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My fork of OpenSim for IG and DG, called SledjChisl.
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Author
Age
Files
Lines
*
*TESTP unscripted sit: missing files
UbitUmarov
2012-12-17
2
-0
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+6
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* TEST * unscripted sit
UbitUmarov
2012-12-17
2
-2
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+196
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make ubitODE ignore X and Y rotation components on avatar rotations
UbitUmarov
2012-12-11
1
-14
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+37
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changes on the fast speed avatars collider, collisions from above, etc
UbitUmarov
2012-12-11
1
-62
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+64
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fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
2012-12-11
3
-13
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+8
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missing files remove some warnings...
UbitUmarov
2012-12-11
3
-4
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+3
*
missing file
UbitUmarov
2012-12-11
1
-0
/
+9
*
a few more changes on avatar collider
UbitUmarov
2012-12-11
2
-299
/
+363
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create a new ode character also with the new information
UbitUmarov
2012-12-07
3
-5
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+20
*
*TEST* Use new avatar size in ubitODE.
UbitUmarov
2012-12-07
3
-4
/
+50
*
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
3
-101
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+74
*
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
2012-12-04
3
-14
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+47
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raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
2012-12-04
1
-4
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+4
*
Merge branch 'avination' into ubitwork
Melanie
2012-12-03
3
-102
/
+367
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*TEST* diferent avatar collider
UbitUmarov
2012-12-03
2
-101
/
+337
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*
fix vertex rounding direction
UbitUmarov
2012-12-03
1
-1
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+8
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*
*TEST* reduce all mesh vertices resolution to 1e-5. This reduces number
UbitUmarov
2012-12-03
1
-0
/
+16
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*
adjust avatar standing Z position
UbitUmarov
2012-12-03
1
-5
/
+11
*
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don't zero constant force and torque in selection
UbitUmarov
2012-11-24
1
-6
/
+6
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/
*
Merge branch 'master' into careminster
Melanie
2012-11-22
11
-54
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+54
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Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
Melanie
2012-11-22
11
-54
/
+54
*
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Merge branch 'master' into careminster
Melanie
2012-11-22
12
-321
/
+713
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*
BulletSim: Make avatar capsule so it is not circular.
Robert Adams
2012-11-21
6
-21
/
+39
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*
BulletSim: Properly position mesh terrain on creation (fixes terrain not appe...
Robert Adams
2012-11-21
2
-76
/
+44
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*
BulletSim: add terrainImplementation parameter with default to Mesh.
Robert Adams
2012-11-21
3
-5
/
+46
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*
BulletSim: fix line endings to be all Linux style (windows style keeps creepi...
Robert Adams
2012-11-21
2
-454
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+454
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*
BulletSim: enablement and debugging of mesh terrain.
Robert Adams
2012-11-21
4
-36
/
+253
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*
BulletSim: pull heightmap implementation out of the terrain manager so a mesh...
Robert Adams
2012-11-21
4
-181
/
+327
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BulletSim: rename SHAPE_AVATAR to SHAPE_CAPSULE with the eye to eventually ha...
Robert Adams
2012-11-21
4
-8
/
+8
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*
BulletSim: uplevel FixedShapeKey out of ShapeData structure (since it is gett...
Robert Adams
2012-11-21
3
-20
/
+22
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*
BulletSim: uplevel PhysicsShapeType out of ShapeData structure (since it is g...
Robert Adams
2012-11-21
9
-66
/
+67
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*
BulletSim: change PositionSanityCheck to apply a force to correct position co...
Robert Adams
2012-11-21
2
-33
/
+30
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*
BulletSim: tweek avatar capsule parameters so avatar feet don't go below grou...
Robert Adams
2012-11-21
2
-8
/
+10
*
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Merge branch 'master' into careminster
Melanie
2012-11-19
6
-352
/
+220
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BulletSim: Use base class constructors for initialization of BSShape and othe...
Robert Adams
2012-11-18
4
-216
/
+214
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*
BulletSim: fix the problem with flying being disabled when crossing region bo...
Robert Adams
2012-11-18
1
-2
/
+6
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*
BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim...
Robert Adams
2012-11-18
1
-134
/
+0
*
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Merge branch 'avination' into careminster
Melanie
2012-11-17
1
-2
/
+2
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*
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add debug position on bad primmesh error
UbitUmarov
2012-11-02
1
-2
/
+2
*
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Merge branch 'master' into careminster
Melanie
2012-11-15
7
-9
/
+75
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Added AssemblyInfos to every dll in the OpenSim.Region namespace.
Diva Canto
2012-11-14
6
-4
/
+70
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*
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Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't hav...
Diva Canto
2012-11-13
5
-5
/
+5
*
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Merge branch 'master' into careminster
Melanie
2012-11-09
1
-1
/
+15
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*
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ODECharacter overrides TargetVelocity. No change to existing behavior
Dan Lake
2012-11-08
1
-1
/
+15
*
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Merge branch 'master' into careminster
Melanie
2012-11-08
11
-105
/
+593
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BulletSim: add skeleton classes for shape objectification. This will eventual...
Robert Adams
2012-11-07
1
-0
/
+213
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*
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BulletSim: add classes for physics motors. Eventually these will replace the ...
Robert Adams
2012-11-07
1
-0
/
+104
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*
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BulletSim: many changes to tune vehicles for BulletSim.
Robert Adams
2012-11-06
1
-63
/
+161
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*
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BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint flag...
Robert Adams
2012-11-06
4
-28
/
+82
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*
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BulletSim: remove limit on taints that can happen before a step. Remove some ...
Robert Adams
2012-11-06
1
-12
/
+16
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