Commit message (Collapse) | Author | Age | Files | Lines | |
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* | remove some tabs added to config files | UbitUmarov | 2018-01-04 | 5 | -7/+7 |
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* | update configuration files and examples for mutes | UbitUmarov | 2018-01-04 | 5 | -2/+17 |
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* | increase sample rate of WaitGetScenePresence() | UbitUmarov | 2017-12-11 | 2 | -0/+8 |
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* | Changing map tile colors This change also allows setting the water color, as ↵ | TomTheDragon | 2017-11-13 | 1 | -0/+15 |
| | | | | | | well as the 4 colors for textured map tiles. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt> | ||||
* | add a warning in opensim.ini.example mute lists, about the fact viewers ↵ | UbitUmarov | 2017-11-12 | 1 | -1/+3 |
| | | | | cache beening shared by all grids, and that can be confusing | ||||
* | change opensim.ini.example mutes coments to express what our current code does | UbitUmarov | 2017-11-12 | 1 | -6/+8 |
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* | Fixed typo in a comment. | Kevin Cozens | 2017-10-26 | 1 | -1/+1 |
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* | Added missing Allow line for osGetSimulatorMemoryKB. | Kevin Cozens | 2017-10-26 | 1 | -0/+1 |
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* | Sorted the groups of Allow statements by alphabetical order. | Kevin Cozens | 2017-10-26 | 1 | -10/+10 |
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* | BulletSim: update MacOS version of libBulletSim to latest version. | Robert Adams | 2017-09-20 | 2 | -0/+0 |
| | | | | | See Mantis 8232. Thanks Gavin Hird. | ||||
* | BulletSim: Merge branch 'BulletSim2017' | Robert Adams | 2017-09-05 | 4 | -0/+0 |
|\ | | | | | | | Adds raycast using Bullet physics engine. | ||||
| * | BulletSim; Update BulletSim.dll's and so's for raycast. | Robert Adams | 2017-09-03 | 4 | -0/+0 |
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* | | Fixed typos in comments in osslEnable.ini | Kevin Cozens | 2017-09-04 | 1 | -2/+2 |
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* | BulletSim: Update macOS version of BulletSim with the actual Bullet | Robert Adams | 2017-08-18 | 2 | -0/+0 |
| | | | | | 2.86. (the last commit was really an update to 2.82). Thanks Gavin Hird. | ||||
* | Replaced libomv dlls with newly compiled ones to solve crashes with ↵ | Diva Canto | 2017-08-17 | 4 | -0/+0 |
| | | | | | | pCampBot. See https://github.com/openmetaversefoundation/libopenmetaverse/commit/e8250162cc3b36274c585db0f3ff56087c157c11 | ||||
* | BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision ↵ | Robert Adams | 2017-08-17 | 2 | -0/+0 |
| | | | | | | fixes. Thanks Gavin Hird. | ||||
* | Merge branch 'master' into BulletSim2017 | Robert Adams | 2017-08-15 | 2 | -0/+0 |
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| * | update libode for MAC, thanks again Gavin Hird | UbitUmarov | 2017-08-15 | 2 | -0/+0 |
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* | | Update BulletSim with corrected collision computations. | Robert Adams | 2017-08-14 | 4 | -0/+0 |
| | | | | | | | | A fix for Mantis 8010. | ||||
* | | Update BulletSim with Bullet V2.86. | Robert Adams | 2017-08-09 | 4 | -0/+0 |
|/ | | | | Should be no functional changes. | ||||
* | Remove profile from basic configuration | Kevin Cozens | 2017-08-05 | 1 | -3/+0 |
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* | upload ODE lib for linux. Plz keep previus version in case something goes ↵ | UbitUmarov | 2017-07-29 | 2 | -0/+0 |
| | | | | wrong. Thanks jakdaniels for the compilation | ||||
* | mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ↵ | UbitUmarov | 2017-07-27 | 1 | -1/+1 |
| | | | | stated on ini files. | ||||
* | ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.ini | UbitUmarov | 2017-07-22 | 1 | -6/+8 |
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* | fix a few EN typos | UbitUmarov | 2017-07-21 | 1 | -5/+5 |
