aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/ScriptEngine/Shared/Api/Implementation
diff options
context:
space:
mode:
authorMelanie Thielker2014-07-20 23:54:06 +0200
committerMelanie Thielker2014-07-20 23:54:06 +0200
commitc37a88d4f18f3a1ecf08c94bed2a70e6fbb5118b (patch)
tree64a45060bdadba99a592d8b0d2c40bad25e92076 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation
parentmake sittarget camera relative to root prim (diff)
downloadopensim-SC-c37a88d4f18f3a1ecf08c94bed2a70e6fbb5118b.zip
opensim-SC-c37a88d4f18f3a1ecf08c94bed2a70e6fbb5118b.tar.gz
opensim-SC-c37a88d4f18f3a1ecf08c94bed2a70e6fbb5118b.tar.bz2
opensim-SC-c37a88d4f18f3a1ecf08c94bed2a70e6fbb5118b.tar.xz
Fix LSL portions of sit positioning
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs48
1 files changed, 12 insertions, 36 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 1e98a49..9526ba8 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -13069,21 +13069,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13069 LSL_Vector v; 13069 LSL_Vector v;
13070 v = rules.GetVector3Item(idx++); 13070 v = rules.GetVector3Item(idx++);
13071 13071
13072 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
13073 if (part == null)
13074 break;
13075
13076 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
13077 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
13078 if (part.LinkNum > 1)
13079 {
13080 localRot = GetPartLocalRot(part);
13081 localPos = GetPartLocalPos(part);
13082 }
13083
13084 v -= localPos;
13085 v /= localRot;
13086
13087 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); 13072 LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
13088 13073
13089 v = v + 2 * sitOffset; 13074 v = v + 2 * sitOffset;
@@ -13103,18 +13088,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13103 LSL_Rotation r; 13088 LSL_Rotation r;
13104 r = rules.GetQuaternionItem(idx++); 13089 r = rules.GetQuaternionItem(idx++);
13105 13090
13106 SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); 13091 av.Rotation = r * llGetRootRotation();
13107 if (part == null)
13108 break;
13109
13110 LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
13111 LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
13112
13113 if (part.LinkNum > 1)
13114 localRot = GetPartLocalRot(part);
13115
13116 r = r * llGetRootRotation() / localRot;
13117 av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
13118 av.SendAvatarDataToAllAgents(); 13092 av.SendAvatarDataToAllAgents();
13119 } 13093 }
13120 break; 13094 break;
@@ -13268,8 +13242,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13268 Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); 13242 Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f);
13269 pos -= sitOffset; 13243 pos -= sitOffset;
13270 13244
13271 if( sitPart != null) 13245 //if( sitPart != null)
13272 pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); 13246 // pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation();
13273 13247
13274 res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); 13248 res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
13275 break; 13249 break;
@@ -13283,13 +13257,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
13283 break; 13257 break;
13284 13258
13285 case (int)ScriptBaseClass.PRIM_ROTATION: 13259 case (int)ScriptBaseClass.PRIM_ROTATION:
13286 Quaternion rot = avatar.Rotation; 13260 //Quaternion rot = avatar.Rotation / llGetRootRotation();
13287 if (sitPart != null) 13261 LSL_Rotation rot = new LSL_Rotation(avatar.Rotation.X, avatar.Rotation.Y, avatar.Rotation.Z, avatar.Rotation.W) / llGetRootRotation();
13288 { 13262 //if (sitPart != null)
13289 rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation 13263 //{
13290 } 13264 // rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation
13291 13265 //}
13292 res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); 13266
13267 //res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W));
13268 res.Add(rot);
13293 break; 13269 break;
13294 13270
13295 case (int)ScriptBaseClass.PRIM_TYPE: 13271 case (int)ScriptBaseClass.PRIM_TYPE: