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path: root/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs (follow)
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* Compiler Connection! One world, one compiler!Melanie Thielker2008-09-261-509/+0
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* Yay! Common/ is gone! One API is achieved!Melanie Thielker2008-09-261-27/+14
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* Remove all the subclassing complexity and script server interfaces fromMelanie Thielker2008-09-261-2/+2
| | | | | | | | DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.
* Refactor BuiltIn_Commands_BaseClass to ScriptBaseClass to ease the laterMelanie Thielker2008-09-231-4/+4
| | | | | | code merging and transition to Shared/
* Remove Common/LSL_Types.cs. Both script engines now use a single versionMelanie Thielker2008-09-231-4/+5
| | | | | | | | of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts!
* Add constants wrapping code from XEngine to DNE. This syncs up the parsersMelanie Thielker2008-09-231-1/+0
| | | | | | | between the engines again. Also, committed r60 in opensim libs with the parser source changes.
* Formatting cleanup.Jeff Ames2008-08-181-2/+0
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* Use new LSL compiler by default in DotNetEngine and XEngine. Fix issues ↵Mike Mazur2008-07-271-20/+19
| | | | 1651, 1339.
* Log to console if C# line/column lookup fails.Mike Mazur2008-07-271-1/+2
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* Enable LSL <-> C# source location mapping when reporing compiler errors to ↵Mike Mazur2008-07-231-0/+16
| | | | the user in-world. This method is not yet perfect but is an improvement in accuracy over the existing method.
* First version of position mapping between LSL <-> C# implemented.Mike Mazur2008-07-231-3/+2
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* Mantis#1753. Thank you kindly, Kinoc for a patch that:Charles Krinke2008-07-161-0/+1
| | | | | | Brings Yield Prolog up to date with sourceforge version 0.9.10 Patched applies to both DotNet and XEngine.
* The new llScript-cs parser. Thanks MikeJohan Berntsson2008-07-041-0/+3
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* last round of warning squashing. calling it a day now.Dr Scofield2008-06-271-2/+2
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* Mantis#1441. Thank you kindly, Kinoc for a patch that:Charles Krinke2008-06-041-4/+30
| | | | | | | This patch adds the prolog interperter helper object ONLY for YP code, and not every script compiled. Mirrors the other languages like JS and VB more closely.
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-041-5/+5
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* remove the prolog parser from all LSL/C# scripts (it was adding overheadSean Dague2008-06-021-12/+6
| | | | | | | | to every script in most environments). This will break prolog support. Prolog code needs to generate it's template script more like how javascript does.
* * Enabled the Yield Prolog Script Enginelbsa712008-05-311-8/+25
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* Formatting cleanup.Jeff Ames2008-05-161-6/+6
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* * Change LSL -> C# translated script console output to use the logger (at ↵Justin Clarke Casey2008-05-071-4/+7
| | | | DEBUG level) rather than Console.Writeline
* * Deletes my EventReader ScriptRewriter. It isn't required to rewrite the ↵Teravus Ovares2008-05-011-1/+1
| | | | | | | script to publish the events anymore. * Introduces a language(regex) independent event recognizer and publishes the events the script listens.
* Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or ↵Teravus Ovares2008-04-301-0/+2
| | | | | | | explicitly in many cases Thanks Melanie! * Also, I moved the event parser and re-writer to a separate static object. More work will be done here shortly.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-5/+5
| | | | (this took a while to run).
* Removed some script engine noise from consoleTedd Hansen2008-04-201-3/+3
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* **Big ass update warning**Adam Frisby2008-03-301-0/+23
| | | | | | | | * Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>". * Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax. * New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class. * Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
* Fix a couple more warnings.Jeff Ames2008-03-251-5/+5
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* Formatting cleanup.Jeff Ames2008-03-181-26/+25
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* By now you all have learned that when I'm committing scripting usually ↵Tedd Hansen2008-02-241-3/+3
| | | | | | | doesn't work, so no big surprise. :) Modified baseclass for compiled script to incorp new OSSL commands class and renamed it to follow standards and all that. Scripts may work again. :)
* Forgot to change what class compiled scripts must inherit from to get their ↵Tedd Hansen2008-02-241-3/+3
| | | | commands :)
* Minor cleanup.Jeff Ames2008-02-201-1/+1
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* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-141-23/+41
| | | | | | * Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
* Thank you very much, Hashbox for :Charles Krinke2008-02-101-3/+3
| | | | | | | Add scene-debug command to Enable/Disable scripting, collision, and physics from console.
* * Dun-dun-dun. JavaScript scripting now actually works. :)Adam Frisby2008-02-081-3/+2
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* Maybe VB.Net will compile now... who knows ;)Tedd Hansen2008-02-071-8/+8
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* Same VB.Net patch done right.Tedd Hansen2008-02-071-4/+9
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* VB.Net compiler might work on Windows now.Tedd Hansen2008-02-071-1/+1
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* * Marking off which uses of catch (Exception e) is legit and which are not, ↵Adam Frisby2008-02-061-2/+2
| | | | for later removal/replacement.
* Converted logging to use log4net.Jeff Ames2008-02-051-17/+16
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Replacing missing break statement from DotNetEngine/Compiler/LSL/Compiler.csAdam Frisby2008-02-041-0/+1
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* * Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :)Adam Frisby2008-02-041-2/+19
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* Temporarily disabled shared threads because of a bug. Script were only ↵Tedd Hansen2008-02-031-1/+1
| | | | | | | working on 1 region. :) Using default warning level on C#/VB compile
* Re-enabled AllowedCompilers functionTedd Hansen2008-02-021-1/+1
| | | | | Added notice in OpenSim.ini that config refresh function is disabled
* Almost forgot to check in:Tedd Hansen2008-02-021-1/+1
| | | | | | OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit. Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :))
* Note to self: Next time read debug-files on correct computer. It makes ↵Tedd Hansen2008-02-021-1/+1
| | | | bughunting SO much easier! *jeesh*
* Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen2008-02-021-9/+12
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* Temporarily disabled AllowedCompilers so all 3 compilers are allowed.Tedd Hansen2008-02-021-8/+20
| | | | | Fixed bug in how code is handled, hopefully we can now run all 3 languages? :)
* Added header/footer of scripts to make C# and VB scripts much easier to write.Tedd Hansen2008-02-021-8/+46
| | | | | Added some logging on what is happening during compile.
* Bugfix: LSL was mapped to VB.Net compiler ... that didn't work out so well :)Tedd Hansen2008-02-021-3/+3
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* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen2008-02-021-33/+222
| | | | | | | | | | | | OpenSim in 32-bit mode. Added VISUAL BASIC.NET-support //cs, //lsl and //vb as first characters of script will determine what compiler is used. Compile warnings are no longer treated as errors. Script will still run. Added a few useless and useful config options: Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup Loads of warnings for incorrect config
* * Mother of all commits:Adam Frisby2008-01-151-1/+1
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.