(txt, e)); 18 m_log.Info(String.Format(txt, e));
19 } 19 }
20 } 20 }
21} 21}
diff --git a/OpenSim/Region/Modules/Python/PythonModule.cs b/OpenSim/Region/Modules/Python/PythonModule.cs
index 142a7df..48e0a59 100644
--- a/OpenSim/Region/Modules/Python/PythonModule.cs
+++ b/OpenSim/Region/Modules/Python/PythonModule.cs
@@ -1,48 +1,48 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Reflection; 3using System.Reflection;
4using System.Security.Policy; 4using System.Security.Policy;
5using System.Text; 5using System.Text;
6using IronPython.Hosting; 6using IronPython.Hosting;
7using log4net; 7using log4net;
8using Nini.Config; 8using Nini.Config;
9using OpenSim.Region.Environment.Interfaces; 9using OpenSim.Region.Environment.Interfaces;
10using OpenSim.Region.Environment.Scenes; 10using OpenSim.Region.Environment.Scenes;
11 11
12namespace OpenSim.Region.Modules.Python 12namespace OpenSim.Region.Modules.Python
13{ 13{
14 class PythonModule : IRegionModule 14 class PythonModule : IRegionModule
15 { 15 {
16 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 16 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
17 private PythonEngine m_python; 17 private PythonEngine m_python;
18 18
19 public void Initialise(Scene scene, IConfigSource source) 19 public void Initialise(Scene scene, IConfigSource source)
20 { 20 {
21 21
22 } 22 }
23 23
24 public void PostInitialise() 24 public void PostInitialise()
25 { 25 {
26 /* 26 /*
27 m_log.Info("[PYTHON] Initialising IronPython engine."); 27 m_log.Info("[PYTHON] Initialising IronPython engine.");
28 m_python = new PythonEngine(); 28 m_python = new PythonEngine();
29 m_python.AddToPath(System.Environment.CurrentDirectory + System.IO.Path.DirectorySeparatorChar + "Python"); 29 m_python.AddToPath(System.Environment.CurrentDirectory + System.IO.Path.DirectorySeparatorChar + "Python");
30 */ 30 */
31 } 31 }
32 32
33 public void Close() 33 public void Close()
34 { 34 {
35 35
36 } 36 }
37 37
38 public string Name 38 public string Name
39 { 39 {
40 get { return "PythonModule"; } 40 get { return "PythonModule"; }
41 } 41 }
42 42
43 public bool IsSharedModule 43 public bool IsSharedModule
44 { 44 {
45 get { return true; } 45 get { return true; }
46 } 46 }
47 } 47 }
48} 48}
diff --git a/ThirdPartyLicenses/IronPython.txt b/ThirdPartyLicenses/IronPython.txt
index 9bcb812..b678a05 100644
--- a/ThirdPartyLicenses/IronPython.txt
+++ b/ThirdPartyLicenses/IronPython.txt
@@ -1,28 +1,28 @@
1This license governs use of the accompanying software. If you use the software, you accept this license. If you do not accept the license, do not use the software. 1This license governs use of the accompanying software. If you use the software, you accept this license. If you do not accept the license, do not use the software.
21. Definitions 21. Definitions
3 3
4The terms “reproduce,” “reproduction,” “derivative works,” and “distribution” have the same meaning here as under U.S. copyright law. 4The terms “reproduce,” “reproduction,” “derivative works,” and “distribution” have the same meaning here as under U.S. copyright law.
5 5
6A “contribution” is the original software, or any additions or changes to the software. 6A “contribution” is the original software, or any additions or changes to the software.
7 7
8A “contributor” is any person that distributes its contribution under this license. 8A “contributor” is any person that distributes its contribution under this license.
9 9
10“Licensed patents” are a contributor’s patent claims that read directly on its contribution. 10“Licensed patents” are a contributor’s patent claims that read directly on its contribution.
112. Grant of Rights 112. Grant of Rights
12 12
13(A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create. 13(A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create.
14 14
15(B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software. 15(B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software.
163. Conditions and Limitations 163. Conditions and Limitations
17 17
18(A) No Trademark License- This license does not grant you rights to use any contributors’ name, logo, or trademarks. 18(A) No Trademark License- This license does not grant you rights to use any contributors’ name, logo, or trademarks.
19 19
20(B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your patent license from such contributor to the software ends automatically. 20(B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your patent license from such contributor to the software ends automatically.
21 21
22(C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution notices that are present in the software. 22(C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution notices that are present in the software.
23 23
24(D) If you distribute any portion of the software in source code form, you may do so only under this license by including a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object code form, you may only do so under a license that complies with this license. 24(D) If you distribute any portion of the software in source code form, you may do so only under this license by including a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object code form, you may only do so under a license that complies with this license.
25 25
26(E) The software is licensed “as-is.” You bear the risk of using it. The contributors give no express warranties, guarantees or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular purpose and non-infringement. 26(E) The software is licensed “as-is.” You bear the risk of using it. The contributors give no express warranties, guarantees or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular purpose and non-infringement.
27 27
28See FAQ.html for answers to frequently asked questions about this license. 28See FAQ.html for answers to frequently asked questions about this license.