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My fork of OpenSim for IG and DG, called SledjChisl.
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UbitOdePlugin
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Author
Age
Files
Lines
*
* DAnger, TEST * change camera plane collision detection. Still bounces on
UbitUmarov
2013-01-08
1
-12
/
+29
*
also exclude land
UbitUmarov
2013-01-07
1
-3
/
+3
*
exclude avatars from unfiltered RaycastWorld
UbitUmarov
2013-01-07
1
-3
/
+3
*
don't try to read geom positions outside main ode thread :(
UbitUmarov
2013-01-06
1
-10
/
+11
*
bug fix, cleanup...
UbitUmarov
2013-01-03
3
-38
/
+34
*
i try to fix avatar orientation in some cases..
UbitUmarov
2013-01-02
1
-2
/
+2
*
add a lock to CollisionEventsThisFrame
UbitUmarov
2013-01-02
1
-20
/
+29
*
*TEST* avatar unscripted sit. Some guessing/automation
UbitUmarov
2013-01-02
4
-328
/
+782
*
missing file
UbitUmarov
2012-12-18
1
-4
/
+3
*
fix
UbitUmarov
2012-12-18
2
-7
/
+26
*
some clean up/fix
UbitUmarov
2012-12-17
1
-1
/
+1
*
* TEST * unscripted sit
UbitUmarov
2012-12-17
2
-2
/
+196
*
make ubitODE ignore X and Y rotation components on avatar rotations
UbitUmarov
2012-12-11
1
-14
/
+37
*
changes on the fast speed avatars collider, collisions from above, etc
UbitUmarov
2012-12-11
1
-62
/
+64
*
fix let other phys plugins work.. broken when added feetOffset
UbitUmarov
2012-12-11
2
-5
/
+6
*
missing files remove some warnings...
UbitUmarov
2012-12-11
3
-4
/
+3
*
a few more changes on avatar collider
UbitUmarov
2012-12-11
2
-299
/
+363
*
create a new ode character also with the new information
UbitUmarov
2012-12-07
2
-3
/
+4
*
*TEST* Use new avatar size in ubitODE.
UbitUmarov
2012-12-07
2
-4
/
+45
*
avatar collision plane send to viewer is only relative to feet. change
UbitUmarov
2012-12-05
2
-101
/
+72
*
move characters (avatars) to own collision space, also fixing a problem
UbitUmarov
2012-12-04
3
-14
/
+47
*
raise standing avatar a bit to reduce knees bending on some collisions.
UbitUmarov
2012-12-04
1
-4
/
+4
*
Merge branch 'avination' into ubitwork
Melanie
2012-12-03
2
-102
/
+344
|
\
|
*
*TEST* diferent avatar collider
UbitUmarov
2012-12-03
2
-101
/
+337
|
*
adjust avatar standing Z position
UbitUmarov
2012-12-03
1
-5
/
+11
*
|
don't zero constant force and torque in selection
UbitUmarov
2012-11-24
1
-6
/
+6
|
/
*
add debug position on bad primmesh error
UbitUmarov
2012-11-02
1
-2
/
+2
*
revert last change
UbitUmarov
2012-10-28
1
-2
/
+1
*
fix ode timing
UbitUmarov
2012-10-28
1
-1
/
+2
*
minor change
UbitUmarov
2012-10-28
1
-0
/
+1
*
test limit ode exec time by time not number of loops done
UbitUmarov
2012-10-28
1
-8
/
+13
*
bug fix
UbitUmarov
2012-10-20
2
-1
/
+3
*
UbitOde stop doing a copy of the asset data using just the reference to
UbitUmarov
2012-10-19
1
-2
/
+3
*
fixes
UbitUmarov
2012-10-16
3
-67
/
+82
*
missing file
UbitUmarov
2012-10-13
1
-0
/
+2
*
[TEST] disk cache meshs
UbitUmarov
2012-10-12
1
-2
/
+2
*
commit the right files!
UbitUmarov
2012-10-12
2
-5737
/
+4763
*
remove some more debug spam on ode
UbitUmarov
2012-10-12
2
-4766
/
+5735
*
add some quaternion normalizations to keep errors under control
UbitUmarov
2012-10-10
1
-0
/
+3
*
debug
UbitUmarov
2012-10-10
1
-0
/
+6
*
fix debug :)
UbitUmarov
2012-10-09
1
-1
/
+1
*
debug...
UbitUmarov
2012-10-09
1
-0
/
+5
*
debug...
UbitUmarov
2012-10-09
1
-2
/
+5
*
avoid crashing so debug is seen
UbitUmarov
2012-10-09
1
-0
/
+1
*
another debug msg
UbitUmarov
2012-10-09
1
-0
/
+22
*
force allocation of mesh data on creation ( messy code version )
UbitUmarov
2012-10-09
2
-2
/
+1
*
temporary debug code
UbitUmarov
2012-10-09
1
-0
/
+19
*
fire a extra terseupdate when stopping (like in loosing physics). In some
UbitUmarov
2012-10-09
1
-0
/
+3
*
Change ray to land colision range limitation so it has no impact on other
UbitUmarov
2012-10-09
1
-6
/
+8
*
move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
2012-10-09
3
-83
/
+226
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