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* a few more changes on inventory library and inv fetchUbitUmarov2018-01-271-13/+19
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* add a few more encoding to LLSDxmlEncode.. (W or S ?)UbitUmarov2018-01-271-1/+0
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* add Cap_FetchLib2 note that this is still local to regions, not using grid ↵UbitUmarov2018-01-271-10/+44
| | | | as it possible should, but this needs more work, and issue with HG older grids/regions
* Massive tab and trailing space cleanupMelanie Thielker2017-01-053-45/+45
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* Finally remove the requirement for an InventoryItem/FolderBase object toMelanie Thielker2016-07-042-21/+13
| | | | | | | | be passed into inventory queries. This makes the API more homogenous and also will more clearly show coding errors related to HG inventory where the .Owner field has a meaning for a query but wasn't always set.
* Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto2016-02-211-1/+1
| | | | replace anymore.
* On to 0.8.3!Diva Canto2015-10-181-1/+1
| | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
* WARNING: massive refactor to follow libomv's latest changes regarding ↵Diva Canto2015-08-081-50/+50
| | | | | | | inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter. All tests pass, but fingers crossed!
* Added inventory tests to Robust.Tests.Diva Canto2015-05-111-6/+6
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* Another major overhaul of inventory downloading, this time pertaining to ↵Diva Canto2015-05-081-0/+15
| | | | inventory links. Added yet another function to IInventoryService to get multiple items at once, so that fetching collections of linked items is done once per folder instead of once per item.
* Major change in the way inventory is downloaded: added a method throughout ↵Diva Canto2015-05-071-1/+20
| | | | IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
* Updated all occurrences of AssemblyVersion("0.8.1.*") to ↵Diva Canto2015-04-291-1/+1
| | | | AssemblyVersion("0.8.2.*")
* Change assembly versions to 0.8.1Justin Clark-Casey (justincc)2014-06-171-1/+1
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* When creating a new user, create the folders "Current Outfit", "Favorites", ↵Oren Hurvitz2014-05-251-2/+10
| | | | | | and the standard subfolders of "Calling Cards". (If we don't create them now then they'll be created later by the viewer, but why wait.)
* - When sending the "My Suitcase" folder to the client, always claim it has ↵Oren Hurvitz2014-05-061-2/+2
| | | | Folder Type 8. (Previously we had used Folder Type -1 in one place, and LLClientView didn't even bother changing Folder Type 100 to anything else.)
* Removed GetUserInventory(). It wasn't being used, and was creating warnings ↵Oren Hurvitz2014-04-231-28/+0
| | | | because it's Obsolete.
* Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)2013-10-041-1/+1
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* Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMaskMelanie2013-03-261-0/+1
| | | | with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
* Deleted all AssemblyFileVersion directivesDiva Canto2013-02-191-1/+1
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* Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)2013-02-051-1/+1
| | | | | | | | This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force.
* Fixed bugs when getting the root folder.Oren Hurvitz2013-01-021-1/+10
| | | | | | | | 1. The error checking for the case where there's no "My Inventory" folder was incorrect: it checked the wrong variable. 2. If GetSystemFolderForType() is called to get AssetType.RootFolder then it should return the root folder immediately; not look for another root folder below it.
* Remove old InventoryService, which has for a long time been replaced by ↵Justin Clark-Casey (justincc)2012-11-172-782/+0
| | | | XInventoryService.
* Do not allow invariants to change on calls to XInventoryService.UpdateItem()Justin Clark-Casey (justincc)2012-11-172-10/+140
| | | | | | | | This is to help track down http://opensimulator.org/mantis/view.php?id=6359 where creator IDs on items and rezzed objects have been reported to sometimes change. This should never happen - a particular item should never change creators (if an item is given then a new item (with new id) is created). Invariants are inventory type, asset type, folder (changed only on MoveItems()), CreatorIdentification and Owner. If caller attempts to change an invariant, warning is logged but other properties are still changed. If you see this warning, reporting on Mantis 6359 would be very welcome with the exact operation being done at the time.
* Add basic XInventoryServicesTests.TestAddItem() regression test.Justin Clark-Casey (justincc)2012-11-171-0/+87
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* The last few AssemblyInfos. Finished!Diva Canto2012-11-141-0/+33
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* Update parent inventory folder version numbers when folders are ↵Justin Clark-Casey (justincc)2012-11-091-10/+1
| | | | | | | | moved/created/deleted to match version numbers cached by viewers. This is done in the way that one would expect (e.g. moving a folder increments version number on both source and destination parent folders). This should hopefully improve viewer reuse of its cached inventory information. Currently MySQL only but will be implement for SQLite/MSSQL if there are no issues.
* Fix regression introduced in a0d178b2 (Sat Aug 25 02:00:17 2012) where ↵Justin Clark-Casey (justincc)2012-08-291-1/+2
| | | | | | | | | | | folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders. This prevented more than one additional ordinary folder from being created in the base "My Inventory" user folder. Added regression test for this case. Switched tests to use XInventoryService with mostly implemented TestXInventoryDataPlugin rather than InventoryService Disabled TestLoadIarV0_1SameNameCreator() since this has not been working for a very long time (ever since XInventoryService) started being used since it doesnt' preserve creator data in the same way as InventoryService did and so effectively lost the OSPAs. However, nobody noticed/complained about this issue and OSPAs have been superseded by HG like creator information via the --home save oar/iar switch.
