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| * | BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision ↵ | Robert Adams | 2017-08-17 | 2 | -0/+0 | |
| | | | | | | | | | | | | fixes. Thanks Gavin Hird. | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-08-16 | 10 | -18/+34 | |
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| * | Merge branch 'master' into BulletSim2017 | Robert Adams | 2017-08-15 | 2 | -0/+0 | |
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| | * | update libode for MAC, thanks again Gavin Hird | UbitUmarov | 2017-08-15 | 2 | -0/+0 | |
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| * | | Update BulletSim with corrected collision computations. | Robert Adams | 2017-08-14 | 4 | -0/+0 | |
| | | | | | | | | | | | | A fix for Mantis 8010. | |||||
| * | | Update BulletSim with Bullet V2.86. | Robert Adams | 2017-08-09 | 4 | -0/+0 | |
| |/ | | | | | | | Should be no functional changes. | |||||
| * | Remove profile from basic configuration | Kevin Cozens | 2017-08-05 | 1 | -3/+0 | |
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| * | upload ODE lib for linux. Plz keep previus version in case something goes ↵ | UbitUmarov | 2017-07-29 | 2 | -0/+0 | |
| | | | | | | | | wrong. Thanks jakdaniels for the compilation | |||||
| * | mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match ↵ | UbitUmarov | 2017-07-27 | 1 | -1/+1 | |
| | | | | | | | | stated on ini files. | |||||
| * | ubOde: make option MinSizeToMeshmerize visible in OpenSimDefaults.ini | UbitUmarov | 2017-07-22 | 1 | -6/+8 | |
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| * | fix a few EN typos | UbitUmarov | 2017-07-21 | 1 | -5/+5 | |
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| * | ubOde suport convex shapes on all normal prims and sculpts. Since code is ↵ | UbitUmarov | 2017-07-21 | 1 | -7/+24 | |
| | | | | | | | | experimental this is controled by options ConvexPrims and ConvexSculpts, on section Mesh, that can be set to false in case of problems | |||||
* | | merge | UbitUmarov | 2017-07-20 | 11 | -39717/+78 | |
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| * | fixes and changes on TreePopulatorModule. Please read OpenSimDefaults.ini | UbitUmarov | 2017-07-15 | 1 | -6/+14 | |
| | | | | | | | | | | [Trees] section. Does need more work, and some hardcode settings may not be the optimal still" | |||||
| * | update libomv fixing EnUsCulture | UbitUmarov | 2017-07-13 | 7 | -39672/+0 | |
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| * | ubOde don't use old ode body sleep option, a few changes on sleep control, ↵ | UbitUmarov | 2017-07-07 | 2 | -0/+0 | |
| | | | | | | | | update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen) | |||||
| * | ubOde: dont do avatar step climb on small true spheres. lets play simple ↵ | UbitUmarov | 2017-07-03 | 2 | -0/+0 | |
| | | | | | | | | football | |||||
| * | update ode.dll ( windows) | UbitUmarov | 2017-07-02 | 2 | -0/+0 | |
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| * | a few changes to ubOde avatar collisions | UbitUmarov | 2017-07-01 | 3 | -1/+0 | |
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| * | do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵ | UbitUmarov | 2017-06-30 | 1 | -2/+2 | |
| | | | | | | | | of course still wrong LPS does not mean api function calls | |||||
| * | put osGetAgentIP() in threat control with level Severe so it can be disabled ↵ | UbitUmarov | 2017-06-30 | 1 | -55/+61 | |
| | | | | | | | | even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information | |||||
| * | update ode.dll (windoes only. need bins for others :( ) | UbitUmarov | 2017-06-30 | 2 | -0/+0 | |
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| * | put back getAgentIP bug restricted, script owner must be a Administrator (god) | UbitUmarov | 2017-06-28 | 1 | -1/+1 | |
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| * | add osGetNPCList() | UbitUmarov | 2017-06-26 | 1 | -0/+1 | |
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| * | take a few more out of level check | UbitUmarov | 2017-06-26 | 1 | -31/+30 | |
