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path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation (follow)
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* Add WhiteCore's LL Json functionsMelanie Thielker2015-05-261-0/+239
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* Taking a reference to the value collection is not thread safe. Change thisMelanie Thielker2015-03-231-3/+3
| | | | | to create a shallow copy instead and then iterate it's values to avoid the "out of sync" error.
* Merge branch 'ubitworkmaster'Melanie Thielker2014-11-211-5/+7
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| * some steps to rez center or root of prim inventory object at requestedUbitUmarov2014-11-191-5/+7
| | | | | | | | position ( does nothing diferent still )
* | Remove braindead "fix" that messed up intersim scripted giving.Melanie Thielker2014-11-211-1/+14
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* dont do recoil on llRezObject called from attachments, as seem to happenUbitUmarov2014-11-181-8/+13
| | | | at sl
* n llPushObject if pushed object is a avatar use its rotation, not pusherUbitUmarov2014-11-141-1/+2
| | | | rotation
* remove LockItemsForRead(false) without previus call with trueUbitUmarov2014-09-212-3/+1
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* *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2014-09-101-13/+17
| | | | | SITGROUND or STAND, sets directly the state, and desired sitAnimation for default sits
* it its a default ( internal ) animation return its name in lower caseUbitUmarov2014-09-091-1/+1
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* remove the check animState == anim for same reasonsUbitUmarov2014-09-091-16/+10
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* look for animation on part inventory before default animations, soUbitUmarov2014-09-091-4/+7
| | | | | user can use same name. Search directly on default animations using uppercase.
* Plumb the rest of the serverside AOMelanie Thielker2014-09-091-0/+96
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* Add some case magic and send an anim pack when an override is setMelanie Thielker2014-09-091-1/+1
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* Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-091-4/+19
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| * Add perms checkMelanie Thielker2014-09-091-0/+3
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| * Also check standard anim namesMelanie Thielker2014-09-091-4/+16
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* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-091-1/+45
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| * make PERMISSION_OVERRIDE_ANIMATIONS implicit for attachmentsMelanie Thielker2014-09-091-1/+2
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| * Plumb llSetAnimationOverrideMelanie Thielker2014-09-091-0/+43
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* | limit number of prims on physical objects. Not all cases covered stillUbitUmarov2014-09-081-0/+11
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* Merge branch 'ubitworkmaster'Melanie Thielker2014-08-111-1/+10
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| * make sensors detect sitting avatars also by the distance to the root primUbitUmarov2014-08-101-1/+10
| | | | | | | | of the object as sl does (as sl avatar needs to be in the arc)
* | LSL llListFindList fix: check types as well as content. Items must be same typeMelanie Thielker2014-08-101-2/+10
|/ | | | to be found.
* change how sounds work. May be bad.. needs testingUbitUmarov2014-07-271-5/+6
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* Remove some already commented linesMelanie Thielker2014-07-201-11/+0
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* Fix LSL portions of sit positioningMelanie Thielker2014-07-201-36/+12
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* replace old Attachoffset by AttachedPos. Comented out possible mergeUbitUmarov2014-07-201-1/+1
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* Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie Thielker2014-06-217-228/+418
|\ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| * Merge branch 'master' into careminsterMelanie2014-01-282-12/+62
| |\ | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/RegionSettings.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs OpenSim/Region/Framework/Interfaces/IInterregionComms.cs OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
| | * Added osGetRegionSize(), which returns the region size in meters and ↵Oren Hurvitz2014-01-281-0/+23
| | | | | | | | | | | | recognizes megaregions
| | * Following on from 50ea2e0, only fetch scene presence for check if ↵Justin Clark-Casey (justincc)2014-01-181-17/+38
| | | | | | | | | | | | lightscript function has failed initial IsEstateManagerOrOwner() check
| | * Fixed: Windlight functions caused an error if called when the script's owner ↵Oren Hurvitz2014-01-181-3/+9
| | | | | | | | | | | | isn't in the scene
| | * Revert "Fixed: Windlight functions caused an error if called when the ↵Justin Clark-Casey (justincc)2014-01-171-9/+3
| | | | | | | | | | | | | | | | | | | | | | | | script's owner isn't in the scene" This reverts commit 39e5785c0f5bfa9fce2549757ac895920c88825a. Did not mean to apply this yet.
| | * Fixed: Windlight functions caused an error if called when the script's owner ↵Oren Hurvitz2014-01-171-3/+9
| | | | | | | | | | | | isn't in the scene
| * | Merge branch 'master' into careminsterMelanie2014-01-281-0/+1
| |\ \ | | |/ | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| | * Fixed llTextBox error message textDavid Rowe2014-01-101-1/+1
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| * | Merge branch 'master' into careminsterMelanie2013-11-232-3/+29
| |\ \ | | |/ | | | | | | | | | | | | | | | | | | | | | Conflicts: .gitignore OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs prebuild.xml runprebuild.bat
| | * refactor: replace verbose checks with String.IsNullOrEmpty where applicable.Justin Clark-Casey (justincc)2013-11-151-2/+2
| | | | | | | | | | | | Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
| | * add support for particle glow LSL functionsdahlia2013-11-051-0/+12
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| | * add support for particle blending LSL functionsdahlia2013-11-051-1/+15
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| * | Merge branch 'master' into careminsterMelanie2013-11-081-1/+5
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
| | * add new particle system blending rule enumerationsdahlia2013-10-311-1/+5
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| * | Merge branch 'master' into careminsterMelanie2013-11-031-27/+22
| |\ \ | | |/ | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| | * Call ScriptSleep() instead of llSleep() in routine for llEmail.Kevin Cozens2013-10-181-1/+1
| | | | | | | | | | | | Signed-off-by: teravus <teravus@gmail.com>
| | * Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz2013-10-151-19/+22
| | | | | | | | | | | | Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
| * | Merge branch 'master' into careminsterMelanie2013-10-061-1/+1
| |\ \ | | |/ | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/VersionInfo.cs OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
| | * Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)2013-10-041-1/+1
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| * | Merge branch 'master' into careminsterMelanie2013-10-042-5/+7
| |\ \ | | |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| | * refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ↵Justin Clark-Casey (justincc)2013-09-271-1/+1
| | | | | | | | | | | | | | | | | | it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. Adds IScene.CloseAgent() to replace RemoveClient()