| Commit message (Expand) | Author | Age | Files | Lines |
* | Massive tab and trailing space cleanup | Melanie Thielker | 2017-01-05 | 1 | -4/+4 |
* | BulletSim: update avatar velocity setting to the new TargetVelocity pattern. | Robert Adams | 2016-11-13 | 1 | -11/+0 |
* | BulletSim: fix problem with avatar velocity going to zero when flying across | Robert Adams | 2016-09-30 | 1 | -43/+10 |
* | BulletSim: change method signatures for internal AddForce methods to remove | Robert Adams | 2016-01-18 | 1 | -6/+10 |
* | remove the use of Vector3 for axis locks on the rest of engines | UbitUmarov | 2015-10-21 | 1 | -5/+5 |
* | Implement an overridable implementation of PhysicsActor.SetVehicle() | Robert Adams | 2015-10-02 | 1 | -0/+53 |
* | add get method on physics actors PIDHoverActive | UbitUmarov | 2015-09-30 | 1 | -0/+4 |
* | demote ConvexDecompositionDotNet to a simple dll, i had made it a region module | UbitUmarov | 2015-09-09 | 1 | -1/+1 |
* | a mess with Modules and Module | UbitUmarov | 2015-09-08 | 1 | -1/+1 |
* | fix some compile | UbitUmarov | 2015-09-08 | 1 | -1/+1 |
* | Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ve... | Diva Canto | 2015-09-01 | 1 | -1/+0 |
* | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 1 | -1/+1 |
* | Renamed the namespaces too | Diva Canto | 2015-08-30 | 1 | -3/+3 |
* | Major renaming of Physics dlls / folders. No functional changes, just renames. | Diva Canto | 2015-08-30 | 1 | -0/+1896 |