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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
Allow changes to TextureEntry to propagate to viewers when MaterialID changes
dahlia
2013-04-17
1
-0
/
+2
*
refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Sto...
Justin Clark-Casey (justincc)
2013-04-16
3
-8
/
+14
*
BulletSim: fixing problems with llMoveToTarget. Not all fixed yet.
Robert Adams
2013-04-09
3
-6
/
+18
*
BulletSim: some formatting changes.
Robert Adams
2013-04-09
1
-10
/
+17
*
Another algorithm for AngularVerticalAttraction. This one Takes into account ...
Vegaslon
2013-04-09
1
-0
/
+23
*
BulletSim: add Bullet HACD library invocation. Turned off by default as not
Robert Adams
2013-04-09
3
-94
/
+183
*
BulletSim: fix problem where large sets of mega-regions weren't registering
Robert Adams
2013-04-09
1
-3
/
+3
*
minor: fix mono compiler warning in ScriptsHttpRequests.cs
Justin Clark-Casey (justincc)
2013-04-10
1
-1
/
+0
*
minor: remove mono compiler warnings in InventoryAccessModule
Justin Clark-Casey (justincc)
2013-04-10
1
-3
/
+2
*
Comment out rez perms logging I accidentally left in at 7f07023 (Sat Apr 6 02...
Justin Clark-Casey (justincc)
2013-04-09
1
-1
/
+1
*
minor: Log an exception if we aren't able to delete a script state file rathe...
Justin Clark-Casey (justincc)
2013-04-09
1
-1
/
+6
*
BulletSim: moving comments around. No functional change.
Robert Adams
2013-04-08
3
-10
/
+11
*
BulletSim: clean up actor code so routines use the same coding pattern.
Robert Adams
2013-04-08
10
-123
/
+137
*
BulletSim: complete movement of physical object action code out of the
Robert Adams
2013-04-08
11
-636
/
+1078
*
Fix taking (and rezzing) of coalesced objects in the non-root subregions of m...
Justin Clark-Casey (justincc)
2013-04-06
4
-53
/
+76
*
When rezzing a coalesced object, check adjust position of all components.
Justin Clark-Casey (justincc)
2013-04-06
1
-20
/
+27
*
refactor: Simplify ScriptsHttpRequests.GetNextCompletedRequest to more simply...
Justin Clark-Casey (justincc)
2013-04-04
1
-10
/
+4
*
Fix bug where outstanding llHTTPRequests for scripts were not being aborted w...
Justin Clark-Casey (justincc)
2013-04-04
3
-32
/
+76
*
minor: Stop falsely logging that a teleport was being aborted on client logou...
Justin Clark-Casey (justincc)
2013-04-03
1
-3
/
+1
*
Fix minor race condition in SOP.SitTargetOrientationLL where inconsistent val...
Justin Clark-Casey (justincc)
2013-04-03
1
-11
/
+2
*
Use consistent GroupPosition value Make SOP.UpdateGroupPosition() rather than...
Justin Clark-Casey (justincc)
2013-04-03
1
-5
/
+6
*
fix minor race condition in SOP.SitTargetPositionLL where inconsistency could...
Justin Clark-Casey (justincc)
2013-04-03
1
-1
/
+1
*
minor: Make SOP.UpdateOffset() more consistent by checking against the same o...
Justin Clark-Casey (justincc)
2013-04-03
1
-7
/
+7
*
Fix minor race condition where SOP.GetGeometricCenter() and GetCenterOfMass()...
Justin Clark-Casey (justincc)
2013-04-02
1
-4
/
+4
*
BulletSim: create axis lock constraint with proper orientation and
Robert Adams
2013-04-02
1
-4
/
+2
*
BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
Robert Adams
2013-04-01
3
-6
/
+20
*
BulletSim: rearrange mega-region terrain code to make the thread flow
Robert Adams
2013-04-01
1
-15
/
+18
*
Use Output instead of OutputFormat in appropriate places of XEngine status re...
Justin Clark-Casey (justincc)
2013-04-02
1
-2
/
+2
*
minor: Remove unnecessary call to GetAttachments() in AttachmentsModule.Updat...
Justin Clark-Casey (justincc)
2013-04-02
1
-2
/
+0
*
Fix what appears to be a bug in HGUserManagementModule where it enables on th...
Justin Clark-Casey (justincc)
2013-04-02
1
-2
/
+1
*
BulletSim: stop an avatar from moving if standing on a stationary
Robert Adams
2013-03-31
1
-1
/
+8
*
BulletSim: not quite functional axis lock code.
Robert Adams
2013-03-31
5
-35
/
+43
*
BulletSim: start the renaming of local variables to m_ form to match the Open...
Robert Adams
2013-03-31
1
-23
/
+23
*
BulletSim: fix line endings in BSActor*
Robert Adams
2013-03-31
2
-291
/
+302
*
BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
Robert Adams
2013-03-31
5
-112
/
+149
*
BulletSim: Add physical 'actors' that operate on the physical object.
Robert Adams
2013-03-31
4
-74
/
+311
*
Export permission, part two. Setting export perms for textures and clothing w...
Melanie
2013-03-31
3
-10
/
+74
*
In the flotasm asset cache, if we get a request for a file that we're activel...
Justin Clark-Casey (justincc)
2013-03-30
1
-25
/
+27
*
refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to Infor...
Justin Clark-Casey (justincc)
2013-03-30
1
-9
/
+9
*
refactor: move the append magic number processing for attachments back up int...
Justin Clark-Casey (justincc)
2013-03-29
1
-6
/
+6
*
Added missing functionality (mainly custom headers) to llHTTPRequest.
Kevin Cozens
2013-03-29
4
-65
/
+195
*
Check viewer 2/3 attachment calls against avatar appearance attachment data r...
Justin Clark-Casey (justincc)
2013-03-29
3
-26
/
+23
*
Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scrip...
Justin Clark-Casey (justincc)
2013-03-29
4
-2
/
+31
*
Revert "Try eliminating the pause before auto-reteleporting for a megaregion ...
Justin Clark-Casey (justincc)
2013-03-29
1
-1
/
+1
*
Add Location (relative), Rotation (Relative) and Rotation (World) to "show pa...
Justin Clark-Casey (justincc)
2013-03-29
1
-0
/
+3
*
Try eliminating the pause before auto-reteleporting for a megaregion now that...
Justin Clark-Casey (justincc)
2013-03-29
1
-1
/
+1
*
Eliminate code which tries to restart attachment scripts in ScenePresence.Mak...
Justin Clark-Casey (justincc)
2013-03-29
1
-18
/
+0
*
Stop attempts to update/add existing attachments in user inventory when telep...
Justin Clark-Casey (justincc)
2013-03-28
4
-24
/
+25
*
Add "debug attachments" console command to allow highly verbose attachment lo...
Justin Clark-Casey (justincc)
2013-03-28
1
-61
/
+109
*
minor: remove some mono compiler warnings from EntityTransferModule
Justin Clark-Casey (justincc)
2013-03-28
1
-5
/
+0
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