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My fork of OpenSim for IG and DG, called SledjChisl.
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PhysicsModules
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ubOde
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ODEScene.cs
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Commit message (
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Author
Age
Files
Lines
*
make ubOde PInvoke follow ms coding rules
UbitUmarov
2018-01-14
1
-135
/
+111
*
ubOde: comment out some debug stats
UbitUmarov
2017-09-08
1
-13
/
+14
*
ubOde: hashSpaces aren't that nice
UbitUmarov
2017-09-08
1
-153
/
+74
*
ubOde move static/dynamic friction to unmanaged code. Note this now requeries...
UbitUmarov
2017-08-21
1
-13
/
+14
*
add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; s...
UbitUmarov
2017-07-13
1
-16
/
+18
*
ubOde don't use old ode body sleep option, a few changes on sleep control, up...
UbitUmarov
2017-07-07
1
-1
/
+1
*
oops i forgot the avatar knees bending on ramps... so go back..
UbitUmarov
2017-07-02
1
-5
/
+10
*
a few changes to ubOde avatar collisions
UbitUmarov
2017-07-01
1
-9
/
+3
*
update ode binaries for windows; add a minimal velocity for bounce
UbitUmarov
2017-04-20
1
-0
/
+1
*
deleted a bit 2 much on last commit
UbitUmarov
2017-04-18
1
-2
/
+3
*
still issues with volume detectors and sleeping bodies
UbitUmarov
2017-04-15
1
-0
/
+2
*
still issues with volume detectors and sleeping bodies
UbitUmarov
2017-04-15
1
-17
/
+33
*
some reduction on large colision repulsive force on non physical placement of...
UbitUmarov
2017-04-14
1
-4
/
+14
*
add missing file. Changes of inertia data of objects running does not
UbitUmarov
2017-03-31
1
-1
/
+2
*
Massive tab and trailing space cleanup
Melanie Thielker
2017-01-05
1
-32
/
+32
*
remove a gc.collect that isn't very usefull (on the right engine this
UbitUmarov
2016-12-30
1
-2
/
+0
*
ubOde: add a needed lock
UbitUmarov
2016-11-10
1
-5
/
+11
*
start removing old hack of using SetMomentum to just set instant velocity, no...
UbitUmarov
2016-11-07
1
-0
/
+1
*
remove some MegaRegions code from ubOde
UbitUmarov
2016-09-01
1
-124
/
+66
*
remove some MegaRegions code from physics
UbitUmarov
2016-09-01
1
-26
/
+0
*
change ODEs topcolliders code ( still bad), plus a few memory leaks
UbitUmarov
2016-08-22
1
-27
/
+21
*
fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor...
UbitUmarov
2016-08-19
1
-3
/
+16
*
ubOde a few changes to collisions reporting
UbitUmarov
2016-08-06
1
-12
/
+30
*
remove redundant check
UbitUmarov
2016-07-25
1
-2
/
+1
*
revert bad last changes and fix the issue another way
UbitUmarov
2016-07-25
1
-8
/
+9
*
ubOde bug fix
UbitUmarov
2016-07-25
1
-1
/
+1
*
ubOde fix contact relative velocity sign
UbitUmarov
2016-07-24
1
-30
/
+31
*
add OSSL osGetPhysicsEngineName(). this returns a string with name and versio...
UbitUmarov
2016-07-04
1
-3
/
+3
*
ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...
UbitUmarov
2015-11-20
1
-3
/
+18
*
minor: reset character collision flags, even if without a Body
UbitUmarov
2015-11-12
1
-2
/
+6
*
add some safeguard checks
UbitUmarov
2015-11-12
1
-3
/
+4
*
rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...
UbitUmarov
2015-11-08
1
-1
/
+1
*
change maximum angular velocity to a value derived from heartbeat rate and N...
UbitUmarov
2015-11-08
1
-2
/
+8
*
Make physics engines finish internal representation of loaded prims before st...
UbitUmarov
2015-10-22
1
-3
/
+4
*
rename terrain for opensim and respective configuration flag that a future c...
UbitUmarov
2015-10-22
1
-12
/
+15
*
update ubOde hashspaces levels
UbitUmarov
2015-10-21
1
-3
/
+3
*
fix a typo..
UbitUmarov
2015-10-14
1
-1
/
+0
*
bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softer
UbitUmarov
2015-10-14
1
-68
/
+74
*
change fps and dilation (still something not that usefull). make collisions ...
UbitUmarov
2015-10-13
1
-86
/
+77
*
fix for future non square regions
UbitUmarov
2015-09-23
1
-3
/
+4
*
remove a odd floating offset on physical prims/terrain collisions
UbitUmarov
2015-09-23
1
-16
/
+9
*
rename Ubit physics modules
UbitUmarov
2015-09-12
1
-0
/
+2825