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path: root/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* cosmeticsUbitUmarov2019-01-311-15/+19
* ubode replace a locklessqueue by .net concurrentqueueUbitUmarov2019-01-291-86/+50
* forgotten locks on ubodeUbitUmarov2019-01-281-34/+37
* well.. put the ode locks back, for nowUbitUmarov2019-01-211-25/+35
* this looks more like ubodeUbitUmarov2019-01-211-8/+3
* mantis 8420: ubOde awake up lazy bodyUbitUmarov2018-12-111-53/+9
* ubOde: slow down collision events to attachmentsUbitUmarov2018-12-061-12/+1
* ubOde: remove support for old native ODE lib; make inplace terrain changes, i...UbitUmarov2018-11-121-295/+122
* ubOde change terrain min height to -100m. Maybe this way a viewer dev mays fi...UbitUmarov2018-06-271-4/+4
* Merge branch 'master' into httptestsUbitUmarov2018-05-041-2/+2
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| * fix ubOde terrain copy at north and east borders0.9.0.1UbitUmarov2018-05-041-2/+2
* | make ubOde PInvoke follow ms coding rulesUbitUmarov2018-01-141-135/+111
* | ubOde: comment out some debug statsUbitUmarov2017-09-081-13/+14
* | ubOde: hashSpaces aren't that niceUbitUmarov2017-09-081-153/+74
* | ubOde move static/dynamic friction to unmanaged code. Note this now requeries...UbitUmarov2017-08-211-13/+14
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* add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; s...UbitUmarov2017-07-131-16/+18
* ubOde don't use old ode body sleep option, a few changes on sleep control, up...UbitUmarov2017-07-071-1/+1
* oops i forgot the avatar knees bending on ramps... so go back..UbitUmarov2017-07-021-5/+10
* a few changes to ubOde avatar collisionsUbitUmarov2017-07-011-9/+3
* update ode binaries for windows; add a minimal velocity for bounceUbitUmarov2017-04-201-0/+1
* deleted a bit 2 much on last commitUbitUmarov2017-04-181-2/+3
* still issues with volume detectors and sleeping bodiesUbitUmarov2017-04-151-0/+2
* still issues with volume detectors and sleeping bodiesUbitUmarov2017-04-151-17/+33
* some reduction on large colision repulsive force on non physical placement of...UbitUmarov2017-04-141-4/+14
* add missing file. Changes of inertia data of objects running does notUbitUmarov2017-03-311-1/+2
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-32/+32
* remove a gc.collect that isn't very usefull (on the right engine thisUbitUmarov2016-12-301-2/+0
* ubOde: add a needed lockUbitUmarov2016-11-101-5/+11
* start removing old hack of using SetMomentum to just set instant velocity, no...UbitUmarov2016-11-071-0/+1
* remove some MegaRegions code from ubOdeUbitUmarov2016-09-011-124/+66
* remove some MegaRegions code from physicsUbitUmarov2016-09-011-26/+0
* change ODEs topcolliders code ( still bad), plus a few memory leaksUbitUmarov2016-08-221-27/+21
* fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor...UbitUmarov2016-08-191-3/+16
* ubOde a few changes to collisions reportingUbitUmarov2016-08-061-12/+30
* remove redundant checkUbitUmarov2016-07-251-2/+1
* revert bad last changes and fix the issue another wayUbitUmarov2016-07-251-8/+9
* ubOde bug fixUbitUmarov2016-07-251-1/+1
* ubOde fix contact relative velocity signUbitUmarov2016-07-241-30/+31
* add OSSL osGetPhysicsEngineName(). this returns a string with name and versio...UbitUmarov2016-07-041-3/+3
* ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...UbitUmarov2015-11-201-3/+18
* minor: reset character collision flags, even if without a BodyUbitUmarov2015-11-121-2/+6
* add some safeguard checksUbitUmarov2015-11-121-3/+4
* rename MinFrameTime as FrameTime, since it is not a minimum but a target valu...UbitUmarov2015-11-081-1/+1
* change maximum angular velocity to a value derived from heartbeat rate and N...UbitUmarov2015-11-081-2/+8
* Make physics engines finish internal representation of loaded prims before st...UbitUmarov2015-10-221-3/+4
* rename terrain for opensim and respective configuration flag that a future c...UbitUmarov2015-10-221-12/+15
* update ubOde hashspaces levelsUbitUmarov2015-10-211-3/+3
* fix a typo..UbitUmarov2015-10-141-1/+0
* bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov2015-10-141-68/+74
* change fps and dilation (still something not that usefull). make collisions ...UbitUmarov2015-10-131-86/+77