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* BulletSim: don't modify angular parameters when doing LIMIT_MOTOR_UP.Robert Adams2013-01-155-28/+30
* BulletSim: add debugging messages to know when assets for physicalRobert Adams2013-01-154-17/+51
* BulletSim: reduce maximum force a script can apply (like in llApplyImpulse)Robert Adams2013-01-151-3/+3
* Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)2013-01-1618-54/+327
* Revert "Implement co-operative script termination if termination comes during...Justin Clark-Casey (justincc)2013-01-167-289/+13
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-166-31/+74
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| * BulletSim: tweeks to improve hover.Robert Adams2013-01-151-5/+21
| * BulletSim: temporarily disable banking and direction deflectionRobert Adams2013-01-152-10/+29
| * BulletSim: fix logic for enabling unmanaged code debug messages.Robert Adams2013-01-151-1/+14
| * Merge branch 'master' of git://opensimulator.org/git/opensimRobert Adams2013-01-152-12/+7
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| | * move resit fix to ScenePresence.cs and allow for requesting sit on objects ot...dahlia2013-01-142-12/+7
| * | BulletSim: by default, turn on continuious collision detection (CCD)Robert Adams2013-01-151-3/+3
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* | Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)2013-01-167-13/+289
* | Instead of passing separate engine, part and item components to script APIs, ...Justin Clark-Casey (justincc)2013-01-1515-79/+109
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-01-1526-246/+554
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| * BulletSim: fix not moving physical objects below terrain to over terrain.Robert Adams2013-01-145-18/+36
| * BulletSim: disable center-of-mass computation for linksets until debugged. Mo...Robert Adams2013-01-142-25/+36
| * BulletSim: move center of gravity of linkset to its geometric center.Robert Adams2013-01-1110-32/+106
| * BulletSim: add osGetPhysicsEngineType() LSL function and updateRobert Adams2013-01-1112-22/+82
| * BulletSim: Add IsSelected attribute to physical objects. Have vehicles check ...Robert Adams2013-01-114-50/+162
| * Fix exception reporting in SceneObjectPart so it logs what the exception is r...Robert Adams2013-01-111-2/+2
| * BulletSim: Redo linear function coding so they can better interact. New algor...Robert Adams2013-01-112-62/+91
| * BulletSim: remove double application of buoyancy. Centralize computation of b...Robert Adams2013-01-114-65/+59
| * BulletSim: fix the 'No recognised physics mesh found ...' error spew by remem...Robert Adams2013-01-111-1/+1
| * add some sanity checking to HandleAgentRequestSit handlerdahlia2013-01-101-2/+12
* | refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart i...Justin Clark-Casey (justincc)2013-01-141-72/+55
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* Implement a workaround solution for saving manual script state changes by the...Justin Clark-Casey (justincc)2013-01-111-5/+19
* Save attachments on detach/exit if a contained script state has been changed.Justin Clark-Casey (justincc)2013-01-112-1/+20
* Fix a regression in the last few scene commands changes where setting these v...Justin Clark-Casey (justincc)2013-01-111-52/+2
* Add "debug scene get" console command to list current scene optionsJustin Clark-Casey (justincc)2013-01-101-2/+43
* Move scene debug commands into separate module. Command changes from "debug ...Justin Clark-Casey (justincc)2013-01-105-138/+350
* refactor: route the final scene backup through the same code that handles per...Justin Clark-Casey (justincc)2013-01-101-10/+1
* minor: Capitalize GroupsModule command categoryJustin Clark-Casey (justincc)2013-01-101-1/+1
* minor: add missing newline to "debug scene" console commandJustin Clark-Casey (justincc)2013-01-101-1/+1
* Remove unimplemented "debug teleport" console commandJustin Clark-Casey (justincc)2013-01-101-2/+0
* Add "debug scene pbackup true|false" console command. This enables or disabl...Justin Clark-Casey (justincc)2013-01-102-13/+36
* On baked texture save, replace any HG ID with an ordinary asset ID so the HGA...Justin Clark-Casey (justincc)2013-01-101-0/+3
* Add "show script timers" command to show script timers. For debug purposes.Justin Clark-Casey (justincc)2013-01-103-35/+81
* Add "show sensors" command to show script sensor information for debug purposes.Justin Clark-Casey (justincc)2013-01-103-32/+153
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-01-093-39/+45
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| * BulletSim: Fix hover height (boats float at the correct level).Robert Adams2013-01-082-8/+12
| * minor: Fix command match of "debug script" command to "debug scripts" to matc...Justin Clark-Casey (justincc)2013-01-091-1/+1
| * minor: Allow "script *" console commands to take multiple script item idsJustin Clark-Casey (justincc)2013-01-091-30/+32
* | Revert "Prevent empty Anim Packs"Melanie2013-01-091-12/+0
* | Revert "Fix sequence id fr default anim"Melanie2013-01-091-1/+1
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* Fix sequence id fr default animMelanie2013-01-081-1/+1
* Prevent empty Anim PacksMelanie2013-01-081-0/+12
* Add the new UpdateAgentInformation cap to make maturity on more recent viewersMelanie2013-01-081-2/+20
* BulletSim: improve vehicle angular banking and deflection computation. Rotate...Robert Adams2013-01-071-19/+18
* BulletSim: add function to push avatar up when hitting stairs.Robert Adams2013-01-075-27/+119