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author | Melanie | 2013-07-18 10:17:30 +0100 |
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committer | Melanie | 2013-07-18 10:17:30 +0100 |
commit | 437326a4800f23c23abd65b2a44dc21e33f6b1c5 (patch) | |
tree | 85aee59a2d83ce991064ba663b521d3ef929f1bf /OpenSim/Region/ScriptEngine/Shared/Api/Interface | |
parent | Merge branch 'master' into careminster (diff) | |
parent | Merge branch 'master' into careminster (diff) | |
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Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs
OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Interface')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs index 2ea265d..d211a2b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs | |||
@@ -384,7 +384,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces | |||
384 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); | 384 | void llSetVehicleRotationParam(int param, LSL_Rotation rot); |
385 | void llSetVehicleType(int type); | 385 | void llSetVehicleType(int type); |
386 | void llSetVehicleVectorParam(int param, LSL_Vector vec); | 386 | void llSetVehicleVectorParam(int param, LSL_Vector vec); |
387 | void llSetVelocity(LSL_Vector velocity, int local); | ||
388 | void llShout(int channelID, string text); | 387 | void llShout(int channelID, string text); |
389 | LSL_Float llSin(double f); | 388 | LSL_Float llSin(double f); |
390 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); | 389 | void llSitTarget(LSL_Vector offset, LSL_Rotation rot); |