From f9c6cc36e153baeddc873b6c69698dcfa63161f0 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Fri, 9 May 2008 16:24:28 +0000 Subject: Update svn properties. --- .../Environment/Scenes/SceneExternalChecks.cs | 1210 ++++++++++---------- .../Modules/Python/Properties/AssemblyInfo.cs | 72 +- OpenSim/Region/Modules/Python/PythonAPI/Console.cs | 42 +- OpenSim/Region/Modules/Python/PythonModule.cs | 96 +- ThirdPartyLicenses/IronPython.txt | 56 +- 5 files changed, 738 insertions(+), 738 deletions(-) diff --git a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs index 4e579b6..e7e4caf 100644 --- a/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs +++ b/OpenSim/Region/Environment/Scenes/SceneExternalChecks.cs @@ -1,605 +1,605 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Text; -using libsecondlife; -using OpenSim.Framework; -using OpenSim.Region.Environment.Interfaces; - -namespace OpenSim.Region.Environment.Scenes -{ - public class SceneExternalChecks - { - private Scene m_scene; - - public SceneExternalChecks(Scene scene) - { - m_scene = scene; - } - - #region Object Permission Checks - - #region REZ OBJECT - public delegate bool CanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition, Scene scene); - private List CanRezObjectCheckFunctions = new List(); - - public void addCheckRezObject(CanRezObject delegateFunc) - { - if(!CanRezObjectCheckFunctions.Contains(delegateFunc)) - CanRezObjectCheckFunctions.Add(delegateFunc); - } - public void removeCheckRezObject(CanRezObject delegateFunc) - { - if (CanRezObjectCheckFunctions.Contains(delegateFunc)) - CanRezObjectCheckFunctions.Remove(delegateFunc); - } - - public bool ExternalChecksCanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition) - { - foreach (CanRezObject check in CanRezObjectCheckFunctions) - { - if (check(objectCount, owner,objectPosition, m_scene) == false) - { - return false; - } - } - return true; - } - - #endregion - - #region DEREZ OBJECT - public delegate bool CanDeRezObject(LLUUID objectID, LLUUID deleter, Scene scene); - private List CanDeRezObjectCheckFunctions = new List(); - - public void addCheckDeRezObject(CanDeRezObject delegateFunc) - { - if (!CanDeRezObjectCheckFunctions.Contains(delegateFunc)) - CanDeRezObjectCheckFunctions.Add(delegateFunc); - } - public void removeCheckDeRezObject(CanDeRezObject delegateFunc) - { - if (CanDeRezObjectCheckFunctions.Contains(delegateFunc)) - CanDeRezObjectCheckFunctions.Remove(delegateFunc); - } - - public bool ExternalChecksCanDeRezObject(LLUUID objectID, LLUUID deleter) - { - foreach (CanDeRezObject check in CanDeRezObjectCheckFunctions) - { - if (check(objectID,deleter,m_scene) == false) - { - return false; - } - } - return true; - } - - #endregion - - #region TAKE OBJECT - public delegate bool CanTakeObject(LLUUID objectID, LLUUID stealer, Scene scene); - private List CanTakeObjectCheckFunctions = new List(); - - public void addCheckTakeObject(CanTakeObject delegateFunc) - { - if (!CanTakeObjectCheckFunctions.Contains(delegateFunc)) - CanTakeObjectCheckFunctions.Add(delegateFunc); - } - public void removeCheckTakeObject(CanTakeObject delegateFunc) - { - if (CanTakeObjectCheckFunctions.Contains(delegateFunc)) - CanTakeObjectCheckFunctions.Remove(delegateFunc); - } - - public bool ExternalChecksCanTakeObject(LLUUID objectID, LLUUID stealer) - { - foreach (CanTakeObject check in CanTakeObjectCheckFunctions) - { - if (check(objectID, stealer, m_scene) == false) - { - return false; - } - } - return true; - } - - #endregion - - #region COPY OBJECT - public delegate bool CanCopyObject(int objectCount, LLUUID objectID, LLUUID owner, Scene scene, LLVector3 objectPosition); - private List CanCopyObjectCheckFunctions = new List(); - - public void addCheckCopyObject(CanCopyObject delegateFunc) - { - if (!CanCopyObjectCheckFunctions.Contains(delegateFunc)) - CanCopyObjectCheckFunctions.Add(delegateFunc); - } - public void removeCheckCopyObject(CanCopyObject delegateFunc) - { - if (CanCopyObjectCheckFunctions.Contains(delegateFunc)) - CanCopyObjectCheckFunctions.Remove(delegateFunc); - } - - public bool ExternalChecksCanCopyObject(int objectCount, LLUUID objectID, LLUUID owner, LLVector3 objectPosition) - { - foreach (CanCopyObject check in CanCopyObjectCheckFunctions) - { - if (check(objectCount, objectID, owner, m_scene, objectPosition) == false) - { - return false; - } - } - return true; - } - - #endregion - - #region EDIT OBJECT - public delegate bool CanEditObject(LLUUID objectID, LLUUID editorID, Scene scene); - private List CanEditObjectCheckFunctions = new List(); - - public void addCheckEditObject(CanEditObject delegateFunc) - { - if (!CanEditObjectCheckFunctions.Contains(delegateFunc)) - CanEditObjectCheckFunctions.Add(delegateFunc); - } - public void removeCheckEditObject(CanEditObject delegateFunc) - { - if (CanEditObjectCheckFunctions.Contains(delegateFunc)) - CanEditObjectCheckFunctions.Remove(delegateFunc); - } - - public bool ExternalChecksCanEditObject(LLUUID objectID, LLUUID editorID) - { - foreach (CanEditObject check in CanEditObjectCheckFunctions) - { - if (check(objectID, editorID, m_scene) == false) - { - return false; - } - } - return true; - } - - #endregion - - #region MOVE OBJECT - public delegate bool CanMoveObject(LLUUID objectID, LLUUID moverID, Scene scene); - private List CanMoveObjectCheckFunctions = new List(); - - public void addCheckMoveObject(CanMoveObject delegateFunc) - { - if (!CanMoveObjectCheckFunctions.Contains(delegateFunc)) - CanMoveObjectCheckFunctions.Add(delegateFunc); - } - public void removeCheckMoveObject(CanMoveObject delegateFunc) - { - if (CanMoveObjectCheckFunctions.Contains(delegateFunc)) - CanMoveObjectCheckFunctions.Remove(delegateFunc); - } - - public bool ExternalChecksCanMoveObject(LLUUID objectID, LLUUID moverID) - { - foreach (CanMoveObject check in CanMoveObjectCheckFunctions) - { - if (check(objectID,moverID,m_scene) == false) - { - return false; - } - } - return true; - } - - #endregion - - #region RETURN OBJECT - public delegate bool CanReturnObject(LLUUID objectID, LLUUID returnerID, Scene scene); - private List CanReturnObjectCheckFunctions = new List(); - - public void addCheckReturnObject(CanReturnObject delegateFunc) - { - if (!CanReturnObjectCheckFunctions.Contains(delegateFunc)) - CanReturnObjectCheckFunctions.Add(delegateFunc); - } - public void removeCheckReturnObject(CanReturnObject delegateFunc) - { - if (CanReturnObjectCheckFunctions.Contains(delegateFunc)) - CanReturnObjectCheckFunctions.Remove(delegateFunc); - } - - public bool ExternalChecksCanReturnObject(LLUUID objectID, LLUUID returnerID) - { - foreach (CanReturnObject check in CanReturnObjectCheckFunctions) - { - if (check(objectID,returnerID,m_scene) == false) - { - return false; - } - } - return true; - } - - #endregion - - #endregion - - #region Misc Permission Checks - - #region INSTANT MESSAGE - public delegate bool CanInstantMessage(LLUUID user, LLUUID target, Scene startScene); - private List CanInstantMessageCheckFunctions = new List(); - - public void addCheckInstantMessage(CanInstantMessage delegateFunc) - { - if (!CanInstantMessageCheckFunctions.Contains(delegateFunc)) - CanInstantMessageCheckFunctions.Add(delegateFunc); - } - public void removeCheckInstantMessage(CanInstantMessage delegateFunc) - { - if (CanInstantMessageCheckFunctions.Contains(delegateFunc)) - CanInstantMessageCheckFunctions.Remove(delegateFunc); - } - - public bool ExternalChecksCanInstantMessage(LLUUID user, LLUUID target) - { - foreach (CanInstantMessage check in CanInstantMessageCheckFunctions) - { - if (check(user,target,m_scene) == false) - { - return false; - } - } - return true; - } - - #endregion - - #region INVENTORY TRANSFER - public delegate bool CanInventoryTransfer(LLUUID user, LLUUID target, Scene startScene); - private List CanInventoryTransferCheckFunctions = new List(); - - public void addCheckInventoryTransfer(CanInventoryTransfer delegateFunc) - { - if (!CanInventoryTransferCheckFunctions.Contains(delegateFunc)) - CanInventoryTransferCheckFunctions.Add(delegateFunc); - } - public void removeCheckInventoryTransfer(CanInventoryTransfer delegateFunc) - { - if (CanInventoryTransferCheckFunctions.Contains(delegateFunc)) - CanInventoryTransferCheckFunctions.Remove(delegateFunc); - } - - public bool ExternalChecksCanInventoryTransfer(LLUUID user, LLUUID target) - { - foreach (CanInventoryTransfer check in CanInventoryTransferCheckFunctions) - { - if (check(user, target, m_scene) == false) - { - return false; - } - } - return true; - } - - #endregion - - #region EDIT SCRIPT - public delegate bool CanEditScript(LLUUID script, LLUUID user, Scene scene); - private List CanEditScriptCheckFunctions = new List(); - - public void addCheckEditScript(CanEditScript delegateFunc) - { - if (!CanEditScriptCheckFunctions.Contains(delegateFunc)) - CanEditScriptCheckFunctions.Add(delegateFunc); - } - public void removeCheckEditScript(CanEditScript delegateFunc) - { - if (CanEditScriptCheckFunctions.Contains(delegateFunc)) - CanEditScriptCheckFunctions.Remove(delegateFunc); - } - - public bool ExternalChecksCanEditScript(LLUUID script, LLUUID user) - { - foreach (CanEditScript check in CanEditScriptCheckFunctions) - { - if (check(script, user, m_scene) == false) - { - return false; - } - } - return true; - } - - #endregion - - #region RUN SCRIPT - public delegate bool CanRunScript(LLUUID script, LLUUID user, Scene scene); - private List CanRunScriptCheckFunctions = new List(); - - public void addCheckRunScript(CanRunScript delegateFunc) - { - if (!CanRunScriptCheckFunctions.Contains(delegateFunc)) - CanRunScriptCheckFunctions.Add(delegateFunc); - } - public void removeCheckRunScript(CanRunScript delegateFunc) - { - if (CanRunScriptCheckFunctions.Contains(delegateFunc)) - CanRunScriptCheckFunctions.Remove(delegateFunc); - } - - public bool ExternalChecksCanRunScript(LLUUID script, LLUUID user) - { - foreach (CanRunScript check in CanRunScriptCheckFunctions) - { - if (check(script, user, m_scene) == false) - { - return false; - } - } - return true; - } - - #endregion - - #region TERRAFORM LAND - public delegate bool CanTerraformLandCommand(LLUUID user, LLVector3 position, Scene requestFromScene); - private List CanTerraformLandCommandCheckFunctions = new List(); - - public void addCheckTerraformLandCommand(CanTerraformLandCommand delegateFunc) - { - if (!CanTerraformLandCommandCheckFunctions.Contains(delegateFunc)) - CanTerraformLandCommandCheckFunctions.Add(delegateFunc); - } - public void removeCheckTerraformLandCommand(CanTerraformLandCommand delegateFunc) - { - if (CanTerraformLandCommandCheckFunctions.Contains(delegateFunc)) - CanTerraformLandCommandCheckFunctions.Remove(delegateFunc); - } - - public bool ExternalChecksCanTerraformLand(LLUUID user, LLVector3 pos) - { - foreach (CanTerraformLandCommand check in CanTerraformLandCommandCheckFunctions) - { - if (check(user, pos, m_scene) == false) - { - return false; - } - } - return true; - } - - #endregion - - #region RUN CONSOLE COMMAND - public delegate bool CanRunConsoleCommand(LLUUID user, Scene requestFromScene); - private List CanRunConsoleCommandCheckFunctions = new List(); - - public void addCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc) - { - if (!CanRunConsoleCommandCheckFunctions.Contains(delegateFunc)) - CanRunConsoleCommandCheckFunctions.Add(delegateFunc); - } - public void removeCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc) - { - if (CanRunConsoleCommandCheckFunctions.Contains(delegateFunc)) - CanRunConsoleCommandCheckFunctions.Remove(delegateFunc); - } - - public bool ExternalChecksCanRunConsoleCommand(LLUUID user) - { - foreach (CanRunConsoleCommand check in CanRunConsoleCommandCheckFunctions) - { - if (check(user, m_scene) == false) - { - return false; - } - } - return true; - } - - #endregion - - #region CAN BE GODLIKE - public delegate bool CanBeGodLike(LLUUID user, Scene requestFromScene); - private List CanBeGodLikeCheckFunctions = new List(); - - public void addCheckBeGodLike(CanBeGodLike delegateFunc) - { - if (!CanBeGodLikeCheckFunctions.Contains(delegateFunc)) - CanBeGodLikeCheckFunctions.Add(delegateFunc); - } - public void removeCheckBeGodLike(CanBeGodLike delegateFunc) - { - if (CanBeGodLikeCheckFunctions.Contains(delegateFunc)) - CanBeGodLikeCheckFunctions.Remove(delegateFunc); - } - - public bool ExternalChecksCanBeGodLike(LLUUID user) - { - foreach (CanBeGodLike check in CanBeGodLikeCheckFunctions) - { - if (check(user, m_scene) == false) - { - return false; - } - } - return true; - } - - #endregion - - #endregion - - #region Parcel and Estate Permission Checks - #region EDIT ESTATE TERRAIN - public delegate bool CanEditEstateTerrain(LLUUID user, Scene scene); - private List CanEditEstateTerrainCheckFunctions = new List(); - - public void addCheckEditEstateTerrain(CanEditEstateTerrain delegateFunc) - { - if (!CanEditEstateTerrainCheckFunctions.Contains(delegateFunc)) - CanEditEstateTerrainCheckFunctions.Add(delegateFunc); - } - public void removeCheckEditEstateTerrain(CanEditEstateTerrain delegateFunc) - { - if (CanEditEstateTerrainCheckFunctions.Contains(delegateFunc)) - CanEditEstateTerrainCheckFunctions.Remove(delegateFunc); - } - - public bool ExternalChecksCanEditEstateTerrain(LLUUID user) - { - foreach (CanEditEstateTerrain check in CanEditEstateTerrainCheckFunctions) - { - if (check(user, m_scene) == false) - { - return false; - } - } - return true; - } - - #endregion - - #region RESTART SIM - public delegate bool CanRestartSim(LLUUID user, Scene scene); - private List CanRestartSimCheckFunctions = new List(); - - public void addCheckRestartSim(CanRestartSim delegateFunc) - { - if (!CanRestartSimCheckFunctions.Contains(delegateFunc)) - CanRestartSimCheckFunctions.Add(delegateFunc); - } - public void removeCheckRestartSim(CanRestartSim delegateFunc) - { - if (CanRestartSimCheckFunctions.Contains(delegateFunc)) - CanRestartSimCheckFunctions.Remove(delegateFunc); - } - - public bool ExternalChecksCanRestartSim(LLUUID user) - { - foreach (CanRestartSim check in CanRestartSimCheckFunctions) - { - if (check(user, m_scene) == false) - { - return false; - } - } - return true; - } - #endregion - - #region EDIT PARCEL - public delegate bool CanEditParcel(LLUUID user, ILandObject parcel, Scene scene); - private List CanEditParcelCheckFunctions = new List(); - - public void addCheckEditParcel(CanEditParcel delegateFunc) - { - if (!CanEditParcelCheckFunctions.Contains(delegateFunc)) - CanEditParcelCheckFunctions.Add(delegateFunc); - } - public void removeCheckEditParcel(CanEditParcel delegateFunc) - { - if (CanEditParcelCheckFunctions.Contains(delegateFunc)) - CanEditParcelCheckFunctions.Remove(delegateFunc); - } - - public bool ExternalChecksCanEditParcel(LLUUID user, ILandObject parcel) - { - foreach (CanEditParcel check in CanEditParcelCheckFunctions) - { - if (check(user, parcel, m_scene) == false) - { - return false; - } - } - return true; - } - #endregion - - #region SELL PARCEL - public delegate bool CanSellParcel(LLUUID user, ILandObject parcel, Scene scene); - private List CanSellParcelCheckFunctions = new List(); - - public void addCheckSellParcel(CanSellParcel delegateFunc) - { - if (!CanSellParcelCheckFunctions.Contains(delegateFunc)) - CanSellParcelCheckFunctions.Add(delegateFunc); - } - public void removeCheckSellParcel(CanSellParcel delegateFunc) - { - if (CanSellParcelCheckFunctions.Contains(delegateFunc)) - CanSellParcelCheckFunctions.Remove(delegateFunc); - } - - public bool ExternalChecksCanSellParcel(LLUUID user, ILandObject parcel) - { - foreach (CanSellParcel check in CanSellParcelCheckFunctions) - { - if (check(user, parcel, m_scene) == false) - { - return false; - } - } - return true; - } - #endregion - - #region ABANDON PARCEL - public delegate bool CanAbandonParcel(LLUUID user, ILandObject parcel, Scene scene); - private List CanAbandonParcelCheckFunctions = new List(); - - public void addCheckAbandonParcel(CanAbandonParcel delegateFunc) - { - if (!CanAbandonParcelCheckFunctions.Contains(delegateFunc)) - CanAbandonParcelCheckFunctions.Add(delegateFunc); - } - public void removeCheckAbandonParcel(CanAbandonParcel delegateFunc) - { - if (CanAbandonParcelCheckFunctions.Contains(delegateFunc)) - CanAbandonParcelCheckFunctions.Remove(delegateFunc); - } - - public bool ExternalChecksCanAbandonParcel(LLUUID user, ILandObject parcel) - { - foreach (CanAbandonParcel check in CanAbandonParcelCheckFunctions) - { - if (check(user, parcel, m_scene) == false) - { - return false; - } - } - return true; - } - #endregion - #endregion - - - } -} +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Text; +using libsecondlife; +using OpenSim.Framework; +using OpenSim.Region.Environment.Interfaces; + +namespace OpenSim.Region.Environment.Scenes +{ + public class SceneExternalChecks + { + private Scene m_scene; + + public SceneExternalChecks(Scene scene) + { + m_scene = scene; + } + + #region Object Permission Checks + + #region REZ OBJECT + public delegate bool CanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition, Scene scene); + private List CanRezObjectCheckFunctions = new List(); + + public void addCheckRezObject(CanRezObject delegateFunc) + { + if(!CanRezObjectCheckFunctions.Contains(delegateFunc)) + CanRezObjectCheckFunctions.Add(delegateFunc); + } + public void removeCheckRezObject(CanRezObject delegateFunc) + { + if (CanRezObjectCheckFunctions.Contains(delegateFunc)) + CanRezObjectCheckFunctions.Remove(delegateFunc); + } + + public bool ExternalChecksCanRezObject(int objectCount, LLUUID owner, LLVector3 objectPosition) + { + foreach (CanRezObject check in CanRezObjectCheckFunctions) + { + if (check(objectCount, owner,objectPosition, m_scene) == false) + { + return false; + } + } + return true; + } + + #endregion + + #region DEREZ OBJECT + public delegate bool CanDeRezObject(LLUUID objectID, LLUUID deleter, Scene scene); + private List CanDeRezObjectCheckFunctions = new List(); + + public void addCheckDeRezObject(CanDeRezObject delegateFunc) + { + if (!CanDeRezObjectCheckFunctions.Contains(delegateFunc)) + CanDeRezObjectCheckFunctions.Add(delegateFunc); + } + public void removeCheckDeRezObject(CanDeRezObject delegateFunc) + { + if (CanDeRezObjectCheckFunctions.Contains(delegateFunc)) + CanDeRezObjectCheckFunctions.Remove(delegateFunc); + } + + public bool ExternalChecksCanDeRezObject(LLUUID objectID, LLUUID deleter) + { + foreach (CanDeRezObject check in CanDeRezObjectCheckFunctions) + { + if (check(objectID,deleter,m_scene) == false) + { + return false; + } + } + return true; + } + + #endregion + + #region TAKE OBJECT + public delegate bool CanTakeObject(LLUUID objectID, LLUUID stealer, Scene scene); + private List CanTakeObjectCheckFunctions = new List(); + + public void addCheckTakeObject(CanTakeObject delegateFunc) + { + if (!CanTakeObjectCheckFunctions.Contains(delegateFunc)) + CanTakeObjectCheckFunctions.Add(delegateFunc); + } + public void removeCheckTakeObject(CanTakeObject delegateFunc) + { + if (CanTakeObjectCheckFunctions.Contains(delegateFunc)) + CanTakeObjectCheckFunctions.Remove(delegateFunc); + } + + public bool ExternalChecksCanTakeObject(LLUUID objectID, LLUUID stealer) + { + foreach (CanTakeObject check in CanTakeObjectCheckFunctions) + { + if (check(objectID, stealer, m_scene) == false) + { + return false; + } + } + return true; + } + + #endregion + + #region COPY OBJECT + public delegate bool CanCopyObject(int objectCount, LLUUID objectID, LLUUID owner, Scene scene, LLVector3 objectPosition); + private List CanCopyObjectCheckFunctions = new List(); + + public void addCheckCopyObject(CanCopyObject delegateFunc) + { + if (!CanCopyObjectCheckFunctions.Contains(delegateFunc)) + CanCopyObjectCheckFunctions.Add(delegateFunc); + } + public void removeCheckCopyObject(CanCopyObject delegateFunc) + { + if (CanCopyObjectCheckFunctions.Contains(delegateFunc)) + CanCopyObjectCheckFunctions.Remove(delegateFunc); + } + + public bool ExternalChecksCanCopyObject(int objectCount, LLUUID objectID, LLUUID owner, LLVector3 objectPosition) + { + foreach (CanCopyObject check in CanCopyObjectCheckFunctions) + { + if (check(objectCount, objectID, owner, m_scene, objectPosition) == false) + { + return false; + } + } + return true; + } + + #endregion + + #region EDIT OBJECT + public delegate bool CanEditObject(LLUUID objectID, LLUUID editorID, Scene scene); + private List CanEditObjectCheckFunctions = new List(); + + public void addCheckEditObject(CanEditObject delegateFunc) + { + if (!CanEditObjectCheckFunctions.Contains(delegateFunc)) + CanEditObjectCheckFunctions.Add(delegateFunc); + } + public void removeCheckEditObject(CanEditObject delegateFunc) + { + if (CanEditObjectCheckFunctions.Contains(delegateFunc)) + CanEditObjectCheckFunctions.Remove(delegateFunc); + } + + public