Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add WhiteCore's LL Json functions | Melanie Thielker | 2015-05-26 | 1 | -0/+239 |
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* | Taking a reference to the value collection is not thread safe. Change this | Melanie Thielker | 2015-03-23 | 1 | -3/+3 |
| | | | | | to create a shallow copy instead and then iterate it's values to avoid the "out of sync" error. | ||||
* | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-11-21 | 1 | -5/+7 |
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| * | some steps to rez center or root of prim inventory object at requested | UbitUmarov | 2014-11-19 | 1 | -5/+7 |
| | | | | | | | | position ( does nothing diferent still ) | ||||
* | | Remove braindead "fix" that messed up intersim scripted giving. | Melanie Thielker | 2014-11-21 | 1 | -1/+14 |
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* | dont do recoil on llRezObject called from attachments, as seem to happen | UbitUmarov | 2014-11-18 | 1 | -8/+13 |
| | | | | at sl | ||||
* | n llPushObject if pushed object is a avatar use its rotation, not pusher | UbitUmarov | 2014-11-14 | 1 | -1/+2 |
| | | | | rotation | ||||
* | remove LockItemsForRead(false) without previus call with true | UbitUmarov | 2014-09-21 | 2 | -3/+1 |
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* | *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT, | UbitUmarov | 2014-09-10 | 1 | -13/+17 |
| | | | | | SITGROUND or STAND, sets directly the state, and desired sitAnimation for default sits | ||||
* | it its a default ( internal ) animation return its name in lower case | UbitUmarov | 2014-09-09 | 1 | -1/+1 |
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* | remove the check animState == anim for same reasons | UbitUmarov | 2014-09-09 | 1 | -16/+10 |
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* | look for animation on part inventory before default animations, so | UbitUmarov | 2014-09-09 | 1 | -4/+7 |
| | | | | | user can use same name. Search directly on default animations using uppercase. | ||||
* | Plumb the rest of the serverside AO | Melanie Thielker | 2014-09-09 | 1 | -0/+96 |
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* | Add some case magic and send an anim pack when an override is set | Melanie Thielker | 2014-09-09 | 1 | -1/+1 |
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* | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-09-09 | 1 | -4/+19 |
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| * | Add perms check | Melanie Thielker | 2014-09-09 | 1 | -0/+3 |
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| * | Also check standard anim names | Melanie Thielker | 2014-09-09 | 1 | -4/+16 |
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* | | Merge branch 'master' into ubitworkmaster | UbitUmarov | 2014-09-09 | 1 | -1/+45 |
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| * | make PERMISSION_OVERRIDE_ANIMATIONS implicit for attachments | Melanie Thielker | 2014-09-09 | 1 | -1/+2 |
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| * | Plumb llSetAnimationOverride | Melanie Thielker | 2014-09-09 | 1 | -0/+43 |
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* | | limit number of prims on physical objects. Not all cases covered still | UbitUmarov | 2014-09-08 | 1 | -0/+11 |
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* | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-08-11 | 1 | -1/+10 |
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| * | make sensors detect sitting avatars also by the distance to the root prim | UbitUmarov | 2014-08-10 | 1 | -1/+10 |
| | | | | | | | | of the object as sl does (as sl avatar needs to be in the arc) | ||||
* | | LSL llListFindList fix: check types as well as content. Items must be same type | Melanie Thielker | 2014-08-10 | 1 | -2/+10 |
|/ | | | | to be found. | ||||
* | change how sounds work. May be bad.. needs testing | UbitUmarov | 2014-07-27 | 1 | -5/+6 |
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* | Remove some already commented lines | Melanie Thielker | 2014-07-20 | 1 | -11/+0 |
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* | Fix LSL portions of sit positioning | Melanie Thielker | 2014-07-20 | 1 | -36/+12 |
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* | replace old Attachoffset by AttachedPos. Comented out possible merge | UbitUmarov | 2014-07-20 | 1 | -1/+1 |
