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author | Robert Adams | 2013-01-14 15:46:46 -0800 |
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committer | Robert Adams | 2013-01-14 15:46:46 -0800 |
commit | 4e1ca890c2d41bf244ed7d4847c0d0a4fc7f6c51 (patch) | |
tree | bef4e616c6fb6a3de0e6859b6ef3e664095c2ae6 /OpenSim/Region | |
parent | BulletSim: disable center-of-mass computation for linksets until debugged. Mo... (diff) | |
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BulletSim: fix not moving physical objects below terrain to over terrain.
Add locking on register prestep action list preventing potential race conditions.
Little comment and formatting changes.
Diffstat (limited to 'OpenSim/Region')
5 files changed, 36 insertions, 18 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs b/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs index 0fef67c..9ff7084 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSAPIUnman.cs | |||
@@ -202,7 +202,7 @@ private void BulletLoggerPhysLog(string msg) | |||
202 | } | 202 | } |
203 | 203 | ||
204 | public override int PhysicsStep(BulletWorld world, float timeStep, int maxSubSteps, float fixedTimeStep, | 204 | public override int PhysicsStep(BulletWorld world, float timeStep, int maxSubSteps, float fixedTimeStep, |
205 | out int updatedEntityCount, out int collidersCount) | 205 | out int updatedEntityCount, out int collidersCount) |
206 | { | 206 | { |
207 | BulletWorldUnman worldu = world as BulletWorldUnman; | 207 | BulletWorldUnman worldu = world as BulletWorldUnman; |
208 | return BSAPICPP.PhysicsStep2(worldu.ptr, timeStep, maxSubSteps, fixedTimeStep, out updatedEntityCount, out collidersCount); | 208 | return BSAPICPP.PhysicsStep2(worldu.ptr, timeStep, maxSubSteps, fixedTimeStep, out updatedEntityCount, out collidersCount); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index aadb583..a5fec87 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -126,9 +126,9 @@ public sealed class BSCharacter : BSPhysObject | |||
126 | DetailLog("{0},BSCharacter.Destroy", LocalID); | 126 | DetailLog("{0},BSCharacter.Destroy", LocalID); |
127 | PhysicsScene.TaintedObject("BSCharacter.destroy", delegate() | 127 | PhysicsScene.TaintedObject("BSCharacter.destroy", delegate() |
128 | { | 128 | { |
129 | PhysicsScene.Shapes.DereferenceBody(PhysBody, true, null); | 129 | PhysicsScene.Shapes.DereferenceBody(PhysBody, true /* inTaintTime */, null /* bodyCallback */); |
130 | PhysBody.Clear(); | 130 | PhysBody.Clear(); |
131 | PhysicsScene.Shapes.DereferenceShape(PhysShape, true, null); | 131 | PhysicsScene.Shapes.DereferenceShape(PhysShape, true /* inTaintTime */, null /* bodyCallback */); |
132 | PhysShape.Clear(); | 132 | PhysShape.Clear(); |
133 | }); | 133 | }); |
134 | } | 134 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index 185f111..821f470 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -382,10 +382,13 @@ public abstract class BSPhysObject : PhysicsActor | |||
382 | { | 382 | { |
383 | string identifier = op + "-" + id.ToString(); | 383 | string identifier = op + "-" + id.ToString(); |
384 | 384 | ||
385 | // Clean out any existing action | 385 | lock (RegisteredActions) |
386 | UnRegisterPreStepAction(op, id); | 386 | { |
387 | // Clean out any existing action | ||
388 | UnRegisterPreStepAction(op, id); | ||
387 | 389 | ||
388 | RegisteredActions[identifier] = actn; | 390 | RegisteredActions[identifier] = actn; |
391 | } | ||
389 | PhysicsScene.BeforeStep += actn; | 392 | PhysicsScene.BeforeStep += actn; |
390 | DetailLog("{0},BSPhysObject.RegisterPreStepAction,id={1}", LocalID, identifier); | 393 | DetailLog("{0},BSPhysObject.RegisterPreStepAction,id={1}", LocalID, identifier); |
391 | } | 394 | } |
@@ -395,22 +398,28 @@ public abstract class BSPhysObject : PhysicsActor | |||
395 | { | 398 | { |
396 | string identifier = op + "-" + id.ToString(); | 399 | string identifier = op + "-" + id.ToString(); |
397 | bool removed = false; | 400 | bool removed = false; |
398 | if (RegisteredActions.ContainsKey(identifier)) | 401 | lock (RegisteredActions) |
399 | { | 402 | { |
400 | PhysicsScene.BeforeStep -= RegisteredActions[identifier]; | 403 | if (RegisteredActions.ContainsKey(identifier)) |
