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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using log4net;
using log4net.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Capabilities.Handlers;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests
{
[TestFixture]
public class FetchInventoryDescendents2HandlerTests : OpenSimTestCase
{
private UUID m_userID = UUID.Zero;
private Scene m_scene;
private UUID m_rootFolderID;
private int m_rootDescendents;
private UUID m_notecardsFolder;
private UUID m_objectsFolder;
private void Init()
{
// CreateInventoryFolder an inventory
m_scene = new SceneHelpers().SetupScene();
m_scene.InventoryService.CreateUserInventory(m_userID);
m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID;
InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Object);
m_objectsFolder = of.ID;
// Add an object
InventoryItemBase item = new InventoryItemBase(new UUID("b0000000-0000-0000-0000-00000000000b"), m_userID);
item.AssetID = UUID.Random();
item.AssetType = (int)AssetType.Object;
item.Folder = m_objectsFolder;
item.Name = "Some Object";
m_scene.InventoryService.AddItem(item);
InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Notecard);
m_notecardsFolder = ncf.ID;
// Add a notecard
item = new InventoryItemBase(new UUID("10000000-0000-0000-0000-000000000001"), m_userID);
item.AssetID = UUID.Random();
item.AssetType = (int)AssetType.Notecard;
item.Folder = m_notecardsFolder;
item.Name = "Test Notecard 1";
m_scene.InventoryService.AddItem(item);
// Add another notecard
item.ID = new UUID("20000000-0000-0000-0000-000000000002");
item.AssetID = new UUID("a0000000-0000-0000-0000-00000000000a");
item.Name = "Test Notecard 2";
m_scene.InventoryService.AddItem(item);
// Add a folder
InventoryFolderBase folder = new InventoryFolderBase(new UUID("f0000000-0000-0000-0000-00000000000f"), "Test Folder", m_userID, m_rootFolderID);
m_scene.InventoryService.AddFolder(folder);
// Add a link to notecard 2 in Test Folder
item.AssetID = item.ID; // use item ID of notecard 2
item.ID = new UUID("40000000-0000-0000-0000-000000000004");
item.AssetType = (int)AssetType.Link;
item.Folder = folder.ID;
item.Name = "Link to notecard";
m_scene.InventoryService.AddItem(item);
// Add a link to the Objects folder in Test Folder
item.AssetID = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Object).ID; // use item ID of Objects folder
item.ID = new UUID("50000000-0000-0000-0000-000000000005");
item.AssetType = (int)AssetType.LinkFolder;
item.Folder = folder.ID;
item.Name = "Link to Objects folder";
m_scene.InventoryService.AddItem(item);
InventoryCollection coll = m_scene.InventoryService.GetFolderContent(m_userID, m_rootFolderID);
m_rootDescendents = coll.Items.Count + coll.Folders.Count;
Console.WriteLine("Number of descendents: " + m_rootDescendents);
}
[Test]
public void Test_001_SimpleFolder()
{
TestHelpers.InMethod();
Init();
FetchInvDescHandler handler = new FetchInvDescHandler(m_scene.InventoryService, null);
TestOSHttpRequest req = new TestOSHttpRequest();
TestOSHttpResponse resp = new TestOSHttpResponse();
string request = "<llsd><map><key>folders</key><array><map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
request += m_rootFolderID;
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map></array></map></llsd>";
string llsdresponse = handler.FetchInventoryDescendentsRequest(request, "/FETCH", string.Empty, req, resp);
Assert.That(llsdresponse != null, Is.True, "Incorrect null response");
Assert.That(llsdresponse != string.Empty, Is.True, "Incorrect empty response");
Assert.That(llsdresponse.Contains("00000000-0000-0000-0000-000000000000"), Is.True, "Response should contain userID");
string descendents = "descendents</key><integer>" + m_rootDescendents + "</integer>";
Assert.That(llsdresponse.Contains(descendents), Is.True, "Incorrect number of descendents");
Console.WriteLine(llsdresponse);
}
[Test]
public void Test_002_MultipleFolders()
{
TestHelpers.InMethod();
FetchInvDescHandler handler = new FetchInvDescHandler(m_scene.InventoryService, null);
TestOSHttpRequest req = new TestOSHttpRequest();
TestOSHttpResponse resp = new TestOSHttpResponse();
string request = "<llsd><map><key>folders</key><array>";
request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
request += m_rootFolderID;
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map>";
request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
request += m_notecardsFolder;
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map>";
request += "</array></map></llsd>";
string llsdresponse = handler.FetchInventoryDescendentsRequest(request, "/FETCH", string.Empty, req, resp);
Console.WriteLine(llsdresponse);
string descendents = "descendents</key><integer>" + m_rootDescendents + "</integer>";
Assert.That(llsdresponse.Contains(descendents), Is.True, "Incorrect number of descendents for root folder");
descendents = "descendents</key><integer>2</integer>";
Assert.That(llsdresponse.Contains(descendents), Is.True, "Incorrect number of descendents for Notecard folder");
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000001"), Is.True, "Notecard 1 is missing from response");
Assert.That(llsdresponse.Contains("20000000-0000-0000-0000-000000000002"), Is.True, "Notecard 2 is missing from response");
}
[Test]
public void Test_003_Links()
{
TestHelpers.InMethod();
FetchInvDescHandler handler = new FetchInvDescHandler(m_scene.InventoryService, null);
TestOSHttpRequest req = new TestOSHttpRequest();
TestOSHttpResponse resp = new TestOSHttpResponse();
string request = "<llsd><map><key>folders</key><array><map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
request += "f0000000-0000-0000-0000-00000000000f";
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map></array></map></llsd>";
string llsdresponse = handler.FetchInventoryDescendentsRequest(request, "/FETCH", string.Empty, req, resp);
Console.WriteLine(llsdresponse);
string descendents = "descendents</key><integer>2</integer>";
Assert.That(llsdresponse.Contains(descendents), Is.True, "Incorrect number of descendents for Test Folder");
// Make sure that the note card link is included
Assert.That(llsdresponse.Contains("Link to notecard"), Is.True, "Link to notecard is missing");
//Make sure the notecard item itself is included
Assert.That(llsdresponse.Contains("Test Notecard 2"), Is.True, "Notecard 2 item (the source) is missing");
// Make sure that the source item is before the link item
int pos1 = llsdresponse.IndexOf("Test Notecard 2");
int pos2 = llsdresponse.IndexOf("Link to notecard");
Assert.Less(pos1, pos2, "Source of link is after link");
// Make sure the folder link is included
Assert.That(llsdresponse.Contains("Link to Objects folder"), Is.True, "Link to Objects folder is missing");
// Make sure the objects inside the Objects folder are included
// Note: I'm not entirely sure this is needed, but that's what I found in the implementation
Assert.That(llsdresponse.Contains("Some Object"), Is.True, "Some Object item (contents of the source) is missing");
// Make sure that the source item is before the link item
pos1 = llsdresponse.IndexOf("Some Object");
pos2 = llsdresponse.IndexOf("Link to Objects folder");
Assert.Less(pos1, pos2, "Contents of source of folder link is after folder link");
}
}
}
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