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path: root/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs (follow)
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* ubOde: let small spheres still be spheresUbitUmarov2017-07-221-1/+1
* ubOde: represent small objects as a box. A object is small is all scale dimen...UbitUmarov2017-07-221-5/+5
* ode does not like null refsUbitUmarov2017-07-161-1/+2
* add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; s...UbitUmarov2017-07-131-2/+2
* ubOde don't use old ode body sleep option, a few changes on sleep control, up...UbitUmarov2017-07-071-7/+29
* fix some issues on ubOde physics shape type changesUbitUmarov2017-06-121-10/+13
* deleted a bit 2 much on last commitUbitUmarov2017-04-181-0/+2
* update ODE binaries for windows. Other platforms need to compile from opensi...UbitUmarov2017-04-181-122/+77
* several changes for osTeleportObjectUbitUmarov2017-04-151-18/+25
* still issues with volume detectors and sleeping bodiesUbitUmarov2017-04-151-2/+6
* still issues with volume detectors and sleeping bodiesUbitUmarov2017-04-151-6/+8
* some reduction on large colision repulsive force on non physical placement of...UbitUmarov2017-04-141-120/+237
* store the physics inertia override in Mysql and add it to serializer. run p...UbitUmarov2017-04-011-3/+0
* add OSSL functions to override linksets total mass, center of mass and inert...UbitUmarov2017-03-311-46/+207
* ubOde: update prim mass when changing DensityUbitUmarov2017-01-261-1/+3
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-19/+19
* avoid doing unnecessary heavy things on change physics repUbitUmarov2016-11-261-0/+7
* ubOde fix a multhreading timming issueUbitUmarov2016-11-121-2/+2
* start removing old hack of using SetMomentum to just set instant velocity, no...UbitUmarov2016-11-071-2/+3
* fix ubOde prims unlink that got broken fixing sleeping bodies collisions, cor...UbitUmarov2016-08-191-3/+12
* ubOde reduce collision_start latency in same cases (only one collision happen...UbitUmarov2016-08-171-7/+6
* ubOde a few changes to collisions reportingUbitUmarov2016-08-061-11/+27
* apply external forces and torque to vehicles also, as other engines doUbitUmarov2016-08-041-4/+4
* add missing overridesUbitUmarov2016-07-251-1/+1
* revert bad last changes and fix the issue another wayUbitUmarov2016-07-251-2/+9
* ubOde bug fixUbitUmarov2016-07-251-1/+3
* remove the unused OBB physics parameters export, since they aren't actually u...UbitUmarov2015-12-171-24/+0
* ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...UbitUmarov2015-11-201-1/+5
* change maximum angular velocity to a value derived from heartbeat rate and N...UbitUmarov2015-11-081-5/+3
* fix wrong condition to set low angular velocity as Zero.UbitUmarov2015-11-081-4/+4
* add a console/log warning about large physics meshs on ubOde that can have n...UbitUmarov2015-11-051-0/+6
* stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov2015-10-201-35/+43
* reduce jitter due to viewer interpolators on objects that are really almost ...UbitUmarov2015-10-131-37/+87
* add get method on physics actors PIDHoverActiveUbitUmarov2015-09-301-0/+4
* rename Ubit physics modulesUbitUmarov2015-09-121-0/+3896