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* Remove osParseJSONNew because it's "object" return type is not useful for LSLroot2013-02-253-7/+1
* Rename Bounciness to RestitutionMelanie2013-02-071-2/+2
* Make scripts shout a error but not stop when button count is overrun on llDialogMelanie2013-02-051-7/+9
* Make llGiveMoney async again. The return value is now the constant 1 to makeMelanie2013-01-241-8/+10
* Reintroduce the return value of llGiveMoney. The grid will crash and burn wit...Melanie2013-01-243-12/+12
* Prevent double ground collisions and prefer the physics result if there is one.Melanie2013-01-231-3/+15
* Fix a type (Suports => Supports). Also put the normal terrain collision checkMelanie2013-01-231-8/+8
* Remove the return value from llGiveMoney (it was a LSL extension of OpenSim) andMelanie2013-01-233-31/+29
* Guard against XMLRPC module ref being null, which will happen if it's disabledMelanie2013-01-231-3/+7
* Merge remote-tracking branch 'remotes/origin/avination' into teravusworkteravus2013-01-211-2/+0
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| * Remove an extra ScriptSleep (merge artefact) from llSetLinkPrimitiveParamsFastMelanie2013-01-191-2/+0
* | * Fix notecard loading - If the notecard name is formatted like a UUID but is...teravus2013-01-211-11/+35
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* same for SetPrimParamsUbitUmarov2013-01-161-3/+4
* llSetPos on child prim, send only a part terse update and not a group oneUbitUmarov2013-01-161-3/+4
* Fix llSetRegionPos and detail behaviors of llSet[Link]PrimitiveParams[Fast]()Melanie2013-01-151-5/+9
* make sure keyframe rotations are normalizedUbitUmarov2013-01-111-1/+3
* fix llGetRot and parameters prim_rotation for attachments. Only onUbitUmarov2013-01-091-1/+27
* stop endless loop in lGetLinkPrimitiveParamsUbitUmarov2013-01-091-0/+2
* Prevent a null ref in llGetLinkPrimiteveParams. Still not a fix for the realMelanie2013-01-091-1/+1
* * ubit pointed out another place where that check needed to be updated and I ...teravus2013-01-011-6/+3
* * This is actually the fix described the last commit.. I had commented it o...teravus2013-01-011-1/+1
* * Fixes the attachment scripted rotation bug. The problem is the code was r...teravus2013-01-011-2/+11
* fix regressionUbitUmarov2012-12-071-2/+2
* *TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov2012-12-071-4/+25
* Merge branch 'avination' into ubitworkMelanie2012-12-031-2/+2
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| * Add a transaction ID to the money module path for llTransferLindenDollarsMelanie2012-12-031-2/+2
* | avoid potencial NullReferenceExceptionUbitUmarov2012-11-241-2/+5
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* Merge branch 'master' into careminsterMelanie2012-11-157-0/+231
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| * Added AssemblyInfos to every dll in the OpenSim.Region namespace.Diva Canto2012-11-147-0/+231
* | Merge branch 'master' into careminsterMelanie2012-11-093-0/+36
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| * llSetLinkCamera implementationPixelTomsen2012-11-093-0/+36
| * Change user message on TeskInventoryAccepted to let the viewer format itMelanie2012-11-051-5/+5
* | Merge branch 'master' into careminsterMelanie2012-10-312-2/+12
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| * Also add the additional ScriptException constructor necessary to get [Seriali...Justin Clark-Casey (justincc)2012-10-311-0/+3
| * Mark ScriptException as [Serializable] for when it has to cross AppDomainsJustin Clark-Casey (justincc)2012-10-311-0/+1
| * Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)2012-10-311-2/+8
* | Merge branch 'master' into careminsterMelanie2012-10-301-101/+78
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| * refactoring llCollisionSound to use new KeyOrName methodSignpostMarv2012-10-291-10/+1
| * Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv2012-10-291-6/+3
| * refactoring llTriggerSoundLimited to not use the LSL methods, since that will...SignpostMarv2012-10-291-2/+2
| * refactoring llGetPos() to take advantage of implicit converterSignpostMarv2012-10-291-2/+1
| * shifting from two instances of typecasting to one instance of typecasting in ...SignpostMarv2012-10-291-4/+4
| * 80-character width terminal formatting of recent commits to llPlaySound, llPl...SignpostMarv2012-10-291-7/+15
| * shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-291-4/+40
| * moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-291-5/+17
| * deduplicating code into a single LoopSound methodSignpostMarv2012-10-291-21/+7
| * adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-291-1/+1
| * transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-291-25/+3
| * transposing preload sound onto sound moduleSignpostMarv2012-10-291-1/+2
| * transposing stop sound into sound moduleSignpostMarv2012-10-291-37/+5