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authorJustin Clark-Casey (justincc)2013-04-16 21:58:24 +0100
committerJustin Clark-Casey (justincc)2013-04-16 21:58:24 +0100
commitc5de9840b05514eb659696239593e51e636398b8 (patch)
treeb0f785416fb46b0a7f83cbb4c8ee9cea549102a1 /OpenSim/Region
parentBulletSim: fixing problems with llMoveToTarget. Not all fixed yet. (diff)
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refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop().
This was an undocumented interface which I think was for long defunct region load balancing experiments. Also adds method doc for some IClientNetworkServer methods.
Diffstat (limited to 'OpenSim/Region')
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs2
-rw-r--r--OpenSim/Region/ClientStack/IClientNetworkServer.cs15
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs5
3 files changed, 14 insertions, 8 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index c555915..d86eefe 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -737,7 +737,7 @@ namespace OpenSim
737 737
738 if (foundClientServer) 738 if (foundClientServer)
739 { 739 {
740 m_clientServers[clientServerElement].NetworkStop(); 740 m_clientServers[clientServerElement].Stop();
741 m_clientServers.RemoveAt(clientServerElement); 741 m_clientServers.RemoveAt(clientServerElement);
742 } 742 }
743 } 743 }
diff --git a/OpenSim/Region/ClientStack/IClientNetworkServer.cs b/OpenSim/Region/ClientStack/IClientNetworkServer.cs
index 54a441b..bb7e6d0 100644
--- a/OpenSim/Region/ClientStack/IClientNetworkServer.cs
+++ b/OpenSim/Region/ClientStack/IClientNetworkServer.cs
@@ -38,11 +38,22 @@ namespace OpenSim.Region.ClientStack
38 IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, 38 IPAddress _listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource,
39 AgentCircuitManager authenticateClass); 39 AgentCircuitManager authenticateClass);
40 40
41 void NetworkStop();
42 bool HandlesRegion(Location x); 41 bool HandlesRegion(Location x);
43 void AddScene(IScene x);
44 42
43 /// <summary>
44 /// Add the given scene to be handled by this IClientNetworkServer.
45 /// </summary>
46 /// <param name='scene'></param>
47 void AddScene(IScene scene);
48
49 /// <summary>
50 /// Start sending and receiving data.
51 /// </summary>
45 void Start(); 52 void Start();
53
54 /// <summary>
55 /// Stop sending and receiving data.
56 /// </summary>
46 void Stop(); 57 void Stop();
47 } 58 }
48} 59}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 72516cd..985aa4d 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -62,11 +62,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
62 m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager); 62 m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager);
63 } 63 }
64 64
65 public void NetworkStop()
66 {
67 m_udpServer.Stop();
68 }
69
70 public void AddScene(IScene scene) 65 public void AddScene(IScene scene)
71 { 66 {
72 m_udpServer.AddScene(scene); 67 m_udpServer.AddScene(scene);