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* change silly Monitor useUbitUmarov2015-11-221-11/+11
* change syncronization methodUbitUmarov2015-11-221-76/+65
* revert take the Monitor.wait out of the locksUbitUmarov2015-11-221-17/+16
* coment out merge option on multiregion oar load i addedUbitUmarov2015-11-221-1/+1
* take the Monitor.wait out of the locksUbitUmarov2015-11-221-16/+17
* a few more changes on Multiregion control file loadUbitUmarov2015-11-222-9/+19
* add a a missing monitor.wait if still not needed, mb in futureUbitUmarov2015-11-221-3/+8
* a few changes on Multiregion control file load ; load oar seems far from goodUbitUmarov2015-11-222-8/+15
* add Monitor.wait on loadUbitUmarov2015-11-221-0/+4
* reduce noise before compareUbitUmarov2015-11-221-2/+13
* add merge option on multioar testUbitUmarov2015-11-221-1/+3
* minor changesUbitUmarov2015-11-221-14/+19
* don't use 'funny' QuaternionsUbitUmarov2015-11-221-0/+2
* Changes to Load Oar options and new code to support importing OARs with diffe...Jak Daniels2015-11-224-56/+280
* Changes to TerrainModule/ITerrainModule to support importing OARs with differ...Jak Daniels2015-11-222-0/+33
* Changes to TerrainChannel/ITerrainChannel to support importing OARs with diff...Jak Daniels2015-11-222-0/+150
* Changes to LandObject/ILandObject to support importing OARs with different Re...Jak Daniels2015-11-221-16/+274
* add a missing overrideUbitUmarov2015-11-211-3/+3
* add a missing overrideUbitUmarov2015-11-211-1/+1
* add thread allocation calls for new ode.dll (old ode)UbitUmarov2015-11-212-16/+25
* some cleanup, allow cast rays to collide with terrain within limited range (...UbitUmarov2015-11-213-366/+8
* remove a warningUbitUmarov2015-11-211-3/+3
* remove some duplicate using statementsUbitUmarov2015-11-212-4/+1
* remove some compile warnings increasing total number by 2UbitUmarov2015-11-215-13/+5
* stop the Vehicle AFTER fixing position not before, bc stop code also updates...UbitUmarov2015-11-201-6/+5
* stop a Vehicle on a failed region cross (or empty border) (old ode)UbitUmarov2015-11-202-0/+13
* remove Ode.Net - missing file. ( old ode may be broken now)UbitUmarov2015-11-201-0/+2025
* remove the hard to maintain Ode.Net wrapper only in use by old odeUbitUmarov2015-11-208-290/+33
* make llAvatarOnLinkSitTarget(0) return UUID.ZeroUbitUmarov2015-11-201-3/+6
* change a log message from error to just DebugUbitUmarov2015-11-201-1/+1
* ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...UbitUmarov2015-11-202-4/+23
* remove unused return value on DeliverMessageTo()UbitUmarov2015-11-202-10/+8
* remove duplicate object chat messages ( mantis 7745 ),fix llRegionSay, this a...UbitUmarov2015-11-202-7/+12
* clean code a bitUbitUmarov2015-11-191-13/+5
* ClearPartAttachmentData before adding object to scene, not afterUbitUmarov2015-11-191-3/+3
* work around some 'tests' errors: use one autoresetevent per sceneUbitUmarov2015-11-191-5/+9
* work around some 'tests' errors: reset the event at start of new test.UbitUmarov2015-11-191-1/+5
* work around some 'tests' errors: just a testUbitUmarov2015-11-191-0/+2
* work around some 'tests' errors: add a DefaultPermitions module to sceneBUbitUmarov2015-11-191-2/+3
* cleanup indentationUbitUmarov2015-11-181-70/+30
* fix another variable number of wearable types issueUbitUmarov2015-11-181-2/+5
* work around some 'tests' errors: dont expect a particular http error responseUbitUmarov2015-11-181-2/+3
* add LegacySitOffsets handling at LSL apiUbitUmarov2015-11-171-8/+22
* start adding LegacySitOffsets option. TRUE will prevent the use of new math f...UbitUmarov2015-11-172-19/+70
* work around some 'tests' errors: UUID.Zero is a invalid ownerIDUbitUmarov2015-11-171-2/+2
* remove unused parameter - missing fileUbitUmarov2015-11-171-5/+7
* remove unused parameterUbitUmarov2015-11-175-9/+10
* work around some 'tests' errors: fix wrong parametersUbitUmarov2015-11-171-5/+5
* work around some 'tests' errors: sp attachments and appearance are not in syncUbitUmarov2015-11-171-24/+24
* work around some 'tests' errors: AgentGroupDataUpdate is udpUbitUmarov2015-11-171-1/+3