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My fork of OpenSim for IG and DG, called SledjChisl.
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-17
2
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+6
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*TESTP unscripted sit: missing files
UbitUmarov
2012-12-17
2
-0
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+6
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-17
3
-176
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+244
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* TEST * unscripted sit
UbitUmarov
2012-12-17
3
-176
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+244
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-13
1
-1
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+1
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right fix this time ??
UbitUmarov
2012-12-13
1
-1
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+1
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-13
1
-2
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+2
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fix the 'fix'
UbitUmarov
2012-12-13
1
-2
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+2
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-13
1
-2
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+2
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fix coment out code not in use
UbitUmarov
2012-12-13
1
-2
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+2
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-13
2
-5
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+39
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FIX small avatars movement on terrain. (avatar appearance getting even
UbitUmarov
2012-12-13
2
-5
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+39
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-13
6
-20
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+150
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add a Check method to flotsamAssetCache, so to check if a asset is in
UbitUmarov
2012-12-13
6
-20
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+150
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-11
3
-88
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+108
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make ubitODE ignore X and Y rotation components on avatar rotations
UbitUmarov
2012-12-11
1
-14
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+37
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changes on the fast speed avatars collider, collisions from above, etc
UbitUmarov
2012-12-11
1
-62
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+64
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fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
2012-12-11
3
-13
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+8
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-11
4
-4
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+12
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missing files remove some warnings...
UbitUmarov
2012-12-11
3
-4
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+3
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missing file
UbitUmarov
2012-12-11
1
-0
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+9
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-11
3
-301
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+392
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a few more changes on avatar collider
UbitUmarov
2012-12-11
2
-299
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+363
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typo fix
UbitUmarov
2012-12-10
1
-2
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+3
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add velocityinterpolator packets handling but actually do nothing, since
UbitUmarov
2012-12-09
1
-1
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+27
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-07
1
-1
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+2
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add some default size setting and checks
UbitUmarov
2012-12-07
1
-1
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+2
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-07
4
-12
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+28
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revert the use of avatar skeleton and use avatar size provided by viewers,
UbitUmarov
2012-12-07
4
-12
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+28
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-07
4
-5
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+26
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create a new ode character also with the new information
UbitUmarov
2012-12-07
4
-5
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+26
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-07
5
-5
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+66
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*TEST* Use new avatar size in ubitODE.
UbitUmarov
2012-12-07
5
-5
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+66
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-07
1
-2
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+2
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fix regression
UbitUmarov
2012-12-07
1
-2
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+2
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-07
1
-4
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+25
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*TEST* add some avatar skeleton information and use it to calculate avatar
UbitUmarov
2012-12-07
1
-4
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+25
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-06
4
-105
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+85
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avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
4
-105
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+85
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-04
3
-14
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+47
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move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
2012-12-04
3
-14
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+47
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-04
1
-4
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+4
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raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
2012-12-04
1
-4
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+4
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Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
ubit
2012-12-03
311
-10116
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+20710
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Merge branch 'avination' into ubitwork
Melanie
2012-12-03
6
-107
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+383
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*TEST* diferent avatar collider
UbitUmarov
2012-12-03
3
-103
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+350
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fix vertex rounding direction
UbitUmarov
2012-12-03
1
-1
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+8
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*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
UbitUmarov
2012-12-03
1
-0
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+16
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adjust avatar standing Z position
UbitUmarov
2012-12-03
1
-5
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+11
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Add a transaction ID to the money module path for llTransferLindenDollars
Melanie
2012-12-03
2
-3
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+3
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