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My fork of OpenSim for IG and DG, called SledjChisl.
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PhysicsModules
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BulletS
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BSParam.cs
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Author
Age
Files
Lines
*
Remove useless executable bit that Windows adds.
onefang
2020-09-09
1
-0
/
+0
*
BulletSim: Add delay to stationary check after adding force to Avatar.
Robert Adams
2019-03-06
1
-0
/
+3
*
BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
Robert Adams
2017-10-13
1
-0
/
+3
*
BulletSim: first version of raycast. Only single contact point and no
Robert Adams
2017-09-03
1
-3
/
+3
*
BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
Robert Adams
2017-09-02
1
-0
/
+5
*
Massive tab and trailing space cleanup
Melanie Thielker
2017-01-05
1
-105
/
+105
*
BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.
Robert Adams
2016-03-06
1
-0
/
+3
*
BulletSim: Send out avatar position update if velocity is now zero
Robert Adams
2016-03-06
1
-1
/
+1
*
BulletSim: increase default value of AvatarStopZeroThreshold as this reduces
Robert Adams
2016-01-20
1
-1
/
+1
*
BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,
Robert Adams
2016-01-10
1
-2
/
+13
*
More namespace and dll name changes. Still no functional changes.
Diva Canto
2015-08-30
1
-1
/
+1
*
Renamed the namespaces too
Diva Canto
2015-08-30
1
-2
/
+2
*
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
2015-08-30
1
-0
/
+927