| | | | | artifacts | ||||
* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster | Melanie Thielker | 2014-06-21 | 7 | -228/+418 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | ||||
| * | Merge branch 'master' into careminster | Melanie | 2014-01-28 | 2 | -12/+62 |
| |\ | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/RegionSettings.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs OpenSim/Region/Framework/Interfaces/IInterregionComms.cs OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | ||||
| | * | Added osGetRegionSize(), which returns the region size in meters and ↵ | Oren Hurvitz | 2014-01-28 | 1 | -0/+23 |
| | | | | | | | | | | | | recognizes megaregions | ||||
| | * | Following on from 50ea2e0, only fetch scene presence for check if ↵ | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -17/+38 |
| | | | | | | | | | | | | lightscript function has failed initial IsEstateManagerOrOwner() check | ||||
| | * | Fixed: Windlight functions caused an error if called when the script's owner ↵ | Oren Hurvitz | 2014-01-18 | 1 | -3/+9 |
| | | | | | | | | | | | | isn't in the scene | ||||
| | * | Revert "Fixed: Windlight functions caused an error if called when the ↵ | Justin Clark-Casey (justincc) | 2014-01-17 | 1 | -9/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | script's owner isn't in the scene" This reverts commit 39e5785c0f5bfa9fce2549757ac895920c88825a. Did not mean to apply this yet. | ||||
| | * | Fixed: Windlight functions caused an error if called when the script's owner ↵ | Oren Hurvitz | 2014-01-17 | 1 | -3/+9 |
| | | | | | | | | | | | | isn't in the scene | ||||
| * | | Merge branch 'master' into careminster | Melanie | 2014-01-28 | 1 | -0/+1 |
| |\ \ | | |/ | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| | * | Fixed llTextBox error message text | David Rowe | 2014-01-10 | 1 | -1/+1 |
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| * | | Merge branch 'master' into careminster | Melanie | 2013-11-23 | 2 | -3/+29 |
| |\ \ | | |/ | | | | | | | | | | | | | | | | | | | | | | Conflicts: .gitignore OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs prebuild.xml runprebuild.bat | ||||
| | * | refactor: replace verbose checks with String.IsNullOrEmpty where applicable. | Justin Clark-Casey (justincc) | 2013-11-15 | 1 | -2/+2 |
| | | | | | | | | | | | | Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845 | ||||
| | * | add support for particle glow LSL functions | dahlia | 2013-11-05 | 1 | -0/+12 |
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| | * | add support for particle blending LSL functions | dahlia | 2013-11-05 | 1 | -1/+15 |
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| * | | Merge branch 'master' into careminster | Melanie | 2013-11-08 | 1 | -1/+5 |
| |\ \ | | |/ | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | ||||
| | * | add new particle system blending rule enumerations | dahlia | 2013-10-31 | 1 | -1/+5 |
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| * | | Merge branch 'master' into careminster | Melanie | 2013-11-03 | 1 | -27/+22 |
| |\ \ | | |/ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| | * | Call ScriptSleep() instead of llSleep() in routine for llEmail. | Kevin Cozens | 2013-10-18 | 1 | -1/+1 |
| | | | | | | | | | | | | Signed-off-by: teravus <teravus@gmail.com> | ||||
| | * | Fixed rezzing coalesced objects from a prim's inventory | Oren Hurvitz | 2013-10-15 | 1 | -19/+22 |
| | | | | | | | | | | | | Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed. | ||||
| * | | Merge branch 'master' into careminster | Melanie | 2013-10-06 | 1 | -1/+1 |
| |\ \ | | |/ | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/VersionInfo.cs OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | ||||
| | * | Bump OPenSimulator version and assembly versions up to 0.8.0 Dev | Justin Clark-Casey (justincc) | 2013-10-04 | 1 | -1/+1 |
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| * | | Merge branch 'master' into careminster | Melanie | 2013-10-04 | 2 | -5/+7 |
| |\ \ | | |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Data/MySQL/Resources/RegionStore.migrations OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| | * | refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ↵ | Justin Clark-Casey (justincc) | 2013-09-27 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. Adds IScene.CloseAgent() to replace RemoveClient() |