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path: root/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs (follow)
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* Remove useless executable bit that Windows adds.onefang2020-09-091-0/+0
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* BulletSim: Add delay to stationary check after adding force to Avatar.Robert Adams2019-03-061-0/+3
| | | | | Fix to Mantis 8496. Add parameter [BulletSim] AvatarAddForceFrames.
* BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" toRobert Adams2017-10-131-0/+3
| | | | | | | | | | adjust the walking speed passed from the simulator. Default is 1.0f so there should be no change for regions who do not change the factor. The adjustment for walking speed and AlwaysRun speed should be in the simulator and not the physics engines (who all assume TargetVelocity.set is only used for avatar walking/running) but that would require tweaking all the phyiscs engines.
* BulletSim: first version of raycast. Only single contact point and noRobert Adams2017-09-031-3/+3
| | | | filtering.
* BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll toRobert Adams2017-09-021-0/+5
| | | | work.
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-105/+105
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* BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.Robert Adams2016-03-061-0/+3
| | | | | | This disables all the avatar size fudge numbers previously used by BulletSim. If you have your region tuned to the old way, set "[BulletSim]AvatarUseBefore09SizeComputation=true" in your INI files.
* BulletSim: Send out avatar position update if velocity is now zeroRobert Adams2016-03-061-1/+1
| | | | | and it wasn't zero last tick. This will prevent some avatar creeping. Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner.
* BulletSim: increase default value of AvatarStopZeroThreshold as this reducesRobert Adams2016-01-201-1/+1
| | | | | the occurance of stopped avatar drifting in the viewer. Not sure why but this is a short term fix while investigation continues.
* BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,Robert Adams2016-01-101-2/+13
| | | | which called BSCharacter.AddForce, can now move a character.
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
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* Renamed the namespaces tooDiva Canto2015-08-301-2/+2
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* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-301-0/+927