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author | Justin Clark-Casey (justincc) | 2011-07-23 01:59:14 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-23 01:59:14 +0100 |
commit | 667b54f5a2a04fa5a2859397868d270eab3913f1 (patch) | |
tree | bf91543d5c0c4aa6f1a25873be6acb86144675bc /OpenSim/Services/InventoryService | |
parent | Fix problem where sculpts were not getting physical proxies (diff) | |
download | opensim-SC-667b54f5a2a04fa5a2859397868d270eab3913f1.zip opensim-SC-667b54f5a2a04fa5a2859397868d270eab3913f1.tar.gz opensim-SC-667b54f5a2a04fa5a2859397868d270eab3913f1.tar.bz2 opensim-SC-667b54f5a2a04fa5a2859397868d270eab3913f1.tar.xz |
Don't load current/next/everyone/base permissions from the library item xml files - always use PermissionMask.All instead (which was the existing default).
Library items always need the same permissions, so it doesn't make sense to load them from the xml files. This just opens the door to permissions mistakes.
Diffstat (limited to 'OpenSim/Services/InventoryService')
-rw-r--r-- | OpenSim/Services/InventoryService/LibraryService.cs | 37 |
1 files changed, 11 insertions, 26 deletions
diff --git a/OpenSim/Services/InventoryService/LibraryService.cs b/OpenSim/Services/InventoryService/LibraryService.cs index 383f311..b46add3 100644 --- a/OpenSim/Services/InventoryService/LibraryService.cs +++ b/OpenSim/Services/InventoryService/LibraryService.cs | |||
@@ -93,26 +93,6 @@ namespace OpenSim.Services.InventoryService | |||
93 | LoadLibraries(pLibrariesLocation); | 93 | LoadLibraries(pLibrariesLocation); |
94 | } | 94 | } |
95 | 95 | ||
96 | public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description, | ||
97 | int assetType, int invType, UUID parentFolderID) | ||
98 | { | ||
99 | InventoryItemBase item = new InventoryItemBase(); | ||
100 | item.Owner = libOwner; | ||
101 | item.CreatorId = libOwner.ToString(); | ||
102 | item.ID = inventoryID; | ||
103 | item.AssetID = assetID; | ||
104 | item.Description = description; | ||
105 | item.Name = name; | ||
106 | item.AssetType = assetType; | ||
107 | item.InvType = invType; | ||
108 | item.Folder = parentFolderID; | ||
109 | item.BasePermissions = 0x7FFFFFFF; | ||
110 | item.EveryOnePermissions = 0x7FFFFFFF; | ||
111 | item.CurrentPermissions = 0x7FFFFFFF; | ||
112 | item.NextPermissions = 0x7FFFFFFF; | ||
113 | return item; | ||
114 | } | ||
115 | |||
116 | /// <summary> | 96 | /// <summary> |
117 | /// Use the asset set information at path to load assets | 97 | /// Use the asset set information at path to load assets |
118 | /// </summary> | 98 | /// </summary> |
@@ -193,22 +173,27 @@ namespace OpenSim.Services.InventoryService | |||
193 | item.Description = config.GetString("description", item.Name); | 173 | item.Description = config.GetString("description", item.Name); |
194 | item.InvType = config.GetInt("inventoryType", 0); | 174 | item.InvType = config.GetInt("inventoryType", 0); |
195 | item.AssetType = config.GetInt("assetType", item.InvType); | 175 | item.AssetType = config.GetInt("assetType", item.InvType); |
196 | item.CurrentPermissions = (uint)config.GetLong("currentPermissions", 0x7FFFFFFF); | 176 | item.CurrentPermissions = (uint)PermissionMask.All; |
197 | item.NextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF); | 177 | item.NextPermissions = (uint)PermissionMask.All; |
198 | item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF); | 178 | item.EveryOnePermissions = (uint)PermissionMask.All; |
199 | item.BasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF); | 179 | // item.EveryOnePermissions = (uint)PermissionMask.All - (uint)PermissionMask.Modify; |
200 | item.Flags = (uint)config.GetInt("flags", 0); | 180 | item.BasePermissions = (uint)PermissionMask.All; |
201 | 181 | ||
202 | if (libraryFolders.ContainsKey(item.Folder)) | 182 | if (libraryFolders.ContainsKey(item.Folder)) |
203 | { | 183 | { |
204 | InventoryFolderImpl parentFolder = libraryFolders[item.Folder]; | 184 | InventoryFolderImpl parentFolder = libraryFolders[item.Folder]; |
185 | |||
205 | try | 186 | try |
206 | { | 187 | { |
188 | // m_log.DebugFormat( | ||
189 | // "[LIBRARY INVENTORY]: Adding item {0} {1}, OwnerPermissions {2:X} to {3}", | ||
190 | // item.Name, item.ID, item.CurrentPermissions, item.Folder); | ||
191 | |||
207 | parentFolder.Items.Add(item.ID, item); | 192 | parentFolder.Items.Add(item.ID, item); |
208 | } | 193 | } |
209 | catch (Exception) | 194 | catch (Exception) |
210 | { | 195 | { |
211 | m_log.WarnFormat("[LIBRARY INVENTORY] Item {1} [{0}] not added, duplicate item", item.ID, item.Name); | 196 | m_log.WarnFormat("[LIBRARY INVENTORY]: Item {1} [{0}] not added, duplicate item", item.ID, item.Name); |
212 | } | 197 | } |
213 | } | 198 | } |
214 | else | 199 | else |