From 13f3bcae9454041e056df5e37d621ffda2c7a002 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sun, 10 Mar 2013 22:24:34 -0700 Subject: Update comment about setting physics=BulletSimN as the C# Bullet version has been wrapped into one BulletSim and the physics engine selection is now done as specified in OpenSimDefaults.ini. --- bin/OpenSim.ini.example | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index eab1fce..e078e86 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -210,13 +210,12 @@ ;; Choose one of the physics engines below ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine ;; OpenDynamicsEngine is by some distance the most developed physics engine - ;; BulletSim is incomplete and experimental but in active development. BulletSimN is a purely C# version of BulletSim. + ;; BulletSim is experimental and in active development. ;; basicphysics effectively does not model physics at all, making all ;; objects phantom. ;; Default is OpenDynamicsEngine ; physics = OpenDynamicsEngine ; physics = BulletSim - ; physics = BulletSimN ; physics = basicphysics ; physics = POS -- cgit v1.1