diff options
author | Melanie | 2012-08-25 18:32:59 +0100 |
---|---|---|
committer | Melanie | 2012-08-25 18:32:59 +0100 |
commit | 681066050c2f7019d1b425c86f7985d7650d8226 (patch) | |
tree | b95b6187dddd8ac05784bb50f16eb8cd445fbb47 /OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |
parent | Temprary restructure to avoid conflicts (diff) | |
download | opensim-SC-681066050c2f7019d1b425c86f7985d7650d8226.zip opensim-SC-681066050c2f7019d1b425c86f7985d7650d8226.tar.gz opensim-SC-681066050c2f7019d1b425c86f7985d7650d8226.tar.bz2 opensim-SC-681066050c2f7019d1b425c86f7985d7650d8226.tar.xz |
Also move the other avatar based overload out of harms way
Diffstat (limited to 'OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 522 |
1 files changed, 261 insertions, 261 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 2bdb485..64f145b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -8670,267 +8670,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
8670 | return res; | 8670 | return res; |
8671 | } | 8671 | } |
8672 | 8672 | ||
8673 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules) | ||
8674 | { | ||
8675 | // avatars case | ||
8676 | // replies as SL wiki | ||
8677 | |||
8678 | LSL_List res = new LSL_List(); | ||
8679 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
8680 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
8681 | |||
8682 | int idx = 0; | ||
8683 | while (idx < rules.Length) | ||
8684 | { | ||
8685 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
8686 | int remain = rules.Length - idx; | ||
8687 | |||
8688 | switch (code) | ||
8689 | { | ||
8690 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
8691 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
8692 | break; | ||
8693 | |||
8694 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
8695 | res.Add(new LSL_Integer(0)); | ||
8696 | break; | ||
8697 | |||
8698 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
8699 | res.Add(new LSL_Integer(0)); | ||
8700 | break; | ||
8701 | |||
8702 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
8703 | res.Add(new LSL_Integer(0)); | ||
8704 | break; | ||
8705 | |||
8706 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
8707 | |||
8708 | Vector3 pos = avatar.OffsetPosition; | ||
8709 | |||
8710 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
8711 | pos -= sitOffset; | ||
8712 | |||
8713 | if( sitPart != null) | ||
8714 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
8715 | |||
8716 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
8717 | break; | ||
8718 | |||
8719 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
8720 | // as in llGetAgentSize above | ||
8721 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
8722 | break; | ||
8723 | |||
8724 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
8725 | Quaternion rot = avatar.Rotation; | ||
8726 | if (sitPart != null) | ||
8727 | { | ||
8728 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
8729 | } | ||
8730 | |||
8731 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
8732 | break; | ||
8733 | |||
8734 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
8735 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
8736 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
8737 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
8738 | res.Add(new LSL_Float(0.0f)); | ||
8739 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8740 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
8741 | res.Add(new LSL_Vector(0, 0, 0)); | ||
8742 | break; | ||
8743 | |||
8744 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
8745 | if (remain < 1) | ||
8746 | return res; | ||
8747 | |||
8748 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
8749 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8750 | { | ||
8751 | for (face = 0; face < 21; face++) | ||
8752 | { | ||
8753 | res.Add(new LSL_String("")); | ||
8754 | res.Add(new LSL_Vector(0,0,0)); | ||
8755 | res.Add(new LSL_Vector(0,0,0)); | ||
8756 | res.Add(new LSL_Float(0.0)); | ||
8757 | } | ||
8758 | } | ||
8759 | else | ||
8760 | { | ||
8761 | if (face >= 0 && face < 21) | ||
8762 | { | ||
8763 | res.Add(new LSL_String("")); | ||
8764 | res.Add(new LSL_Vector(0,0,0)); | ||
8765 | res.Add(new LSL_Vector(0,0,0)); | ||
8766 | res.Add(new LSL_Float(0.0)); | ||
8767 | } | ||
8768 | } | ||
8769 | break; | ||
8770 | |||
8771 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
8772 | if (remain < 1) | ||
8773 | return res; | ||
8774 | |||
8775 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8776 | |||
8777 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8778 | { | ||
8779 | for (face = 0; face < 21; face++) | ||
8780 | { | ||
8781 | res.Add(new LSL_Vector(0,0,0)); | ||
8782 | res.Add(new LSL_Float(0)); | ||
8783 | } | ||
8784 | } | ||
8785 | else | ||
8786 | { | ||