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* | ubOde suport convex shapes on all normal prims and sculpts. Since code is ↵ | UbitUmarov | 2017-07-21 | 1 | -7/+24 |
| | | | | experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems | ||||
* | fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.ini | UbitUmarov | 2017-07-15 | 1 | -6/+14 |
| | | | | | [Trees] section. Does need more work, and some hardcode settings may not be the optimal still" | ||||
* | update libomv fixing EnUsCulture | UbitUmarov | 2017-07-13 | 7 | -39672/+0 |
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* | ubOde don't use old ode body sleep option, a few changes on sleep control, ↵ | UbitUmarov | 2017-07-07 | 2 | -0/+0 |
| | | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen) | ||||
* | ubOde: dont do avatar step climb on small true spheres. lets play simple ↵ | UbitUmarov | 2017-07-03 | 2 | -0/+0 |
| | | | | football | ||||
* | update ode.dll ( windows) | UbitUmarov | 2017-07-02 | 2 | -0/+0 |
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* | a few changes to ubOde avatar collisions | UbitUmarov | 2017-07-01 | 3 | -1/+0 |
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* | do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵ | UbitUmarov | 2017-06-30 | 1 | -2/+2 |
| | | | | of course still wrong LPS does not mean api function calls | ||||
* | put osGetAgentIP() in threat control with level Severe so it can be disabled ↵ | UbitUmarov | 2017-06-30 | 1 | -55/+61 |
| | | | | even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information | ||||
* | update ode.dll (windoes only. need bins for others :( ) | UbitUmarov | 2017-06-30 | 2 | -0/+0 |
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* | put back getAgentIP bug restricted, script owner must be a Administrator (god) | UbitUmarov | 2017-06-28 | 1 | -1/+1 |
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* | add osGetNPCList() | UbitUmarov | 2017-06-26 | 1 | -0/+1 |
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* | take a few more out of level check | UbitUmarov | 2017-06-26 | 1 | -31/+30 |
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* | update osslEnable.ini. functions that have no level check are still listed ↵ | UbitUmarov | 2017-06-26 | 1 | -2/+15 |
| | | | | but commented, just to be more visible | ||||
* | add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵ | UbitUmarov | 2017-06-25 | 1 | -2/+3 |
| | | | | LSL_Float x, LSL_Float y) | ||||
* | add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵ | UbitUmarov | 2017-06-24 | 1 | -16/+21 |
| | | | | LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings | ||||
* | revert the thread level change; remove unused dynamic texture timer from ↵ | UbitUmarov | 2017-06-24 | 1 | -1/+1 |
| | | | | internal code; let blend alpha work if < 255; let blend work with the selected face; etc | ||||
* | change thread level of osSetDynamicTextureDataBlendFace to VeryHigh | UbitUmarov | 2017-06-24 | 1 | -1/+1 |
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* | osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one | UbitUmarov | 2017-06-24 | 1 | -0/+1 |
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* | a defual can me comented out | UbitUmarov | 2017-06-19 | 1 | -1/+1 |
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* | framework main thread pool is always active and in use ( even id hard to ↵ | UbitUmarov | 2017-06-16 | 1 | -0/+2 |
| | | | | catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs | ||||
* | remove options about script compilers the got back somehow on defaults also | UbitUmarov | 2017-06-14 | 1 | -8/+0 |
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* | remove options about script compilers the got back somehow | UbitUmarov | 2017-06-14 | 1 | -11/+0 |
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* | remove excessive notion of paralelism | UbitUmarov | 2017-06-13 | 1 | -8/+0 |
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* | update Robust32.exe build files | UbitUmarov | 2017-06-12 | 2 | -0/+0 |
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