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My fork of OpenSim for IG and DG, called SledjChisl.
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PhysicsModules
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BulletS
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BSCharacter.cs
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Author
Age
Files
Lines
*
BulletSim: Add delay to stationary check after adding force to Avatar.
Robert Adams
2019-03-06
1
-1
/
+1
*
shut up some pesty warnings
UbitUmarov
2018-01-15
1
-0
/
+1
*
BulletSim: Add parameter "[BulletSim]AvatarWalkVelocityFactor=1.0" to
Robert Adams
2017-10-13
1
-4
/
+10
*
BulletSim: first version of raycast. Only single contact point and no
Robert Adams
2017-09-03
1
-3
/
+0
*
BulletSim: add clock and change logic for taint processing a little
Robert Adams
2017-08-28
1
-3
/
+3
*
Massive tab and trailing space cleanup
Melanie Thielker
2017-01-05
1
-5
/
+5
*
BulletSim: update avatar velocity setting to the new TargetVelocity pattern.
Robert Adams
2016-11-13
1
-26
/
+19
*
BulletSim: zero velocity target when setting velocity through the
Robert Adams
2016-10-03
1
-1
/
+11
*
BulletSim: fix problem with avatar velocity going to zero when flying across
Robert Adams
2016-09-30
1
-15
/
+4
*
BulletSim: use the new 'setAvatarSize' physics call introduced in 0.9.
Robert Adams
2016-03-06
1
-89
/
+124
*
BulletSim: make collision sounds work most of the time. Seems that collisions
Robert Adams
2016-01-19
1
-0
/
+1
*
BulletSim: add stationary suppression on AddForce application. This enables
Robert Adams
2016-01-18
1
-0
/
+4
*
BulletSim: change method signatures for internal AddForce methods to remove
Robert Adams
2016-01-18
1
-4
/
+4
*
BulletSim: tweaking so avatar can be pushed. In particular, llPushObject,
Robert Adams
2016-01-10
1
-6
/
+12
*
improve a bit llpushobject on avatars using bullet, but force is ignored a fe...
UbitUmarov
2015-12-12
1
-0
/
+8
*
remove the use of Vector3 for axis locks on the rest of engines
UbitUmarov
2015-10-21
1
-1
/
+1
*
More namespace and dll name changes. Still no functional changes.
Diva Canto
2015-08-30
1
-1
/
+1
*
Renamed the namespaces too
Diva Canto
2015-08-30
1
-2
/
+2
*
Major renaming of Physics dlls / folders. No functional changes, just renames.
Diva Canto
2015-08-30
1
-0
/
+813