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author | UbitUmarov | 2016-08-04 16:24:19 +0100 |
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committer | UbitUmarov | 2016-08-04 16:24:19 +0100 |
commit | 3f2291611fcca7859f774976038e0c15168eda57 (patch) | |
tree | b27e491556ce97e51453187310cbdb240d5ad9c5 /OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | |
parent | update libode for mac osX. Thanks Gavin Hird (mantis 7781) (diff) | |
download | opensim-SC-3f2291611fcca7859f774976038e0c15168eda57.zip opensim-SC-3f2291611fcca7859f774976038e0c15168eda57.tar.gz opensim-SC-3f2291611fcca7859f774976038e0c15168eda57.tar.bz2 opensim-SC-3f2291611fcca7859f774976038e0c15168eda57.tar.xz |
apply external forces and torque to vehicles also, as other engines do
Diffstat (limited to 'OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs')
-rw-r--r-- | OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs index aaa2203..ebaa875 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | |||
@@ -81,7 +81,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
81 | 81 | ||
82 | private Vector3 _position; | 82 | private Vector3 _position; |
83 | private Vector3 _velocity; | 83 | private Vector3 _velocity; |
84 | private Vector3 m_torque; | ||
85 | private Vector3 m_lastVelocity; | 84 | private Vector3 m_lastVelocity; |
86 | private Vector3 m_lastposition; | 85 | private Vector3 m_lastposition; |
87 | private Vector3 m_rotationalVelocity; | 86 | private Vector3 m_rotationalVelocity; |
@@ -89,9 +88,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde | |||
89 | private Vector3 _acceleration; | 88 | private Vector3 _acceleration; |
90 | private IntPtr Amotor; | 89 | private IntPtr Amotor; |
91 | 90 | ||
92 | private Vector3 m_force; | 91 | internal Vector3 m_force; |
93 | private Vector3 m_forceacc; | 92 | internal Vector3 m_forceacc; |
94 | private Vector3 m_angularForceacc; | 93 | internal Vector3 m_torque; |
94 | internal Vector3 m_angularForceacc; | ||
95 | 95 | ||
96 | private float m_invTimeStep; | 96 | private float m_invTimeStep; |
97 | private float m_timeStep; | 97 | private float m_timeStep; |