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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Region
/
ScriptEngine
/
Shared
/
Api
/
Implementation
/
LSL_Api.cs
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Commit message (
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Age
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Merge branch 'master' into careminster
Melanie
2012-09-03
1
-44
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+3
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formatting
SignpostMarv
2012-09-03
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+2
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no need to assign rotation to a variable now
SignpostMarv
2012-09-03
1
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+1
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made setting rotation match Second Life
SignpostMarv
2012-09-03
1
-32
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Merge branch 'master' into careminster
Melanie
2012-08-31
1
-1
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Implementing a vastly simpler means of allowing region modules to access GetL...
SignpostMarv
2012-08-31
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Merge branch 'master' into careminster
Melanie
2012-08-31
1
-12
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+11
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refactoring as the list funcs either skip invalid values or recall ToDoubleList
SignpostMarv
2012-08-30
1
-12
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+11
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Merge branch 'avination' into careminster
Melanie
2012-08-31
1
-3
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+6
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Allow llList2Key to also act on System.String
Melanie
2012-08-29
1
-1
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+2
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Merge branch 'ubitwork' into avination
Melanie
2012-08-29
1
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[possible still very broken] mess around keyframes. timer events
UbitUmarov
2012-08-28
1
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Make llCollisionSprite not throw anymore
Melanie
2012-08-25
1
-1
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+2
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Merge branch 'ubitwork' into avination
Melanie
2012-08-24
1
-2
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+3
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let setLinkPrimParams terminate even if there are no more parts.
UbitUmarov
2012-08-16
1
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+3
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Merge branch 'master' into careminster
Melanie
2012-08-29
1
-14
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+32
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implementing rule tracking
SignpostMarv
2012-08-29
1
-6
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+9
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track originating IScriptApi method for SL-like error messages. Will add rule...
SignpostMarv
2012-08-29
1
-11
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+15
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Merge branch 'master' into careminster
Melanie
2012-08-25
1
-40
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+70
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implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParams
SignpostMarv
2012-08-25
1
-10
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+48
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minor formatting
SignpostMarv
2012-08-25
1
-2
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+2
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since we will be making the Get return type the remaining ruleset as with the...
SignpostMarv
2012-08-25
1
-17
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+21
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use SceneObjectPart instead of var
SignpostMarv
2012-08-25
1
-3
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+3
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renaming to be similar to equivalent Set command
SignpostMarv
2012-08-25
1
-5
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+5
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Minor formatting cleanup
Melanie
2012-08-25
1
-2
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+2
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since we will be making the Get return type the remaining ruleset as with the...
Melanie
2012-08-25
1
-136
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+138
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Also move the other avatar based overload out of harms way
Melanie
2012-08-25
1
-261
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+261
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Temprary restructure to avoid conflicts
Melanie
2012-08-25
1
-183
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+183
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use SceneObjectPart instead of var
Melanie
2012-08-25
1
-10
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+8
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renaming to be similar to equivalent Set command
Melanie
2012-08-25
1
-7
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+7
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Merge commit 'a0d178b284050df64d0eb5b9728565fd72615c22' into careminster
Melanie
2012-08-25
1
-15
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+5
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stripping superfluous whitespace
SignpostMarv
2012-08-24
1
-3
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+0
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immediately returning the string.Join operation instead of checking if the li...
SignpostMarv
2012-08-24
1
-11
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+5
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refactoring using List.ConvertAll<string>
SignpostMarv
2012-08-24
1
-6
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+5
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Merge branch 'master' into careminster
Melanie
2012-08-23
1
-9
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+10
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this should be an if-else block in case the non-phys min/max are smaller than...
SignpostMarv
2012-08-22
1
-5
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+7
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refactoring out SetFaceColor
SignpostMarv
2012-08-20
1
-2
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+2
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making use of implicit operators and Util.Clip handling of Vector3
SignpostMarv
2012-08-20
1
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+1
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single operation for PRIM_COLOR
SignpostMarv
2012-08-20
1
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+1
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Merge branch 'avination' into careminster
Melanie
2012-08-23
1
-0
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+7
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Implement seeing busy status in LSL
Melanie
2012-08-21
1
-0
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+7
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Merge branch 'master' into careminster
Melanie
2012-08-18
1
-26
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+14
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integrating redundant code into operator
SignpostMarv
2012-08-18
1
-13
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+1
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Rot2Quaternion is now redundant
SignpostMarv
2012-08-18
1
-11
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+10
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implicit operators mean one does not need to instantiate new objects manually
SignpostMarv
2012-08-18
1
-3
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+2
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adding missing refactor for LSL_Vector
SignpostMarv
2012-08-18
1
-1
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+1
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Fix the whitespace formatting error introduced by the last patch
Melanie
2012-08-18
1
-2
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+2
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Merge branch 'master' into careminster
Melanie
2012-08-18
1
-63
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+43
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refactoring for Vector3 operator & constructor tweaks
SignpostMarv
2012-08-18
1
-64
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+43
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Merge branch 'master' into careminster
Melanie
2012-08-18
1
-28
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+32
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