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path: root/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs (follow)
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* start removing old hack of using SetMomentum to just set instant velocity, ↵UbitUmarov2016-11-071-5/+35
| | | | now that TargetVelocity is avaiable
* put a lock back in ubOde character :(UbitUmarov2016-09-121-29/+22
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* remove unnecessary lockUbitUmarov2016-08-221-31/+21
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* ubOde reduce collision_start latency in same cases (only one collision ↵UbitUmarov2016-08-171-3/+2
| | | | happening and more than 50ms since last)
* ubOde a few changes to collisions reportingUbitUmarov2016-08-061-8/+5
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* reduce ubOde walking super climbersUbitUmarov2016-08-021-0/+17
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* add missing overridesUbitUmarov2016-07-251-1/+1
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* revert bad last changes and fix the issue another wayUbitUmarov2016-07-251-0/+8
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* ubOde actually revert last change don't send unnecessary empty collisions, ↵UbitUmarov2016-07-241-2/+2
| | | | will patch it elsewhere
* ubOde still on relative velocity. Make ubOde report avatar empty collisions ↵UbitUmarov2016-07-241-5/+11
| | | | to tick events on core. Avn didn't require this, core should not require also (TODO)
* ubOde try to improve contact velocity on first avatar collision with terrainUbitUmarov2016-07-241-2/+5
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* stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov2015-10-201-3/+3
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* add get method on physics actors PIDHoverActiveUbitUmarov2015-09-301-0/+4
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* first steps adding suport for llSetHoverHeight() called from attachments on ↵UbitUmarov2015-09-301-16/+143
| | | | ubOde. Sure needs work.. like sp motion control still assumes stopped and not falling state. Only very basic test on flat land done
* rename Ubit physics modulesUbitUmarov2015-09-121-0/+1847