| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
| |
function osRegionNotice(string agentID, string msg)
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
|
| |
|
| |
|
|
|
|
| |
the prim associated to that sound. The link number must point to a single prim
|
|
|
|
| |
a), float osAngleBetween(vector a, vector b) and float osRound(ffloat value, integer ndigits)
|
| |
|
|
|
|
| |
osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
LSL_Float x, LSL_Float y)
|
|
|
|
| |
LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
|
|
|
|
| |
string data, string extraParams, int timer, int face) to easy only setting a prim face
|
| |
|
| |
|
| |
|
|
|
|
| |
parameter by flags, add flags OSTPOBJ_STOPATTARRGET and OSTPOBJ_SETROT
|
|
|
|
| |
LSL_Rotation rotation, LSL_Integer stop)
|
|
|
|
| |
inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products.
|
| |
|
| |
|
| |
|
|
|
|
| |
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
|
|
|
|
|
|
|
| |
patch gives possibility to set image in created NPC's profile. You can use UUID of the texture or name of texture included in prim's inventory.
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
|
|
|
|
| |
About text. requires OsNpcCreate rights
|
| |
|
|
|
|
|
| |
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
|
|
|
|
|
|
|
| |
also returns HUDs' keys.
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
|
| |
|
|
|
|
| |
osCollisionSound(..). allows defualt sounds with volume
|
|
|
|
| |
healrate from 0 (disables auto heal) to 100 (maybe too fast) % per second. (untested)
|
| |
|
|
|
|
| |
version. does no permition checks or it whould be less usefull ( only ubOde returns value)
|
|
|
|
|
| |
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: Melanie Thielker <melanie@t-data.com>
|
|
|
|
|
|
| |
Only currently supported option is "allowXss" which will send the needed
Access-control-allow-origin: * header to allow xss scripting against
the LSL http server.
|
| |
|
| |
|
|\ |
|
| | |
|
| | |
|
| | |
|
| |\
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Conflicts:
OpenSim/Framework/RegionSettings.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
|
| |\ \
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
careminster
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
|
| | |\ \
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
|
| |\ \ \ \
| | |/ / /
| |/| / /
| | |/ /
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Conflicts:
OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
OpenSim/Server/Handlers/Simulation/AgentHandlers.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/UserAgentService.cs
|
| |\ \ \
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Services/LLLoginService/LLLoginResponse.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
|
| | | | | |
|
| | | | | |
|