bool ExternalChecksCanEditObject(LLUUID objectID, LLUUID editorID) + { + foreach (CanEditObject check in CanEditObjectCheckFunctions) + { + if (check(objectID, editorID, m_scene) == false) + { + return false; + } + } + return true; + } + + #endregion + + #region MOVE OBJECT + public delegate bool CanMoveObject(LLUUID objectID, LLUUID moverID, Scene scene); + private List CanMoveObjectCheckFunctions = new List(); + + public void addCheckMoveObject(CanMoveObject delegateFunc) + { + if (!CanMoveObjectCheckFunctions.Contains(delegateFunc)) + CanMoveObjectCheckFunctions.Add(delegateFunc); + } + public void removeCheckMoveObject(CanMoveObject delegateFunc) + { + if (CanMoveObjectCheckFunctions.Contains(delegateFunc)) + CanMoveObjectCheckFunctions.Remove(delegateFunc); + } + + public bool ExternalChecksCanMoveObject(LLUUID objectID, LLUUID moverID) + { + foreach (CanMoveObject check in CanMoveObjectCheckFunctions) + { + if (check(objectID,moverID,m_scene) == false) + { + return false; + } + } + return true; + } + + #endregion + + #region RETURN OBJECT + public delegate bool CanReturnObject(LLUUID objectID, LLUUID returnerID, Scene scene); + private List CanReturnObjectCheckFunctions = new List(); + + public void addCheckReturnObject(CanReturnObject delegateFunc) + { + if (!CanReturnObjectCheckFunctions.Contains(delegateFunc)) + CanReturnObjectCheckFunctions.Add(delegateFunc); + } + public void removeCheckReturnObject(CanReturnObject delegateFunc) + { + if (CanReturnObjectCheckFunctions.Contains(delegateFunc)) + CanReturnObjectCheckFunctions.Remove(delegateFunc); + } + + public bool ExternalChecksCanReturnObject(LLUUID objectID, LLUUID returnerID) + { + foreach (CanReturnObject check in CanReturnObjectCheckFunctions) + { + if (check(objectID,returnerID,m_scene) == false) + { + return false; + } + } + return true; + } + + #endregion + + #endregion + + #region Misc Permission Checks + + #region INSTANT MESSAGE + public delegate bool CanInstantMessage(LLUUID user, LLUUID target, Scene startScene); + private List CanInstantMessageCheckFunctions = new List(); + + public void addCheckInstantMessage(CanInstantMessage delegateFunc) + { + if (!CanInstantMessageCheckFunctions.Contains(delegateFunc)) + CanInstantMessageCheckFunctions.Add(delegateFunc); + } + public void removeCheckInstantMessage(CanInstantMessage delegateFunc) + { + if (CanInstantMessageCheckFunctions.Contains(delegateFunc)) + CanInstantMessageCheckFunctions.Remove(delegateFunc); + } + + public bool ExternalChecksCanInstantMessage(LLUUID user, LLUUID target) + { + foreach (CanInstantMessage check in CanInstantMessageCheckFunctions) + { + if (check(user,target,m_scene) == false) + { + return false; + } + } + return true; + } + + #endregion + + #region INVENTORY TRANSFER + public delegate bool CanInventoryTransfer(LLUUID user, LLUUID target, Scene startScene); + private List CanInventoryTransferCheckFunctions = new List(); + + public void addCheckInventoryTransfer(CanInventoryTransfer delegateFunc) + { + if (!CanInventoryTransferCheckFunctions.Contains(delegateFunc)) + CanInventoryTransferCheckFunctions.Add(delegateFunc); + } + public void removeCheckInventoryTransfer(CanInventoryTransfer delegateFunc) + { + if (CanInventoryTransferCheckFunctions.Contains(delegateFunc)) + CanInventoryTransferCheckFunctions.Remove(delegateFunc); + } + + public bool ExternalChecksCanInventoryTransfer(LLUUID user, LLUUID target) + { + foreach (CanInventoryTransfer check in CanInventoryTransferCheckFunctions) + { + if (check(user, target, m_scene) == false) + { + return false; + } + } + return true; + } + + #endregion + + #region EDIT SCRIPT + public delegate bool CanEditScript(LLUUID script, LLUUID user, Scene scene); + private List CanEditScriptCheckFunctions = new List(); + + public void addCheckEditScript(CanEditScript delegateFunc) + { + if (!CanEditScriptCheckFunctions.Contains(delegateFunc)) + CanEditScriptCheckFunctions.Add(delegateFunc); + } + public void removeCheckEditScript(CanEditScript delegateFunc) + { + if (CanEditScriptCheckFunctions.Contains(delegateFunc)) + CanEditScriptCheckFunctions.Remove(delegateFunc); + } + + public bool ExternalChecksCanEditScript(LLUUID script, LLUUID user) + { + foreach (CanEditScript check in CanEditScriptCheckFunctions) + { + if (check(script, user, m_scene) == false) + { + return false; + } + } + return true; + } + + #endregion + + #region RUN SCRIPT + public delegate bool CanRunScript(LLUUID script, LLUUID user, Scene scene); + private List CanRunScriptCheckFunctions = new List(); + + public void addCheckRunScript(CanRunScript delegateFunc) + { + if (!CanRunScriptCheckFunctions.Contains(delegateFunc)) + CanRunScriptCheckFunctions.Add(delegateFunc); + } + public void removeCheckRunScript(CanRunScript delegateFunc) + { + if (CanRunScriptCheckFunctions.Contains(delegateFunc)) + CanRunScriptCheckFunctions.Remove(delegateFunc); + } + + public bool ExternalChecksCanRunScript(LLUUID script, LLUUID user) + { + foreach (CanRunScript check in CanRunScriptCheckFunctions) + { + if (check(script, user, m_scene) == false) + { + return false; + } + } + return true; + } + + #endregion + + #region TERRAFORM LAND + public delegate