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author | Melanie | 2013-01-23 20:29:05 +0100 |
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committer | Melanie | 2013-01-23 20:29:05 +0100 |
commit | c75508ec8d236b45c65c80d479ed7c24dd3343ce (patch) | |
tree | 379fac7034418a9bacf60b05b35a23b5b17ac61d | |
parent | Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) and (diff) | |
download | opensim-SC_OLD-c75508ec8d236b45c65c80d479ed7c24dd3343ce.zip opensim-SC_OLD-c75508ec8d236b45c65c80d479ed7c24dd3343ce.tar.gz opensim-SC_OLD-c75508ec8d236b45c65c80d479ed7c24dd3343ce.tar.bz2 opensim-SC_OLD-c75508ec8d236b45c65c80d479ed7c24dd3343ce.tar.xz |
Fix a type (Suports => Supports). Also put the normal terrain collision check
into the physics check patch for now since physics doesn't properly return land for some reason (as tested by Nebadon)
4 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 9d07537..e3bc8c7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2065,11 +2065,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2065 | EventManager.TriggerPrimsLoaded(this); | 2065 | EventManager.TriggerPrimsLoaded(this); |
2066 | } | 2066 | } |
2067 | 2067 | ||
2068 | public bool SuportsRayCastFiltered() | 2068 | public bool SupportsRayCastFiltered() |
2069 | { | 2069 | { |
2070 | if (PhysicsScene == null) | 2070 | if (PhysicsScene == null) |
2071 | return false; | 2071 | return false; |
2072 | return PhysicsScene.SuportsRaycastWorldFiltered(); | 2072 | return PhysicsScene.SupportsRaycastWorldFiltered(); |
2073 | } | 2073 | } |
2074 | 2074 | ||
2075 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | 2075 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsScene.cs b/OpenSim/Region/Physics/Manager/PhysicsScene.cs index d24ab2a..57e2d20 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsScene.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsScene.cs | |||
@@ -350,7 +350,7 @@ namespace OpenSim.Region.Physics.Manager | |||
350 | return null; | 350 | return null; |
351 | } | 351 | } |
352 | 352 | ||
353 | public virtual bool SuportsRaycastWorldFiltered() | 353 | public virtual bool SupportsRaycastWorldFiltered() |
354 | { | 354 | { |
355 | return false; | 355 | return false; |
356 | } | 356 | } |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 5113210..510cbe9 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -2643,7 +2643,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2643 | } | 2643 | } |
2644 | } | 2644 | } |
2645 | 2645 | ||
2646 | public override bool SuportsRaycastWorldFiltered() | 2646 | public override bool SupportsRaycastWorldFiltered() |
2647 | { | 2647 | { |
2648 | return true; | 2648 | return true; |
2649 | } | 2649 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 0562c7f..703c54d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -12209,7 +12209,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12209 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); | 12209 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
12210 | 12210 | ||
12211 | 12211 | ||
12212 | if (World.SuportsRayCastFiltered()) | 12212 | if (World.SupportsRayCastFiltered()) |
12213 | { | 12213 | { |
12214 | if (dist == 0) | 12214 | if (dist == 0) |
12215 | return list; | 12215 | return list; |
@@ -12272,13 +12272,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12272 | } | 12272 | } |
12273 | else | 12273 | else |
12274 | { | 12274 | { |
12275 | if (checkTerrain) | ||
12276 | { | ||
12277 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | ||
12278 | if (groundContact != null) | ||
12279 | results.Add((ContactResult)groundContact); | ||
12280 | } | ||
12281 | |||
12282 | if (checkAgents) | 12275 | if (checkAgents) |
12283 | { | 12276 | { |
12284 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); | 12277 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); |
@@ -12294,6 +12287,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
12294 | } | 12287 | } |
12295 | } | 12288 | } |
12296 | 12289 | ||
12290 | if (checkTerrain) | ||
12291 | { | ||
12292 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); | ||
12293 | if (groundContact != null) | ||
12294 | results.Add((ContactResult)groundContact); | ||
12295 | } | ||
12296 | |||
12297 | results.Sort(delegate(ContactResult a, ContactResult b) | 12297 | results.Sort(delegate(ContactResult a, ContactResult b) |
12298 | { | 12298 | { |
12299 | return a.Depth.CompareTo(b.Depth); | 12299 | return a.Depth.CompareTo(b.Depth); |