8787 | res.Add(new LSL_Vector(0,0,0)); | ||
8788 | res.Add(new LSL_Float(0)); | ||
8789 | } | ||
8790 | break; | ||
8791 | |||
8792 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
8793 | if (remain < 1) | ||
8794 | return res; | ||
8795 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8796 | |||
8797 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8798 | { | ||
8799 | for (face = 0; face < 21; face++) | ||
8800 | { | ||
8801 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
8802 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
8803 | } | ||
8804 | } | ||
8805 | else | ||
8806 | { | ||
8807 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
8808 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
8809 | } | ||
8810 | break; | ||
8811 | |||
8812 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
8813 | if (remain < 1) | ||
8814 | return res; | ||
8815 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8816 | |||
8817 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8818 | { | ||
8819 | for (face = 0; face < 21; face++) | ||
8820 | { | ||
8821 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
8822 | } | ||
8823 | } | ||
8824 | else | ||
8825 | { | ||
8826 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
8827 | } | ||
8828 | break; | ||
8829 | |||
8830 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
8831 | res.Add(new LSL_Integer(0)); | ||
8832 | res.Add(new LSL_Integer(0));// softness | ||
8833 | res.Add(new LSL_Float(0.0f)); // gravity | ||
8834 | res.Add(new LSL_Float(0.0f)); // friction | ||
8835 | res.Add(new LSL_Float(0.0f)); // wind | ||
8836 | res.Add(new LSL_Float(0.0f)); // tension | ||
8837 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
8838 | break; | ||
8839 | |||
8840 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
8841 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
8842 | if (remain < 1) | ||
8843 | return res; | ||
8844 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8845 | |||
8846 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8847 | { | ||
8848 | for (face = 0; face < 21; face++) | ||
8849 | { | ||
8850 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8851 | } | ||
8852 | } | ||
8853 | else | ||
8854 | { | ||
8855 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
8856 | } | ||
8857 | break; | ||
8858 | |||
8859 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
8860 | res.Add(new LSL_Integer(0)); | ||
8861 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
8862 | res.Add(new LSL_Float(0f)); // intensity | ||
8863 | res.Add(new LSL_Float(0f)); // radius | ||
8864 | res.Add(new LSL_Float(0f)); // falloff | ||
8865 | break; | ||
8866 | |||
8867 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
8868 | if (remain < 1) | ||
8869 | return res; | ||
8870 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
8871 | |||
8872 | if (face == ScriptBaseClass.ALL_SIDES) | ||
8873 | { | ||
8874 | for (face = 0; face < 21; face++) | ||
8875 | { | ||
8876 | res.Add(new LSL_Float(0f)); | ||
8877 | } | ||
8878 | } | ||
8879 | else | ||
8880 | { | ||
8881 | res.Add(new LSL_Float(0f)); | ||
8882 | } | ||
8883 | break; | ||
8884 | |||
8885 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
8886 | res.Add(new LSL_String("")); | ||
8887 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
8888 | res.Add(new LSL_Float(1.0f)); | ||
8889 | break; | ||
8890 | |||
8891 | case (int)ScriptBaseClass.PRIM_NAME: | ||
8892 | res.Add(new LSL_String(avatar.Name)); | ||
8893 | break; | ||
8894 | |||
8895 | case (int)ScriptBaseClass.PRIM_DESC: | ||
8896 | res.Add(new LSL_String("")); | ||
8897 | break; | ||
8898 | |||
8899 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
8900 | Quaternion lrot = avatar.Rotation; | ||
8901 | |||
8902 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
8903 | { | ||
8904 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
8905 | } | ||
8906 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
8907 | break; | ||
8908 | |||
8909 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
8910 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
8911 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
8912 | lpos -= lsitOffset; | ||
8913 | |||
8914 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
8915 | { | ||
8916 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
8917 | } | ||
8918 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
8919 | break; | ||
8920 | |||
8921 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
8922 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
8923 | return res; | ||
8924 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
8925 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
8926 | |||
8927 | res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
8928 | return res; | ||
8929 | } | ||
8930 | } | ||
8931 | return res; | ||
