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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
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*
Update an AssmblyVersion property that I missed to 0.8.0
Justin Clark-Casey (justincc)
2013-10-04
1
-1
/
+1
*
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
Justin Clark-Casey (justincc)
2013-10-04
62
-62
/
+62
*
Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow regi...
Justin Clark-Casey (justincc)
2013-10-04
1
-6
/
+21
*
minor: Disable logging left active on regression test TestSameSimulatorIsolat...
Justin Clark-Casey (justincc)
2013-09-27
1
-1
/
+1
*
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...
Justin Clark-Casey (justincc)
2013-09-27
12
-22
/
+23
*
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...
Justin Clark-Casey (justincc)
2013-09-27
16
-53
/
+43
*
minor code formatting for the sake of consistency and readability
dahlia
2013-09-26
1
-18
/
+36
*
minor: correct attachment spelling mistake in log message in HGEntityTransfer...
Justin Clark-Casey (justincc)
2013-09-26
1
-1
/
+1
*
minor: Comment out windlight log message about sending scene data for now.
Justin Clark-Casey (justincc)
2013-09-26
1
-1
/
+2
*
minor: Add scene name to baked textures in cache log message
Justin Clark-Casey (justincc)
2013-09-26
1
-1
/
+1
*
minor: log MaxOutgoingTransferVersion at EntityTransferModule startup
Justin Clark-Casey (justincc)
2013-09-26
1
-0
/
+4
*
minor: correct spelling of Initialized in LSC connector version message
Justin Clark-Casey (justincc)
2013-09-25
1
-1
/
+1
*
Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also...
Justin Clark-Casey (justincc)
2013-09-25
1
-2
/
+1
*
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...
Justin Clark-Casey (justincc)
2013-09-25
2
-11
/
+29
*
Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...
Justin Clark-Casey (justincc)
2013-09-25
1
-2
/
+2
*
Instead of swallowing any socket begin/end receive exceptions, log them for d...
Justin Clark-Casey (justincc)
2013-09-25
1
-7
/
+32
*
Don't use 'Indented' formatting for RpcXml responses.
Aleric Inglewood
2013-09-22
1
-1
/
+15
*
Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
2013-09-22
14
-10
/
+150
*
minor: Recomment out log message uncommented in previous cbdfe969
Justin Clark-Casey (justincc)
2013-09-21
1
-4
/
+4
*
When giving items between avatars in different simulators, only add the item ...
Oren Hurvitz
2013-09-21
1
-9
/
+44
*
minor: Add prefix to log message in LureModule
Justin Clark-Casey (justincc)
2013-09-21
1
-1
/
+1
*
minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module ...
Justin Clark-Casey (justincc)
2013-09-20
1
-1
/
+1
*
Make UUID.Zero resolve to "Unknown User" in user cache.
Justin Clark-Casey (justincc)
2013-09-20
1
-0
/
+2
*
Lock around read/write of ScenePresence.m_originRegionID to make sure that al...
Justin Clark-Casey (justincc)
2013-09-20
1
-5
/
+33
*
Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...
Justin Clark-Casey (justincc)
2013-09-20
1
-3
/
+3
*
BulletSim: reduce avatar walking stopped threshold.
Robert Adams
2013-09-20
2
-0
/
+4
*
BulletSim: zero velocity when avatar not moving.
Robert Adams
2013-09-20
1
-0
/
+1
*
Make new regions PG by default instead of Mature.
Justin Clark-Casey (justincc)
2013-09-20
1
-1
/
+1
*
UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...
Oren Hurvitz
2013-09-19
1
-1
/
+14
*
For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...
Justin Clark-Casey (justincc)
2013-09-19
2
-5
/
+50
*
minor: Make SP.MakeRootAgent() private - no external code has any business ca...
Justin Clark-Casey (justincc)
2013-09-19
1
-1
/
+1
*
minor: Make log message at top of ScenePresence.CompleteMovement info level a...
Justin Clark-Casey (justincc)
2013-09-19
1
-5
/
+5
*
minor: Stop debug logging whenever an npc is moved, other npc log related for...
Justin Clark-Casey (justincc)
2013-09-19
1
-16
/
+15
*
Revert "Also check user authorization if looking to upgrade from a child to a...
Justin Clark-Casey (justincc)
2013-09-19
1
-13
/
+0
*
Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avat...
Justin Clark-Casey (justincc)
2013-09-19
2
-1
/
+88
*
minor: correct method name in comment
Justin Clark-Casey (justincc)
2013-09-18
1
-1
/
+1
*
refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()
Justin Clark-Casey (justincc)
2013-09-18
3
-9
/
+10
*
minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explic...
Justin Clark-Casey (justincc)
2013-09-18
2
-4
/
+12
*
Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...
Justin Clark-Casey (justincc)
2013-09-18
1
-1
/
+1
*
Change logging to provide more information on LLUDPServer.HandleCompleteMovem...
Justin Clark-Casey (justincc)
2013-09-18
1
-10
/
+39
*
Reinstate insertion of "Unknown UserUMMAU4" now, as naive removing may be gen...
Justin Clark-Casey (justincc)
2013-09-17
1
-35
/
+31
*
Comment out warning about no grid user found in UMM.TryGetUserNamesFromServic...
Justin Clark-Casey (justincc)
2013-09-17
1
-4
/
+4
*
Fix issue in recent 3f0fa9f7 where the code start adding unknown user cache e...
Justin Clark-Casey (justincc)
2013-09-17
1
-2
/
+3
*
Reinsert comments about possible race conditions when sending bulk inventory ...
Justin Clark-Casey (justincc)
2013-09-16
1
-0
/
+3
*
Fix bug where using PRIM_LINK_TARGET with only two remaining list items (e.g....
Justin Clark-Casey (justincc)
2013-09-16
2
-2
/
+16
*
Make llGetLinkPrimitiveParams() abort and return existing list of params when...
Justin Clark-Casey (justincc)
2013-09-16
3
-239
/
+397
*
To avoid viewers (particularly on the Hypergrid) from permanently caching a U...
Justin Clark-Casey (justincc)
2013-09-16
1
-35
/
+42
*
6762: llList2Key fails to convert a string in a list to a key
Talun
2013-09-12
1
-1
/
+1
*
Allow setting the EntityTransfer-max_distance to 0 to override distance check...
BlueWall
2013-09-12
1
-0
/
+3
*
BulletSim: remove collision cache clearing logic for physical objects.
Robert Adams
2013-09-11
1
-2
/
+5
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