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author | Robert Adams | 2013-03-10 22:24:34 -0700 |
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committer | Robert Adams | 2013-03-10 22:24:34 -0700 |
commit | 13f3bcae9454041e056df5e37d621ffda2c7a002 (patch) | |
tree | fe680cab0b48fdf98ca929df846c8d74f395b7ef | |
parent | BulletSim: remove the ability for avatars to fly off the edge of (diff) | |
download | opensim-SC_OLD-13f3bcae9454041e056df5e37d621ffda2c7a002.zip opensim-SC_OLD-13f3bcae9454041e056df5e37d621ffda2c7a002.tar.gz opensim-SC_OLD-13f3bcae9454041e056df5e37d621ffda2c7a002.tar.bz2 opensim-SC_OLD-13f3bcae9454041e056df5e37d621ffda2c7a002.tar.xz |
Update comment about setting physics=BulletSimN as the C# Bullet
version has been wrapped into one BulletSim and the physics engine
selection is now done as specified in OpenSimDefaults.ini.
-rw-r--r-- | bin/OpenSim.ini.example | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index eab1fce..e078e86 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example | |||
@@ -210,13 +210,12 @@ | |||
210 | ;; Choose one of the physics engines below | 210 | ;; Choose one of the physics engines below |
211 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine | 211 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine |
212 | ;; OpenDynamicsEngine is by some distance the most developed physics engine | 212 | ;; OpenDynamicsEngine is by some distance the most developed physics engine |
213 | ;; BulletSim is incomplete and experimental but in active development. BulletSimN is a purely C# version of BulletSim. | 213 | ;; BulletSim is experimental and in active development. |
214 | ;; basicphysics effectively does not model physics at all, making all | 214 | ;; basicphysics effectively does not model physics at all, making all |
215 | ;; objects phantom. | 215 | ;; objects phantom. |
216 | ;; Default is OpenDynamicsEngine | 216 | ;; Default is OpenDynamicsEngine |
217 | ; physics = OpenDynamicsEngine | 217 | ; physics = OpenDynamicsEngine |
218 | ; physics = BulletSim | 218 | ; physics = BulletSim |
219 | ; physics = BulletSimN | ||
220 | ; physics = basicphysics | 219 | ; physics = basicphysics |
221 | ; physics = POS | 220 | ; physics = POS |
222 | 221 | ||