8932 | } | ||
8933 | |||
8934 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules) | 8673 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules) |
8935 | { | 8674 | { |
8936 | LSL_List res = new LSL_List(); | 8675 | LSL_List res = new LSL_List(); |
@@ -13152,5 +12891,266 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
13152 | } | 12891 | } |
13153 | return null; | 12892 | return null; |
13154 | } | 12893 | } |
12894 | |||
12895 | public LSL_List GetPrimParams(ScenePresence avatar, LSL_List rules) | ||
12896 | { | ||
12897 | // avatars case | ||
12898 | // replies as SL wiki | ||
12899 | |||
12900 | LSL_List res = new LSL_List(); | ||
12901 | // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed | ||
12902 | SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone?? | ||
12903 | |||
12904 | int idx = 0; | ||
12905 | while (idx < rules.Length) | ||
12906 | { | ||
12907 | int code = (int)rules.GetLSLIntegerItem(idx++); | ||
12908 | int remain = rules.Length - idx; | ||
12909 | |||
12910 | switch (code) | ||
12911 | { | ||
12912 | case (int)ScriptBaseClass.PRIM_MATERIAL: | ||
12913 | res.Add(new LSL_Integer((int)SOPMaterialData.SopMaterial.Flesh)); | ||
12914 | break; | ||
12915 | |||
12916 | case (int)ScriptBaseClass.PRIM_PHYSICS: | ||
12917 | res.Add(new LSL_Integer(0)); | ||
12918 | break; | ||
12919 | |||
12920 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: | ||
12921 | res.Add(new LSL_Integer(0)); | ||
12922 | break; | ||
12923 | |||
12924 | case (int)ScriptBaseClass.PRIM_PHANTOM: | ||
12925 | res.Add(new LSL_Integer(0)); | ||
12926 | break; | ||
12927 | |||
12928 | case (int)ScriptBaseClass.PRIM_POSITION: | ||
12929 | |||
12930 | Vector3 pos = avatar.OffsetPosition; | ||
12931 | |||
12932 | Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f *2.0f); | ||
12933 | pos -= sitOffset; | ||
12934 | |||
12935 | if( sitPart != null) | ||
12936 | pos = sitPart.GetWorldPosition() + pos * sitPart.GetWorldRotation(); | ||
12937 | |||
12938 | res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); | ||
12939 | break; | ||
12940 | |||
12941 | case (int)ScriptBaseClass.PRIM_SIZE: | ||
12942 | // as in llGetAgentSize above | ||
12943 | res.Add(new LSL_Vector(0.45f, 0.6f, avatar.Appearance.AvatarHeight)); | ||
12944 | break; | ||
12945 | |||
12946 | case (int)ScriptBaseClass.PRIM_ROTATION: | ||
12947 | Quaternion rot = avatar.Rotation; | ||
12948 | if (sitPart != null) | ||
12949 | { | ||
12950 | rot = sitPart.GetWorldRotation() * rot; // apply sit part world rotation | ||
12951 | } | ||
12952 | |||
12953 | res.Add(new LSL_Rotation (rot.X, rot.Y, rot.Z, rot.W)); | ||
12954 | break; | ||
12955 | |||
12956 | case (int)ScriptBaseClass.PRIM_TYPE: | ||
12957 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); | ||
12958 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); | ||
12959 | res.Add(new LSL_Vector(0f,1.0f,0f)); | ||
12960 | res.Add(new LSL_Float(0.0f)); | ||
12961 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12962 | res.Add(new LSL_Vector(1.0f,1.0f,0f)); | ||
12963 | res.Add(new LSL_Vector(0, 0, 0)); | ||
12964 | break; | ||
12965 | |||
12966 | case (int)ScriptBaseClass.PRIM_TEXTURE: | ||
12967 | if (remain < 1) | ||
12968 | return res; | ||
12969 | |||
12970 | int face = (int)rules.GetLSLIntegerItem(idx++); | ||
12971 | if (face == ScriptBaseClass.ALL_SIDES) | ||
12972 | { | ||
12973 | for (face = 0; face < 21; face++) | ||
12974 | { | ||
12975 | res.Add(new LSL_String("")); | ||
12976 | res.Add(new LSL_Vector(0,0,0)); | ||
12977 | res.Add(new LSL_Vector(0,0,0)); | ||
12978 | res.Add(new LSL_Float(0.0)); | ||
12979 | } | ||
12980 | } | ||
12981 | else | ||
12982 | { | ||
12983 | if (face >= 0 && face < 21) | ||
12984 | { | ||
12985 | res.Add(new LSL_String("")); | ||
12986 | res.Add(new LSL_Vector(0,0,0)); | ||
12987 | res.Add(new LSL_Vector(0,0,0)); | ||
12988 | res.Add(new LSL_Float(0.0)); | ||
12989 | } | ||
12990 | } | ||
12991 | break; | ||
12992 | |||
12993 | case (int)ScriptBaseClass.PRIM_COLOR: | ||
12994 | if (remain < 1) | ||
12995 | return res; | ||
12996 | |||
12997 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
12998 | |||
12999 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13000 | { | ||
13001 | for (face = 0; face < 21; face++) | ||
13002 | { | ||
13003 | res.Add(new LSL_Vector(0,0,0)); | ||
13004 | res.Add(new LSL_Float(0)); | ||
13005 | } | ||
13006 | } | ||
13007 | else | ||
13008 | { | ||
13009 | res.Add(new LSL_Vector(0,0,0)); | ||
13010 | res.Add(new LSL_Float(0)); | ||
13011 | } | ||
13012 | break; | ||
13013 | |||
13014 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: | ||
13015 | if (remain < 1) | ||
13016 | return res; | ||
13017 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13018 | |||
13019 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13020 | { | ||
13021 | for (face = 0; face < 21; face++) | ||
