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authorOren Hurvitz2013-07-15 15:26:18 +0300
committerJustin Clark-Casey (justincc)2013-09-21 00:32:56 +0100
commitcbdfe96905da9d1386b572f89e8372bbdb3345e6 (patch)
treee0fca597b3e577b0e681bd50f9141a80ef047f0e /OpenSim
parentminor: Add prefix to log message in LureModule (diff)
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When giving items between avatars in different simulators, only add the item to the receiving avatar's inventory once.
When a user gives an item, the user's client sends an InventoryOffered IM message to its simulator. This adds the item to the receiver's inventory. If the receiver isn't in the same simulator then XMLRPC is used to forward the IM to the correct simulator. The bug was that the receiving simulator handled the message by calling OnInstantMessage() again, which added a second copy of the item to the inventory. Instead, the receiving simulator should only notify the avatar that the item was offered.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs53
1 files changed, 44 insertions, 9 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index 1417a19..f52654f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -148,9 +148,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
148 148
149 private void OnInstantMessage(IClientAPI client, GridInstantMessage im) 149 private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
150 { 150 {
151// m_log.DebugFormat( 151 m_log.DebugFormat(
152// "[INVENTORY TRANSFER]: {0} IM type received from {1}", 152 "[INVENTORY TRANSFER]: {0} IM type received from client {1}. From={2} ({3}), To={4}",
153// (InstantMessageDialog)im.dialog, client.Name); 153 (InstantMessageDialog)im.dialog, client.Name,
154 im.fromAgentID, im.fromAgentName, im.toAgentID);
154 155
155 Scene scene = FindClientScene(client.AgentId); 156 Scene scene = FindClientScene(client.AgentId);
156 157
@@ -450,23 +451,57 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
450 /// <summary> 451 /// <summary>
451 /// 452 ///
452 /// </summary> 453 /// </summary>
453 /// <param name="msg"></param> 454 /// <param name="im"></param>
454 private void OnGridInstantMessage(GridInstantMessage msg) 455 private void OnGridInstantMessage(GridInstantMessage im)
455 { 456 {
457 // Check if it's a type of message that we should handle
458 if (!((im.dialog == (byte) InstantMessageDialog.InventoryOffered)
459 || (im.dialog == (byte) InstantMessageDialog.InventoryAccepted)
460 || (im.dialog == (byte) InstantMessageDialog.InventoryDeclined)
461 || (im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined)))
462 return;
463
464 m_log.DebugFormat(
465 "[INVENTORY TRANSFER]: {0} IM type received from grid. From={1} ({2}), To={3}",
466 (InstantMessageDialog)im.dialog, im.fromAgentID, im.fromAgentName, im.toAgentID);
467
456 // Check if this is ours to handle 468 // Check if this is ours to handle
457 // 469 //
458 Scene scene = FindClientScene(new UUID(msg.toAgentID)); 470 Scene scene = FindClientScene(new UUID(im.toAgentID));
459 471
460 if (scene == null) 472 if (scene == null)
461 return; 473 return;
462 474
463 // Find agent to deliver to 475 // Find agent to deliver to
464 // 476 //
465 ScenePresence user = scene.GetScenePresence(new UUID(msg.toAgentID)); 477 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
466 478
467 // Just forward to local handling 479 if (user != null)
468 OnInstantMessage(user.ControllingClient, msg); 480 {
481 user.ControllingClient.SendInstantMessage(im);
469 482
483 if (im.dialog == (byte)InstantMessageDialog.InventoryOffered)
484 {
485 AssetType assetType = (AssetType)im.binaryBucket[0];
486 UUID inventoryID = new UUID(im.binaryBucket, 1);
487
488 IInventoryService invService = scene.InventoryService;
489 InventoryNodeBase node = null;
490 if (AssetType.Folder == assetType)
491 {
492 InventoryFolderBase folder = new InventoryFolderBase(inventoryID, new UUID(im.toAgentID));
493 node = invService.GetFolder(folder);
494 }
495 else
496 {
497 InventoryItemBase item = new InventoryItemBase(inventoryID, new UUID(im.toAgentID));
498 node = invService.GetItem(item);
499 }
500
501 if (node != null)
502 user.ControllingClient.SendBulkUpdateInventory(node);
503 }
504 }
470 } 505 }
471 } 506 }
472} 507}