aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs
diff options
context:
space:
mode:
authorUbitUmarov2016-08-17 22:34:21 +0100
committerUbitUmarov2016-08-17 22:34:21 +0100
commitf1495cb237d23955a3bba32d9c6978bca4943026 (patch)
tree1b8249d73e03f9d3b121d4008b4af51a5553f5b1 /OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs
parent remove some dead code (diff)
downloadopensim-SC-f1495cb237d23955a3bba32d9c6978bca4943026.zip
opensim-SC-f1495cb237d23955a3bba32d9c6978bca4943026.tar.gz
opensim-SC-f1495cb237d23955a3bba32d9c6978bca4943026.tar.bz2
opensim-SC-f1495cb237d23955a3bba32d9c6978bca4943026.tar.xz
ubOde reduce collision_start latency in same cases (only one collision happening and more than 50ms since last)
Diffstat (limited to 'OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs')
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs
index cef7063..c9489d2 100644
--- a/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODECharacter.cs
@@ -1605,18 +1605,17 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1605 if (m_cureventsubscription < m_eventsubscription) 1605 if (m_cureventsubscription < m_eventsubscription)
1606 return; 1606 return;
1607 1607
1608 m_cureventsubscription = 0;
1609
1610 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count; 1608 int ncolisions = CollisionEventsThisFrame.m_objCollisionList.Count;
1611 1609
1612 if (!SentEmptyCollisionsEvent || ncolisions > 0) 1610 if (!SentEmptyCollisionsEvent || ncolisions > 0)
1613 { 1611 {
1614 base.SendCollisionUpdate(CollisionEventsThisFrame); 1612 base.SendCollisionUpdate(CollisionEventsThisFrame);
1613 m_cureventsubscription = 0;
1615 1614
1616 if (ncolisions == 0) 1615 if (ncolisions == 0)
1617 { 1616 {
1618 SentEmptyCollisionsEvent = true; 1617 SentEmptyCollisionsEvent = true;
1619 _parent_scene.RemoveCollisionEventReporting(this); 1618// _parent_scene.RemoveCollisionEventReporting(this);
1620 } 1619 }
1621 else 1620 else
1622 { 1621 {