diff options
author | UbitUmarov | 2017-04-15 01:21:47 +0100 |
---|---|---|
committer | UbitUmarov | 2017-04-15 01:21:47 +0100 |
commit | 4f8f04d9499f040631a4056dfd11aa2ff95761dd (patch) | |
tree | 0df69bb6987d3c53e7542c243d57884144413e14 /OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs | |
parent | increase the updates priority of linkset where avatar is sitting (diff) | |
download | opensim-SC-4f8f04d9499f040631a4056dfd11aa2ff95761dd.zip opensim-SC-4f8f04d9499f040631a4056dfd11aa2ff95761dd.tar.gz opensim-SC-4f8f04d9499f040631a4056dfd11aa2ff95761dd.tar.bz2 opensim-SC-4f8f04d9499f040631a4056dfd11aa2ff95761dd.tar.xz |
still issues with volume detectors and sleeping bodies
Diffstat (limited to 'OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs')
-rw-r--r-- | OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs | 50 |
1 files changed, 33 insertions, 17 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs index 4a82f77..883038f 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs | |||
@@ -1668,11 +1668,15 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1668 | 1668 | ||
1669 | // d.WorldSetQuickStepNumIterations(world, curphysiteractions); | 1669 | // d.WorldSetQuickStepNumIterations(world, curphysiteractions); |
1670 | 1670 | ||
1671 | int loopstartMS = Util.EnvironmentTickCount(); | 1671 | double loopstartMS = Util.GetTimeStampMS(); |
1672 | int looptimeMS = 0; | 1672 | double looptimeMS = 0; |
1673 | int changestimeMS = 0; | 1673 | double changestimeMS = 0; |
1674 | int maxChangestime = (int)(reqTimeStep * 500f); // half the time | 1674 | double maxChangestime = (int)(reqTimeStep * 500f); // half the time |
1675 | int maxLoopTime = (int)(reqTimeStep * 1200f); // 1.2 the time | 1675 | double maxLoopTime = (int)(reqTimeStep * 1200f); // 1.2 the time |
1676 | |||
1677 | // double collisionTime = 0; | ||
1678 | // double qstepTIme = 0; | ||
1679 | // double tmpTime = 0; | ||
1676 | 1680 | ||
1677 | d.AllocateODEDataForThread(~0U); | 1681 | d.AllocateODEDataForThread(~0U); |
1678 | 1682 | ||
@@ -1695,7 +1699,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1695 | item.actor.Name, item.what.ToString()); | 1699 | item.actor.Name, item.what.ToString()); |
1696 | } | 1700 | } |
1697 | } | 1701 | } |
1698 | changestimeMS = Util.EnvironmentTickCountSubtract(loopstartMS); | 1702 | changestimeMS = Util.GetTimeStampMS() - loopstartMS; |
1699 | if (changestimeMS > maxChangestime) | 1703 | if (changestimeMS > maxChangestime) |
1700 | break; | 1704 | break; |
1701 | } | 1705 | } |
@@ -1740,9 +1744,19 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1740 | 1744 | ||
1741 | m_rayCastManager.ProcessQueuedRequests(); | 1745 | m_rayCastManager.ProcessQueuedRequests(); |
1742 | 1746 | ||
1747 | // tmpTime = Util.GetTimeStampMS(); | ||
1743 | collision_optimized(); | 1748 | collision_optimized(); |
1744 | List<OdePrim> sleepers = new List<OdePrim>(); | 1749 | // collisionTime += Util.GetTimeStampMS() - tmpTime; |
1750 | |||
1751 | lock(_collisionEventPrimRemove) | ||
1752 | { | ||
1753 | foreach (PhysicsActor obj in _collisionEventPrimRemove) | ||
1754 | _collisionEventPrim.Remove(obj); | ||
1755 | |||
1756 | _collisionEventPrimRemove.Clear(); | ||
1757 | } | ||
1745 | 1758 | ||
1759 | List<OdePrim> sleepers = new List<OdePrim>(); | ||
1746 | foreach (PhysicsActor obj in _collisionEventPrim) | 1760 | foreach (PhysicsActor obj in _collisionEventPrim) |
1747 | { | 1761 | { |
1748 | if (obj == null) | 1762 | if (obj == null) |
@@ -1772,18 +1786,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1772 | foreach(OdePrim prm in sleepers) | 1786 | foreach(OdePrim prm in sleepers) |
1773 | prm.SleeperAddCollisionEvents(); | 1787 | prm.SleeperAddCollisionEvents(); |
1774 | sleepers.Clear(); | 1788 | sleepers.Clear(); |
1775 | 1789 | ||
1776 | lock(_collisionEventPrimRemove) | ||
1777 | { | ||
1778 | foreach (PhysicsActor obj in _collisionEventPrimRemove) | ||
1779 | _collisionEventPrim.Remove(obj); | ||
1780 | |||
1781 | _collisionEventPrimRemove.Clear(); | ||
1782 | } | ||
1783 | |||
1784 | // do a ode simulation step | 1790 | // do a ode simulation step |
1791 | // tmpTime = Util.GetTimeStampMS(); | ||
1785 | d.WorldQuickStep(world, ODE_STEPSIZE); | 1792 | d.WorldQuickStep(world, ODE_STEPSIZE); |
1786 | d.JointGroupEmpty(contactgroup); | 1793 | d.JointGroupEmpty(contactgroup); |
1794 | // qstepTIme += Util.GetTimeStampMS() - tmpTime; | ||
1787 | 1795 | ||
1788 | // update managed ideia of physical data and do updates to core | 1796 | // update managed ideia of physical data and do updates to core |
1789 | /* | 1797 | /* |
@@ -1824,7 +1832,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1824 | step_time -= ODE_STEPSIZE; | 1832 | step_time -= ODE_STEPSIZE; |
1825 | nodeframes++; | 1833 | nodeframes++; |
1826 | 1834 | ||
1827 | looptimeMS = Util.EnvironmentTickCountSubtract(loopstartMS); | 1835 | looptimeMS = Util.GetTimeStampMS() - loopstartMS; |
1828 | if (looptimeMS > maxLoopTime) | 1836 | if (looptimeMS > maxLoopTime) |
1829 | break; | 1837 | break; |
1830 | } | 1838 | } |
@@ -1893,6 +1901,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
1893 | int nbodies = d.NTotalBodies; | 1901 | int nbodies = d.NTotalBodies; |
1894 | int ngeoms = d.NTotalGeoms; | 1902 | int ngeoms = d.NTotalGeoms; |
1895 | */ | 1903 | */ |
1904 | /* | ||
1905 | looptimeMS /= nodeframes; | ||
1906 | if(looptimeMS > 0.080) | ||
1907 | { | ||
1908 | collisionTime /= nodeframes; | ||
1909 | qstepTIme /= nodeframes; | ||
1910 | } | ||
1911 | */ | ||
1896 | // Finished with all sim stepping. If requested, dump world state to file for debugging. | 1912 | // Finished with all sim stepping. If requested, dump world state to file for debugging. |
1897 | // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed? | 1913 | // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed? |
1898 | // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots? | 1914 | // TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots? |