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My fork of OpenSim for IG and DG, called SledjChisl.
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PhysicsModules
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ubOde
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ODEPrim.cs
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Author
Age
Files
Lines
*
ubOde a few changes to collisions reporting
UbitUmarov
2016-08-06
1
-11
/
+27
*
apply external forces and torque to vehicles also, as other engines do
UbitUmarov
2016-08-04
1
-4
/
+4
*
add missing overrides
UbitUmarov
2016-07-25
1
-1
/
+1
*
revert bad last changes and fix the issue another way
UbitUmarov
2016-07-25
1
-2
/
+9
*
ubOde bug fix
UbitUmarov
2016-07-25
1
-1
/
+3
*
remove the unused OBB physics parameters export, since they aren't actually u...
UbitUmarov
2015-12-17
1
-24
/
+0
*
ubOde: add threading related calls new ode.dll may need. Hope this doesn't br...
UbitUmarov
2015-11-20
1
-1
/
+5
*
change maximum angular velocity to a value derived from heartbeat rate and N...
UbitUmarov
2015-11-08
1
-5
/
+3
*
fix wrong condition to set low angular velocity as Zero.
UbitUmarov
2015-11-08
1
-4
/
+4
*
add a console/log warning about large physics meshs on ubOde that can have n...
UbitUmarov
2015-11-05
1
-0
/
+6
*
stop using a vector3 to store axis locks 3bit flags in ubOde
UbitUmarov
2015-10-20
1
-35
/
+43
*
reduce jitter due to viewer interpolators on objects that are really almost ...
UbitUmarov
2015-10-13
1
-37
/
+87
*
add get method on physics actors PIDHoverActive
UbitUmarov
2015-09-30
1
-0
/
+4
*
rename Ubit physics modules
UbitUmarov
2015-09-12
1
-0
/
+3896