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| * BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision ↵Robert Adams2017-08-172-0/+0
| | | | | | | | | | | | fixes. Thanks Gavin Hird.
* | Merge branch 'master' into httptestsUbitUmarov2017-08-1610-18/+34
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| * Merge branch 'master' into BulletSim2017Robert Adams2017-08-152-0/+0
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| | * update libode for MAC, thanks again Gavin HirdUbitUmarov2017-08-152-0/+0
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| * | Update BulletSim with corrected collision computations.Robert Adams2017-08-144-0/+0
| | | | | | | | | | | | A fix for Mantis 8010.
| * | Update BulletSim with Bullet V2.86.Robert Adams2017-08-094-0/+0
| |/ | | | | | | Should be no functional changes.
| * Remove profile from basic configurationKevin Cozens2017-08-051-3/+0
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| * upload ODE lib for linux. Plz keep previus version in case something goes ↵UbitUmarov2017-07-292-0/+0
| | | | | | | | wrong. Thanks jakdaniels for the compilation
| * mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ↵UbitUmarov2017-07-271-1/+1
| | | | | | | | stated on ini files.
| * ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.iniUbitUmarov2017-07-221-6/+8
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| * fix a few EN typosUbitUmarov2017-07-211-5/+5
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| * ubOde suport convex shapes on all normal prims and sculpts. Since code is ↵UbitUmarov2017-07-211-7/+24
| | | | | | | | experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems
* | mergeUbitUmarov2017-07-2011-39717/+78
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| * fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.iniUbitUmarov2017-07-151-6/+14
| | | | | | | | | | [Trees] section. Does need more work, and some hardcode settings may not be the optimal still"
| * update libomv fixing EnUsCultureUbitUmarov2017-07-137-39672/+0
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| * ubOde don't use old ode body sleep option, a few changes on sleep control, ↵UbitUmarov2017-07-072-0/+0
| | | | | | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
| * ubOde: dont do avatar step climb on small true spheres. lets play simple ↵UbitUmarov2017-07-032-0/+0
| | | | | | | | football
| * update ode.dll ( windows)UbitUmarov2017-07-022-0/+0
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| * a few changes to ubOde avatar collisionsUbitUmarov2017-07-013-1/+0
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| * do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵UbitUmarov2017-06-301-2/+2
| | | | | | | | of course still wrong LPS does not mean api function calls
| * put osGetAgentIP() in threat control with level Severe so it can be disabled ↵UbitUmarov2017-06-301-55/+61
| | | | | | | | even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information
| * update ode.dll (windoes only. need bins for others :( )UbitUmarov2017-06-302-0/+0
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| * put back getAgentIP bug restricted, script owner must be a Administrator (god)UbitUmarov2017-06-281-1/+1
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| * add osGetNPCList()UbitUmarov2017-06-261-0/+1
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| * take a few more out of level checkUbitUmarov2017-06-261-31/+30
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| * update osslEnable.ini. functions that have no level check are still listed ↵UbitUmarov2017-06-261-2/+15
| | | | | | | | but commented, just to be more visible
| * add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵UbitUmarov2017-06-251-2/+3
| | | | | | | | LSL_Float x, LSL_Float y)
| * add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵UbitUmarov2017-06-241-16/+21
| | | | | | | | LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
| * revert the thread level change; remove unused dynamic texture timer from ↵UbitUmarov2017-06-241-1/+1
| | | | | | | | internal code; let blend alpha work if < 255; let blend work with the selected face; etc
| * change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov2017-06-241-1/+1
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| * osDrawFilledEllipse or string comand FillEllipse identical do Ellipse oneUbitUmarov2017-06-241-0/+1
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* | Merge branch 'master' into httptestsUbitUmarov2017-06-191-0/+2
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| * a defual can me comented outUbitUmarov2017-06-191-1/+1
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| * framework main thread pool is always active and in use ( even id hard to ↵UbitUmarov2017-06-161-0/+2
| | | | | | | | catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs
* | Merge branch 'master' into httptestsUbitUmarov2017-06-162-19/+0
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| * remove options about script compilers the got back somehow on defaults alsoUbitUmarov2017-06-141-8/+0
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| * remove options about script compilers the got back somehowUbitUmarov2017-06-141-11/+0
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* | Merge branch 'master' into httptestsUbitUmarov2017-06-1411-60/+134
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| * remove excessive notion of paralelismUbitUmarov2017-06-131-8/+0
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| * update Robust32.exe build filesUbitUmarov2017-06-122-0/+0
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| * add Robust32.exe so recovering the option to run it also in 32bit on windowsUbitUmarov2017-06-125-18/+99
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| * forget about stupid mono 32bitUbitUmarov2017-06-111-5/+0
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| * actually.. its opensim, use same log file name in 32b modeUbitUmarov2017-06-111-2/+2
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| * remove a ref to old 32bitlauncherUbitUmarov2017-06-111-2/+2
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| * Set the execute bit on the bin/opensim*.sh filesKevin Cozens2017-06-112-0/+0
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| * add opensim.sh and opensim32.sh for linux, replacing old opensim-ode.shUbitUmarov2017-06-113-4/+10
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| * put back opensim 32bit launcher, renamed as OpenSim32.exe. This allows ↵UbitUmarov2017-06-114-75/+75
| | | | | | | | opensim to run in 32bit mode on 64bit machines. Possible most opensim regions should be running like this. 2GB of Virtual memory is still a lot on memory
* | mergeUbitUmarov2017-06-101-9/+8
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| * Minor changes to commented text in bin/OpenSim.ini.exampleKevin Cozens2017-06-091-9/+8
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* | Merge branch 'master' into httptestsUbitUmarov2017-05-316-6/+6
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