401 | RegisteredActions.Remove(identifier); | 404 | { |
402 | removed = true; | 405 | PhysicsScene.BeforeStep -= RegisteredActions[identifier]; |
406 | RegisteredActions.Remove(identifier); | ||
407 | removed = true; | ||
408 | } | ||
403 | } | 409 | } |
404 | DetailLog("{0},BSPhysObject.UnRegisterPreStepAction,id={1},removed={2}", LocalID, identifier, removed); | 410 | DetailLog("{0},BSPhysObject.UnRegisterPreStepAction,id={1},removed={2}", LocalID, identifier, removed); |
405 | } | 411 | } |
406 | 412 | ||
407 | protected void UnRegisterAllPreStepActions() | 413 | protected void UnRegisterAllPreStepActions() |
408 | { | 414 | { |
409 | foreach (KeyValuePair<string, BSScene.PreStepAction> kvp in RegisteredActions) | 415 | lock (RegisteredActions) |
410 | { | 416 | { |
411 | PhysicsScene.BeforeStep -= kvp.Value; | 417 | foreach (KeyValuePair<string, BSScene.PreStepAction> kvp in RegisteredActions) |
418 | { | ||
419 | PhysicsScene.BeforeStep -= kvp.Value; | ||
420 | } | ||
421 | RegisteredActions.Clear(); | ||
412 | } | 422 | } |
413 | RegisteredActions.Clear(); | ||
414 | DetailLog("{0},BSPhysObject.UnRegisterAllPreStepActions,", LocalID); | 423 | DetailLog("{0},BSPhysObject.UnRegisterAllPreStepActions,", LocalID); |
415 | } | 424 | } |
416 | 425 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index e5f7ab7..79fe632 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -379,7 +379,7 @@ public sealed class BSPrim : BSPhysObject | |||
379 | // If the object is below ground it just has to be moved up because pushing will | 379 | // If the object is below ground it just has to be moved up because pushing will |
380 | // not get it through the terrain | 380 | // not get it through the terrain |
381 | _position.Z = targetHeight; | 381 | _position.Z = targetHeight; |
382 | if (!inTaintTime) | 382 | if (inTaintTime) |
383 | ForcePosition = _position; | 383 | ForcePosition = _position; |
384 | ret = true; | 384 | ret = true; |
385 | } | 385 | } |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index a5bdc07..e0b4992 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -387,12 +387,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
387 | if (!m_initialized) return null; | 387 | if (!m_initialized) return null; |
388 | 388 | ||
389 | BSCharacter actor = new BSCharacter(localID, avName, this, position, size, isFlying); | 389 | BSCharacter actor = new BSCharacter(localID, avName, this, position, size, isFlying); |
390 | lock (PhysObjects) PhysObjects.Add(localID, actor); | 390 | lock (PhysObjects) |
391 | PhysObjects.Add(localID, actor); | ||
391 | 392 | ||
392 | // TODO: Remove kludge someday. | 393 | // TODO: Remove kludge someday. |
393 | // We must generate a collision for avatars whether they collide or not. | 394 | // We must generate a collision for avatars whether they collide or not. |
394 | // This is required by OpenSim to update avatar animations, etc. | 395 | // This is required by OpenSim to update avatar animations, etc. |
395 | lock (m_avatars) m_avatars.Add(actor); | 396 | lock (m_avatars) |
397 | m_avatars.Add(actor); | ||
396 | 398 | ||
397 | return actor; | 399 | return actor; |
398 | } | 400 | } |
@@ -408,9 +410,11 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
408 | { | 410 | { |
409 | try | 411 | try |
410 | { | 412 | { |
411 | lock (PhysObjects) PhysObjects.Remove(actor.LocalID); | 413 | lock (PhysObjects) |
414 | PhysObjects.Remove(bsactor.LocalID); | ||
412 | // Remove kludge someday | 415 | // Remove kludge someday |
413 | lock (m_avatars) m_avatars.Remove(bsactor); | 416 | lock (m_avatars) |
417 | m_avatars.Remove(bsactor); | ||
414 | } | 418 | } |
415 | catch (Exception e) | 419 | catch (Exception e) |
416 | { | 420 | { |
@@ -419,6 +423,11 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
419 | bsactor.Destroy(); | 423 | bsactor.Destroy(); |
420 | // bsactor.dispose(); | 424 | // bsactor.dispose(); |
421 | } | 425 | } |
426 | else | ||
427 | { | ||
428 | m_log.ErrorFormat("{0}: Requested to remove avatar that is not a BSCharacter. ID={1}, type={2}", | ||
429 | LogHeader, actor.LocalID, actor.GetType().Name); | ||
430 | } | ||
422 | } | 431 | } |
423 | 432 | ||
424 | public override void RemovePrim(PhysicsActor prim) | 433 | public override void RemovePrim(PhysicsActor prim) |