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My fork of OpenSim for IG and DG, called SledjChisl.
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PhysicsModules
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ubOde
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ODECharacter.cs
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Author
Age
Files
Lines
*
start removing old hack of using SetMomentum to just set instant velocity, no...
UbitUmarov
2016-11-07
1
-5
/
+35
*
put a lock back in ubOde character :(
UbitUmarov
2016-09-12
1
-29
/
+22
*
remove unnecessary lock
UbitUmarov
2016-08-22
1
-31
/
+21
*
ubOde reduce collision_start latency in same cases (only one collision happen...
UbitUmarov
2016-08-17
1
-3
/
+2
*
ubOde a few changes to collisions reporting
UbitUmarov
2016-08-06
1
-8
/
+5
*
reduce ubOde walking super climbers
UbitUmarov
2016-08-02
1
-0
/
+17
*
add missing overrides
UbitUmarov
2016-07-25
1
-1
/
+1
*
revert bad last changes and fix the issue another way
UbitUmarov
2016-07-25
1
-0
/
+8
*
ubOde actually revert last change don't send unnecessary empty collisions, wi...
UbitUmarov
2016-07-24
1
-2
/
+2
*
ubOde still on relative velocity. Make ubOde report avatar empty collisions ...
UbitUmarov
2016-07-24
1
-5
/
+11
*
ubOde try to improve contact velocity on first avatar collision with terrain
UbitUmarov
2016-07-24
1
-2
/
+5
*
stop using a vector3 to store axis locks 3bit flags in ubOde
UbitUmarov
2015-10-20
1
-3
/
+3
*
add get method on physics actors PIDHoverActive
UbitUmarov
2015-09-30
1
-0
/
+4
*
first steps adding suport for llSetHoverHeight() called from attachments on ...
UbitUmarov
2015-09-30
1
-16
/
+143
*
rename Ubit physics modules
UbitUmarov
2015-09-12
1
-0
/
+1847