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| * | update osslEnable.ini. functions that have no level check are still listed ↵ | UbitUmarov | 2017-06-26 | 1 | -2/+15 | |
| | | | | | | | | but commented, just to be more visible | |||||
| * | add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵ | UbitUmarov | 2017-06-25 | 1 | -2/+3 | |
| | | | | | | | | LSL_Float x, LSL_Float y) | |||||
| * | add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵ | UbitUmarov | 2017-06-24 | 1 | -16/+21 | |
| | | | | | | | | LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings | |||||
| * | revert the thread level change; remove unused dynamic texture timer from ↵ | UbitUmarov | 2017-06-24 | 1 | -1/+1 | |
| | | | | | | | | internal code; let blend alpha work if < 255; let blend work with the selected face; etc | |||||
| * | change thread level of osSetDynamicTextureDataBlendFace to VeryHigh | UbitUmarov | 2017-06-24 | 1 | -1/+1 | |
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| * | osDrawFilledEllipse or string comand FillEllipse identical do Ellipse one | UbitUmarov | 2017-06-24 | 1 | -0/+1 | |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-06-19 | 1 | -0/+2 | |
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| * | a defual can me comented out | UbitUmarov | 2017-06-19 | 1 | -1/+1 | |
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| * | framework main thread pool is always active and in use ( even id hard to ↵ | UbitUmarov | 2017-06-16 | 1 | -0/+2 | |
| | | | | | | | | catch) so show in on show stats. Disable ServerStatsCollector by default, since most don't use it, Adicionally it uses shared framework performance counters system that may be affected if a region crashs | |||||
* | | Merge branch 'master' into httptests | UbitUmarov | 2017-06-16 | 2 | -19/+0 | |
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| * | remove options about script compilers the got back somehow on defaults also | UbitUmarov | 2017-06-14 | 1 | -8/+0 | |
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| * | remove options about script compilers the got back somehow | UbitUmarov | 2017-06-14 | 1 | -11/+0 | |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-06-14 | 11 | -60/+134 | |
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| * | remove excessive notion of paralelism | UbitUmarov | 2017-06-13 | 1 | -8/+0 | |
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| * | update Robust32.exe build files | UbitUmarov | 2017-06-12 | 2 | -0/+0 | |
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| * | add Robust32.exe so recovering the option to run it also in 32bit on windows | UbitUmarov | 2017-06-12 | 5 | -18/+99 | |
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| * | forget about stupid mono 32bit | UbitUmarov | 2017-06-11 | 1 | -5/+0 | |
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| * | actually.. its opensim, use same log file name in 32b mode | UbitUmarov | 2017-06-11 | 1 | -2/+2 | |
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| * | remove a ref to old 32bitlauncher | UbitUmarov | 2017-06-11 | 1 | -2/+2 | |
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| * | Set the execute bit on the bin/opensim*.sh files | Kevin Cozens | 2017-06-11 | 2 | -0/+0 | |
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| * | add opensim.sh and opensim32.sh for linux, replacing old opensim-ode.sh | UbitUmarov | 2017-06-11 | 3 | -4/+10 | |
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| * | put back opensim 32bit launcher, renamed as OpenSim32.exe. This allows ↵ | UbitUmarov | 2017-06-11 | 4 | -75/+75 | |
| | | | | | | | | opensim to run in 32bit mode on 64bit machines. Possible most opensim regions should be running like this. 2GB of Virtual memory is still a lot on memory | |||||
* | | merge | UbitUmarov | 2017-06-10 | 1 | -9/+8 | |
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| * | Minor changes to commented text in bin/OpenSim.ini.example | Kevin Cozens | 2017-06-09 | 1 | -9/+8 | |
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* | | Merge branch 'master' into httptests | UbitUmarov | 2017-05-31 | 6 | -6/+6 | |
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