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authorRobert Adams2016-01-20 06:35:53 -0800
committerRobert Adams2016-01-20 06:35:53 -0800
commit66be75556be0a36bca1d513ee105d4d38f31a72a (patch)
tree97eacbe44504df2f5153b0650495c5d9f9c80dfd /OpenSim/Region/PhysicsModules/BulletS/BSParam.cs
parentBulletSim: make collision sounds work most of the time. Seems that collisions (diff)
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BulletSim: increase default value of AvatarStopZeroThreshold as this reduces
the occurance of stopped avatar drifting in the viewer. Not sure why but this is a short term fix while investigation continues.
Diffstat (limited to 'OpenSim/Region/PhysicsModules/BulletS/BSParam.cs')
-rwxr-xr-xOpenSim/Region/PhysicsModules/BulletS/BSParam.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs b/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs
index aea69d7..389a441 100755
--- a/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs
+++ b/OpenSim/Region/PhysicsModules/BulletS/BSParam.cs
@@ -633,7 +633,7 @@ public static class BSParam
633 new ParameterDefn<float>("AvatarAddForcePushFactor", "BSCharacter.AddForce is multiplied by this and mass to be like other physics engines", 633 new ParameterDefn<float>("AvatarAddForcePushFactor", "BSCharacter.AddForce is multiplied by this and mass to be like other physics engines",
634 0.315f ), 634 0.315f ),
635 new ParameterDefn<float>("AvatarStopZeroThreshold", "Movement velocity below which avatar is assumed to be stopped", 635 new ParameterDefn<float>("AvatarStopZeroThreshold", "Movement velocity below which avatar is assumed to be stopped",
636 0.1f, 636 0.4f,
637 (s) => { return (float)AvatarStopZeroThreshold; }, 637 (s) => { return (float)AvatarStopZeroThreshold; },
638 (s,v) => { AvatarStopZeroThreshold = v; AvatarStopZeroThresholdSquared = v * v; } ), 638 (s,v) => { AvatarStopZeroThreshold = v; AvatarStopZeroThresholdSquared = v * v; } ),
639 new ParameterDefn<float>("AvatarBelowGroundUpCorrectionMeters", "Meters to move avatar up if it seems to be below ground", 639 new ParameterDefn<float>("AvatarBelowGroundUpCorrectionMeters", "Meters to move avatar up if it seems to be below ground",