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authorSignpostMarv2012-10-06 22:27:20 +0100
committerJustin Clark-Casey (justincc)2012-10-29 23:38:59 +0000
commitd7ffcace8f596d9b0cf84f1e8cbe4e2d6a71baef (patch)
tree4a1b8d67ce3598e6874826cc1fb8bed30c80d128 /OpenSim/Region/ScriptEngine
parenttransposing LoopSoundMaster to Sound Module (diff)
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adjusting parameter order of PreloadSound to be more logical
Diffstat (limited to 'OpenSim/Region/ScriptEngine')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 2669add..0252145 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -2440,7 +2440,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2440 { 2440 {
2441 m_host.AddScriptLPS(1); 2441 m_host.AddScriptLPS(1);
2442 if (m_SoundModule != null) 2442 if (m_SoundModule != null)
2443 m_SoundModule.PreloadSound(KeyOrName(sound), m_host.UUID, 0); 2443 m_SoundModule.PreloadSound(m_host.UUID, KeyOrName(sound), 0);
2444 ScriptSleep(1000); 2444 ScriptSleep(1000);
2445 } 2445 }
2446 2446