bool CanTerraformLandCommand(LLUUID user, LLVector3 position, Scene requestFromScene); + private List CanTerraformLandCommandCheckFunctions = new List(); + + public void addCheckTerraformLandCommand(CanTerraformLandCommand delegateFunc) + { + if (!CanTerraformLandCommandCheckFunctions.Contains(delegateFunc)) + CanTerraformLandCommandCheckFunctions.Add(delegateFunc); + } + public void removeCheckTerraformLandCommand(CanTerraformLandCommand delegateFunc) + { + if (CanTerraformLandCommandCheckFunctions.Contains(delegateFunc)) + CanTerraformLandCommandCheckFunctions.Remove(delegateFunc); + } + + public bool ExternalChecksCanTerraformLand(LLUUID user, LLVector3 pos) + { + foreach (CanTerraformLandCommand check in CanTerraformLandCommandCheckFunctions) + { + if (check(user, pos, m_scene) == false) + { + return false; + } + } + return true; + } + + #endregion + + #region RUN CONSOLE COMMAND + public delegate bool CanRunConsoleCommand(LLUUID user, Scene requestFromScene); + private List CanRunConsoleCommandCheckFunctions = new List(); + + public void addCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc) + { + if (!CanRunConsoleCommandCheckFunctions.Contains(delegateFunc)) + CanRunConsoleCommandCheckFunctions.Add(delegateFunc); + } + public void removeCheckRunConsoleCommand(CanRunConsoleCommand delegateFunc) + { + if (CanRunConsoleCommandCheckFunctions.Contains(delegateFunc)) + CanRunConsoleCommandCheckFunctions.Remove(delegateFunc); + } + + public bool ExternalChecksCanRunConsoleCommand(LLUUID user) + { + foreach (CanRunConsoleCommand check in CanRunConsoleCommandCheckFunctions) + { + if (check(user, m_scene) == false) + { + return false; + } + } + return true; + } + + #endregion + + #region CAN BE GODLIKE + public delegate bool CanBeGodLike(LLUUID user, Scene requestFromScene); + private List CanBeGodLikeCheckFunctions = new List(); + + public void addCheckBeGodLike(CanBeGodLike delegateFunc) + { + if (!CanBeGodLikeCheckFunctions.Contains(delegateFunc)) + CanBeGodLikeCheckFunctions.Add(delegateFunc); + } + public void removeCheckBeGodLike(CanBeGodLike delegateFunc) + { + if (CanBeGodLikeCheckFunctions.Contains(delegateFunc)) + CanBeGodLikeCheckFunctions.Remove(delegateFunc); + } + + public bool ExternalChecksCanBeGodLike(LLUUID user) + { + foreach (CanBeGodLike check in CanBeGodLikeCheckFunctions) + { + if (check(user, m_scene) == false) + { + return false; + } + } + return true; + } + + #endregion + + #endregion + + #region Parcel and Estate Permission Checks + #region EDIT ESTATE TERRAIN + public delegate bool CanEditEstateTerrain(LLUUID user, Scene scene); + private List CanEditEstateTerrainCheckFunctions = new List(); + + public void addCheckEditEstateTerrain(CanEditEstateTerrain delegateFunc) + { + if (!CanEditEstateTerrainCheckFunctions.Contains(delegateFunc)) + CanEditEstateTerrainCheckFunctions.Add(delegateFunc); + } + public void removeCheckEditEstateTerrain(CanEditEstateTerrain delegateFunc) + { + if (CanEditEstateTerrainCheckFunctions.Contains(delegateFunc)) + CanEditEstateTerrainCheckFunctions.Remove(delegateFunc); + } + + public bool ExternalChecksCanEditEstateTerrain(LLUUID user) + { + foreach (CanEditEstateTerrain check in CanEditEstateTerrainCheckFunctions) + { + if (check(user, m_scene) == false) + { + return false; + } + } + return true; + } + + #endregion + + #region RESTART SIM + public delegate bool CanRestartSim(LLUUID user, Scene scene); + private List CanRestartSimCheckFunctions = new List(); + + public void addCheckRestartSim(CanRestartSim delegateFunc) + { + if (!CanRestartSimCheckFunctions.Contains(delegateFunc)) + CanRestartSimCheckFunctions.Add(delegateFunc); + } + public void removeCheckRestartSim(CanRestartSim delegateFunc) + { + if (CanRestartSimCheckFunctions.Contains(delegateFunc)) + CanRestartSimCheckFunctions.Remove(delegateFunc); + } + + public bool ExternalChecksCanRestartSim(LLUUID user) + { + foreach (CanRestartSim check in CanRestartSimCheckFunctions) + { + if (check(user, m_scene) == false) + { + return false; + } + } + return true; + } + #endregion + + #region EDIT PARCEL + public delegate bool CanEditParcel(LLUUID user, ILandObject parcel, Scene scene); + private List CanEditParcelCheckFunctions = new List(); + + public void addCheckEditParcel(CanEditParcel delegateFunc) + { + if (!CanEditParcelCheckFunctions.Contains(delegateFunc)) + CanEditParcelCheckFunctions.Add(delegateFunc); + } + public void removeCheckEditParcel(CanEditParcel delegateFunc) + { + if (CanEditParcelCheckFunctions.Contains(delegateFunc)) + CanEditParcelCheckFunctions.Remove(delegateFunc); + } + + public bool ExternalChecksCanEditParcel(LLUUID user, ILandObject parcel) + { + foreach (CanEditParcel check in CanEditParcelCheckFunctions) + { + if (check(user, parcel, m_scene) == false) + { + return false; + } + } + return true; + } + #endregion + + #region SELL PARCEL + public delegate bool CanSellParcel(LLUUID user, ILandObject parcel, Scene scene); + private List CanSellParcelCheckFunctions = new List(); + + public void addCheckSellParcel(CanSellParcel delegateFunc) + { + if (!CanSellParcelCheckFunctions.Contains(delegateFunc)) + CanSellParcelCheckFunctions.Add(delegateFunc); + } + public void removeCheckSellParcel(CanSellParcel delegateFunc) + { + if (CanSellParcelCheckFunctions.Contains(delegateFunc)) + CanSellParcelCheckFunctions.Remove(delegateFunc); + } + + public bool ExternalChecksCanSellParcel(LLUUID user, ILandObject parcel) + { + foreach (CanSellParcel check in CanSellParcelCheckFunctions) + { + if (check(user, parcel, m_scene) == false) + { + return false; + } + } + return true; + } + #endregion + + #region ABANDON PARCEL + public delegate bool CanAbandonParcel(LLUUID user, ILandObject parcel, Scene scene); + private List CanAbandonParcelCheckFunctions = new List(); + + public void addCheckAbandonParcel(CanAbandonParcel delegateFunc) + { + if (!CanAbandonParcelCheckFunctions.Contains(delegateFunc)) + CanAbandonParcelCheckFunctions.Add(delegateFunc); + } + public void removeCheckAbandonParcel(CanAbandonParcel delegateFunc) + { + if (CanAbandonParcelCheckFunctions.Contains(delegateFunc)) + CanAbandonParcelCheckFunctions.Remove(delegateFunc); + } + + public bool ExternalChecksCanAbandonParcel(LLUUID user, ILandObject parcel) + { + foreach (CanAbandonParcel check in CanAbandonParcelCheckFunctions) + { + if (check(user, parcel, m_scene) == false) + { + return false; + } + } + return true; + } + #endregion + #endregion + + + } +} diff --git a/OpenSim/Region/Modules/Python/Properties/AssemblyInfo.cs b/OpenSim/Region/Modules/Python/Properties/AssemblyInfo.cs index e4d7852..0839267 100644 --- a/OpenSim/Region/Modules/Python/Properties/AssemblyInfo.cs +++ b/OpenSim/Region/Modules/Python/Properties/AssemblyInfo.cs @@ -1,36 +1,36 @@ -using System.Reflection; -using System.Runtime.CompilerServices; -using System.Runtime.InteropServices; - -// General Information about an assembly is controlled through the following -// set of attributes. Change these attribute values to modify the information -// associated with an assembly. -[assembly: AssemblyTitle("Python")] -[assembly: AssemblyDescription("")] -[assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("Python")] -[assembly: AssemblyCopyright("Copyright © 2008")] -[assembly: AssemblyTrademark("")] -[assembly: AssemblyCulture("")] - -// Setting ComVisible to false makes the types in this assembly not visible -// to COM components. If you need to access a type in this assembly from -// COM, set the ComVisible attribute to true on that type. -[assembly: ComVisible(false)] - -// The following GUID is for the ID of the typelib if this project is exposed to COM -[assembly: Guid("5bd55f67-385d-4a43-893a-b5d2ea43f07d")] - -// Version information for an assembly consists of the following four values: -// -// Major Version -// Minor Version -// Build Number -// Revision -// -// You can specify all the values or you can default the Build and Revision Numbers -// by using the '*' as shown below: -// [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.0.0.0")] +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("Python")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("")] +[assembly: AssemblyProduct("Python")] +[assembly: AssemblyCopyright("Copyright © 2008")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible +// to COM components. If you need to access a type in this assembly from +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("5bd55f67-385d-4a43-893a-b5d2ea43f07d")] + +// Version information for an assembly consists of the following four values: +// +// Major Version +// Minor Version +// Build Number +// Revision +// +// You can specify all the values or you can default the Build and Revision Numbers +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenSim/Region/Modules/Python/PythonAPI/Console.cs b/OpenSim/Region/Modules/Python/PythonAPI/Console.cs index 0d23dc6..3fe1f91 100644 --- a/OpenSim/Region/Modules/Python/PythonAPI/Console.cs +++ b/OpenSim/Region/Modules/Python/PythonAPI/Console.cs @@ -1,21 +1,21 @@ -using System; -using System.Reflection; -using log4net; - -namespace OpenSim.Region.Modules.Python.PythonAPI -{ - class Console - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - public void WriteLine(string txt) - { - m_log.Info(txt); - } - - public void WriteLine(string txt, params Object[] e) - { - m_log.Info(String.Format(txt, e)); - } - } -} +using System; +using System.Reflection; +using log4net; + +namespace OpenSim.Region.Modules.Python.PythonAPI +{ + class Console + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + public void WriteLine(string txt) + { + m_log.Info(txt); + } + + public void WriteLine(string txt, params Object[] e) + { + m_log.Info(String.Format(txt, e)); + } + } +} diff --git a/OpenSim/Region/Modules/Python/PythonModule.cs b/OpenSim/Region/Modules/Python/PythonModule.cs index 142a7df..48e0a59 100644 --- a/OpenSim/Region/Modules/Python/PythonModule.cs +++ b/OpenSim/Region/Modules/Python/PythonModule.cs @@ -1,48 +1,48 @@ -using System; -using System.Collections.Generic; -using System.Reflection; -using System.Security.Policy; -using System.Text; -using IronPython.Hosting; -using log4net; -using Nini.Config; -using OpenSim.Region.Environment.Interfaces; -using OpenSim.Region.Environment.Scenes; - -namespace OpenSim.Region.Modules.Python -{ - class PythonModule : IRegionModule - { - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - private PythonEngine m_python; - - public void Initialise(Scene scene, IConfigSource source) - { - - } - - public void PostInitialise() - { - /* - m_log.Info("[PYTHON] Initialising IronPython engine."); - m_python = new PythonEngine(); - m_python.AddToPath(System.Environment.CurrentDirectory + System.IO.Path.DirectorySeparatorChar + "Python"); - */ - } - - public void Close() - { - - } - - public string Name - { - get { return "PythonModule"; } - } - - public bool IsSharedModule - { - get { return true; } - } - } -} +using System; +using System.Collections.Generic; +using System.Reflection; +using System.Security.Policy; +using System.Text; +using IronPython.Hosting; +using log4net; +using Nini.Config; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Region.Modules.Python +{ + class PythonModule : IRegionModule + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + private PythonEngine m_python; + + public void Initialise(Scene scene, IConfigSource source) + { + + } + + public void PostInitialise() + { + /* + m_log.Info("[PYTHON] Initialising IronPython engine."); + m_python = new PythonEngine(); + m_python.AddToPath(System.Environment.CurrentDirectory + System.IO.Path.DirectorySeparatorChar + "Python"); + */ + } + + public void Close() + { + + } + + public string Name + { + get { return "PythonModule"; } + } + + public bool IsSharedModule + { + get { return true; } + } + } +} diff --git a/ThirdPartyLicenses/IronPython.txt b/ThirdPartyLicenses/IronPython.txt index 9bcb812..b678a05 100644 --- a/ThirdPartyLicenses/IronPython.txt +++ b/ThirdPartyLicenses/IronPython.txt @@ -1,28 +1,28 @@ -This license governs use of the accompanying software. If you use the software, you accept this license. If you do not accept the license, do not use the software. -1. Definitions - -The terms “reproduce,” “reproduction,” “derivative works,” and “distribution” have the same meaning here as under U.S. copyright law. - -A “contribution” is the original software, or any additions or changes to the software. - -A “contributor” is any person that distributes its contribution under this license. - -“Licensed patents” are a contributor’s patent claims that read directly on its contribution. -2. Grant of Rights - -(A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create. - -(B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software. -3. Conditions and Limitations - -(A) No Trademark License- This license does not grant you rights to use any contributors’ name, logo, or trademarks. - -(B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your patent license from such contributor to the software ends automatically. - -(C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution notices that are present in the software. - -(D) If you distribute any portion of the software in source code form, you may do so only under this license by including a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object code form, you may only do so under a license that complies with this license. - -(E) The software is licensed “as-is.” You bear the risk of using it. The contributors give no express warranties, guarantees or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular purpose and non-infringement. - -See FAQ.html for answers to frequently asked questions about this license. +This license governs use of the accompanying software. If you use the software, you accept this license. If you do not accept the license, do not use the software. +1. Definitions + +The terms “reproduce,” “reproduction,” “derivative works,” and “distribution” have the same meaning here as under U.S. copyright law. + +A “contribution” is the original software, or any additions or changes to the software. + +A “contributor” is any person that distributes its contribution under this license. + +“Licensed patents” are a contributor’s patent claims that read directly on its contribution. +2. Grant of Rights + +(A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution or any derivative works that you create. + +(B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution in the software or derivative works of the contribution in the software. +3. Conditions and Limitations + +(A) No Trademark License- This license does not grant you rights to use any contributors’ name, logo, or trademarks. + +(B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your patent license from such contributor to the software ends automatically. + +(C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution notices that are present in the software. + +(D) If you distribute any portion of the software in source code form, you may do so only under this license by including a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or object code form, you may only do so under a license that complies with this license. + +(E) The software is licensed “as-is.” You bear the risk of using it. The contributors give no express warranties, guarantees or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a particular purpose and non-infringement. + +See FAQ.html for answers to frequently asked questions about this license. -- cgit v1.1