13022 | { | ||
13023 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13024 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13025 | } | ||
13026 | } | ||
13027 | else | ||
13028 | { | ||
13029 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_SHINY_NONE)); | ||
13030 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_BUMP_NONE)); | ||
13031 | } | ||
13032 | break; | ||
13033 | |||
13034 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: | ||
13035 | if (remain < 1) | ||
13036 | return res; | ||
13037 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13038 | |||
13039 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13040 | { | ||
13041 | for (face = 0; face < 21; face++) | ||
13042 | { | ||
13043 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13044 | } | ||
13045 | } | ||
13046 | else | ||
13047 | { | ||
13048 | res.Add(new LSL_Integer(ScriptBaseClass.FALSE)); | ||
13049 | } | ||
13050 | break; | ||
13051 | |||
13052 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: | ||
13053 | res.Add(new LSL_Integer(0)); | ||
13054 | res.Add(new LSL_Integer(0));// softness | ||
13055 | res.Add(new LSL_Float(0.0f)); // gravity | ||
13056 | res.Add(new LSL_Float(0.0f)); // friction | ||
13057 | res.Add(new LSL_Float(0.0f)); // wind | ||
13058 | res.Add(new LSL_Float(0.0f)); // tension | ||
13059 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13060 | break; | ||
13061 | |||
13062 | case (int)ScriptBaseClass.PRIM_TEXGEN: | ||
13063 | // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR) | ||
13064 | if (remain < 1) | ||
13065 | return res; | ||
13066 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13067 | |||
13068 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13069 | { | ||
13070 | for (face = 0; face < 21; face++) | ||
13071 | { | ||
13072 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13073 | } | ||
13074 | } | ||
13075 | else | ||
13076 | { | ||
13077 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TEXGEN_DEFAULT)); | ||
13078 | } | ||
13079 | break; | ||
13080 | |||
13081 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: | ||
13082 | res.Add(new LSL_Integer(0)); | ||
13083 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13084 | res.Add(new LSL_Float(0f)); // intensity | ||
13085 | res.Add(new LSL_Float(0f)); // radius | ||
13086 | res.Add(new LSL_Float(0f)); // falloff | ||
13087 | break; | ||
13088 | |||
13089 | case (int)ScriptBaseClass.PRIM_GLOW: | ||
13090 | if (remain < 1) | ||
13091 | return res; | ||
13092 | face = (int)rules.GetLSLIntegerItem(idx++); | ||
13093 | |||
13094 | if (face == ScriptBaseClass.ALL_SIDES) | ||
13095 | { | ||
13096 | for (face = 0; face < 21; face++) | ||
13097 | { | ||
13098 | res.Add(new LSL_Float(0f)); | ||
13099 | } | ||
13100 | } | ||
13101 | else | ||
13102 | { | ||
13103 | res.Add(new LSL_Float(0f)); | ||
13104 | } | ||
13105 | break; | ||
13106 | |||
13107 | case (int)ScriptBaseClass.PRIM_TEXT: | ||
13108 | res.Add(new LSL_String("")); | ||
13109 | res.Add(new LSL_Vector(0f,0f,0f)); | ||
13110 | res.Add(new LSL_Float(1.0f)); | ||
13111 | break; | ||
13112 | |||
13113 | case (int)ScriptBaseClass.PRIM_NAME: | ||
13114 | res.Add(new LSL_String(avatar.Name)); | ||
13115 | break; | ||
13116 | |||
13117 | case (int)ScriptBaseClass.PRIM_DESC: | ||
13118 | res.Add(new LSL_String("")); | ||
13119 | break; | ||
13120 | |||
13121 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
13122 | Quaternion lrot = avatar.Rotation; | ||
13123 | |||
13124 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13125 | { | ||
13126 | lrot = sitPart.RotationOffset * lrot; // apply sit part rotation offset | ||
13127 | } | ||
13128 | res.Add(new LSL_Rotation(lrot.X, lrot.Y, lrot.Z, lrot.W)); | ||
13129 | break; | ||
13130 | |||
13131 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: | ||
13132 | Vector3 lpos = avatar.OffsetPosition; // pos relative to sit part | ||
13133 | Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f * 2.0f); | ||
13134 | lpos -= lsitOffset; | ||
13135 | |||
13136 | if (sitPart != null && sitPart != sitPart.ParentGroup.RootPart) | ||
13137 | { | ||
13138 | lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim | ||
13139 | } | ||
13140 | res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); | ||
13141 | break; | ||
13142 | |||
13143 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: | ||
13144 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. | ||
13145 | return res; | ||
13146 | LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++); | ||
13147 | LSL_List new_rules = rules.GetSublist(idx, -1); | ||
13148 | |||
13149 | res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules); | ||
13150 | return res; | ||
13151 | } | ||
13152 | } | ||
13153 | return res; | ||
13154 | } | ||
13155 | } | 13155 | } |
13156 | } | 13156 | } |