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authorRobert Adams2016-11-13 11:19:54 -0800
committerRobert Adams2016-11-13 11:19:54 -0800
commite13ff5a39233fd871e69f9ace23b4559cdfdcb7f (patch)
treea5e56577bb153a7dd481ee13571fabeb3e716b35 /OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs
parentmantis 8055: fix default value of npc options (diff)
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BulletSim: update avatar velocity setting to the new TargetVelocity pattern.
Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity sets a velocity target and the movement motor is used to accelerate the' avatar to that velocity.
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs')
-rw-r--r--OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs11
1 files changed, 0 insertions, 11 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs b/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs
index 78a617d..db2b9db 100644
--- a/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSPrim.cs
@@ -787,17 +787,6 @@ public class BSPrim : BSPhysObject
787 } 787 }
788 } 788 }
789 } 789 }
790 public override OMV.Vector3 Velocity {
791 get { return RawVelocity; }
792 set {
793 RawVelocity = value;
794 PhysScene.TaintedObject(LocalID, "BSPrim.setVelocity", delegate()
795 {
796 // DetailLog("{0},BSPrim.SetVelocity,taint,vel={1}", LocalID, RawVelocity);
797 ForceVelocity = RawVelocity;
798 });
799 }
800 }
801 public override OMV.Vector3 ForceVelocity { 790 public override OMV.Vector3 ForceVelocity {
802 get { return RawVelocity; } 791 get { return RawVelocity; }
803 set { 792 set {