* Following on from f8a89a79, do not allow more than one 'type' folder (e.g. ↵Justin Clark-Casey (justincc)2012-08-251-16/+49
| | | | | | | | calling cards) to be created in the base "My Inventory" user folder. This is to accomodate situations where viewers will create more than one 'type' subfolder (e.g. calling cards) But at the same time to prevent multiple such 'system' folders (those in the base "My Inventory" user folder). This also makes GetFolderForType() only return a folder in the base "My Inventory" folder, if such a type folder exists
* Allow multiple calling card type inventory folders to be created.Justin Clark-Casey (justincc)2012-08-251-0/+1
| | | | Modern viewers want to create Friends and All folders of this type inside the root Calling Cards folder.
* Fix various issues with http inventoryJustin Clark-Casey (justincc)2012-06-021-1/+1
| | | | | | | | 1) The return messages were being wrongly populated with the names of asset, inventory and sale types when their corresponding integers should have been used instead. 2) Folders with links were including the linked items in the descendents figure, when only the links should be included. 3) Links and linked items in link folders were not being included in the return data, and not in the correct order. Now that these issues have been addressed, outfits and attachments appear to work consistently when HTTP inventory is enabled (as is now the default).
* minor: extend commented out LinkInventoryItem log message for future useJustin Clark-Casey (justincc)2012-05-211-3/+3
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* Fix bug where outfit folders could not be renamed.Justin Clark-Casey (justincc)2012-05-211-4/+13
| | | | Outfit folders are a type of system folder whose details are allowed to change.
* Fix issue where a new outfit folder is not created when a new outfit is ↵Justin Clark-Casey (justincc)2012-05-181-3/+9
| | | | | | saved if there are no previous outfits This was because AddFolder() was disallowing these though they are legal.
* refactor: Rename new DeleteFoldersEx/PurgeFoldersEx methods to ↵Justin Clark-Casey (justincc)2012-05-041-6/+7
| | | | | | DeleteFolders/PurgeFolders overloads as previously discussed with Oren - I think this makes more sense on balance These overloads are not publicly available on core connectors or IInventoryService.
* Allow deleting folders even if they're not in the TrashOren Hurvitz2012-05-041-4/+15
| | | | The functions DeleteFolders() and PurgeFolder() still work as before, i.e. they only allow deleting folders that are in the Trash. However, the functions DeleteFoldersEx() and PurgeFolderEx() can now be used to delete any folder.
* A few minor tweaks here and there in XInventoryService.Diva Canto2012-04-061-14/+48
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* Reverse a conditional in XInventory that made updating system folder evrsion ↵Melanie2012-03-271-1/+1
| | | | numbers impossible
* Send the config section name up to the service classes themselves ↵Diva Canto2012-03-271-2/+10
| | | | (XInventory and Assets).
* Fix avatar parameter updating for viewer 3 and maybe 2.Justin Clark-Casey (justincc)2011-09-231-5/+9
| | | | | | | | | When a slider parameter is changed, the viewer uploads a new shape (or other asset) and the item is updated to point to it. Viewer 1 uploaded the data in the initial request itself, so the asset references was almost always correctly updated. However, viewer 3/2 always uploads data in a subsequent xfer, which exposed a race condition where the viewer would make the item update before the asset had uploaded. This commit shuffles the order of operations to avoid this race, the item is updated with the new asset id instead of the old one while the upload was still taking place. A second race had to be fixed where avatar appearance would also be updated with the old asset id rather than the new one. This was fixed by updating the avatar appearance ids when the appearance was actually saved, rather than when the wearables update was made.
* For default everyone permissions on library items, make notecards and ↵Justin Clark-Casey (justincc)2011-07-231-1/+2
| | | | | | | | | | scripts non-modifiable (but still copyable, etc). Users should not be given the impression that they can modify these items. This still does not solve the issue where library items cannot be dragged into prims or user inventory any time after they are initially seen. Curiously, manually copying and pasting still appears to work. On the surface, this seems to have something to do with library item caching on the client, since deleting the cache allows drag to work again once Not sure what the exact problem is.
* Remove manually permissions settings on all current library items so that ↵Justin Clark-Casey (justincc)2011-07-231-4/+4
| | | | | | | they use the defaults instead. Some items had completely wrong permissions - this is easier than correcting them all. The ability to set permissions in xml is retained since there are use cases for this (e.g. to create no-mod library scripts)
* Revert "Don't load current/next/everyone/base permissions from the library ↵Justin Clark-Casey (justincc)2011-07-231-11/+26
| | | | | | | | item xml files - always use PermissionMask.All instead (which was the existing default)." There actually are uses for this. I will correct the perms instead since some entries appear to be wrong. This reverts commit 667b54f5a2a04fa5a2859397868d270eab3913f1.
* Don't load current/next/everyone/base permissions from the library item xml ↵Justin Clark-Casey (justincc)2011-07-231-26/+11
| | | | | | files - always use PermissionMask.All instead (which was the existing default). Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes.
* Fix give inventory tests to use different users rather than (accidentally) ↵Justin Clark-Casey (justincc)2011-06-041-2/+6
| | | | the same user. Extend TestGiveInventoryItem() to test giving back the same item.
* HG inventory transfers over the profile working.Diva Canto2011-05-271-5/+5
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* fix bug where outfit folder links could not be deletedJustin Clark-Casey (justincc)2011-05-261-4/+4
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* Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)2011-05-191-6/+28
| | | | | | | If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
* Accidentally committed too earlyJustin Clark-Casey (justincc)2011-05-181-24/+6
| | | | | | Revert "Allow item links to be deleted even when other deletes and purges are disabled." This reverts commit 491279f99afc65860d44765ee7829c7dd5e4e38e.
* Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)2011-05-171-6/+24
| | | | | | | If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
* Commented verbose debug message.Diva Canto2011-04-241-1/+1
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