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* back to just killsUbitUmarov2014-08-251-1/+0
* *test* send kills and hackUbitUmarov2014-08-251-0/+3
* put back the kills on tp where they belongUbitUmarov2014-08-241-6/+1
* *test* move sending kills to before sending the update, this breaks tpUbitUmarov2014-08-241-1/+4
* clean sendKill a bit, remove a IsChild that is set too early in a callingUbitUmarov2014-08-242-24/+17
* send avatar kills after attachments, send otherattachments before rest ofUbitUmarov2014-08-231-3/+4
* on updates, send rotations using livomv Quaternion.toBytes() againUbitUmarov2014-08-231-4/+2
* Remove entities from updates queues on kill. Do it sync so enqueues afterUbitUmarov2014-08-232-0/+21
* back to sending attachment sog kills in place of the hack. This is theUbitUmarov2014-08-231-5/+8
* sop SendFullUpdate() goes by presence if it is a attachmentUbitUmarov2014-08-222-8/+39
* some cleanup ( well or not )UbitUmarov2014-08-225-81/+234
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-221-0/+5
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| * Expect a missing directory, the asset cache is shared. Prevent spew ifMelanie Thielker2014-08-181-0/+5
* | revert the kills, they seem even worseUbitUmarov2014-08-221-8/+3
* | silly...UbitUmarov2014-08-221-2/+2
* | replace hack by sog kills on tp outUbitUmarov2014-08-211-1/+15
* | make the hack more extensive. Forbid sog/sop updates if Intransit butUbitUmarov2014-08-211-8/+13
* | replace AgentHasMovedAway + KillEntity by a hacked version on teleportsUbitUmarov2014-08-212-5/+17
* | some cleanup..UbitUmarov2014-08-211-174/+146
* | ...UbitUmarov2014-08-211-2/+3
* | variations..UbitUmarov2014-08-211-195/+48
* | testUbitUmarov2014-08-211-15/+22
* | add filter sog updatesUbitUmarov2014-08-212-2/+40
* | bug fixUbitUmarov2014-08-211-2/+2
* | testUbitUmarov2014-08-211-6/+6
* | testUbitUmarov2014-08-211-15/+29
* | bad testUbitUmarov2014-08-211-2/+2
* | add a direct sendpartfullUpdate to send a full object update to a part,UbitUmarov2014-08-216-0/+43
* | revert droping udp packet resends after 6 retries, keep resending.UbitUmarov2014-08-211-10/+0
* | reserve updates priority queue 2 for attachments, send them by it onUbitUmarov2014-08-202-5/+19
* | remove from use the UpdatesResend on resending udp packets. Just resendUbitUmarov2014-08-202-36/+54
* | Reserve a extra localID for a presence ( it will be localID + 1 )UbitUmarov2014-08-202-1/+13
* | sending attachment kills before putting them back doesnt cover all casesUbitUmarov2014-08-201-24/+21
* | also send attachment pre-kills on crossingsUbitUmarov2014-08-191-1/+14
* | test ....UbitUmarov2014-08-191-1/+1
* | testUbitUmarov2014-08-191-2/+148
* | send zero velocity again on avatar full update or its uglyUbitUmarov2014-08-191-1/+1
* | variationsss...UbitUmarov2014-08-191-4/+8
* | remove the silly sendTerseUpdates. I was fooled by wingridproxy notUbitUmarov2014-08-191-3/+0
* | fix the encoding of rotation in updates, not just using the next field toUbitUmarov2014-08-191-15/+12
* | testUbitUmarov2014-08-191-13/+40
* | testUbitUmarov2014-08-191-7/+5
* | send the avatar data after sending attachments, by the same Entity updatesUbitUmarov2014-08-191-7/+41
* | HACK force GetPriorityByBestAvatarResponsiveness ignoring configurationUbitUmarov2014-08-191-0/+5
* | minor changes to GetPriorityByBestAvatarResponsiveness codeUbitUmarov2014-08-191-15/+16
* | still another ...UbitUmarov2014-08-191-2/+1
* | fix a missed blocking of sending updates the the new attach points aboveUbitUmarov2014-08-191-2/+1
* | *test* send attachments in sync, resend avatar at endUbitUmarov2014-08-191-1/+9
* | undo the hack.. its uselessUbitUmarov2014-08-182-11/+3
* | moved hacks to scene presence completemovement, possible only neededUbitUmarov2014-08-182-10/+10