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authorUbitUmarov2012-12-07 20:06:35 +0000
committerUbitUmarov2012-12-07 20:06:35 +0000
commit2ea0dc55d7ea6da6e91ab614856cdeece7eae5d2 (patch)
treeb206c3b95b118718a62d8e1a8b81347e50a0ea80 /OpenSim/Region/Physics/UbitOdePlugin
parentcalculate avatar size on tps (diff)
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create a new ode character also with the new information
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin')
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs3
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs4
2 files changed, 4 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
index 9c245e6..15bdc57 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODECharacter.cs
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Physics.OdePlugin
156 156
157 157
158 158
159 public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, Vector3 pSize, float density, float walk_divisor, float rundivisor) 159 public OdeCharacter(String avName, OdeScene parent_scene, Vector3 pos, Vector3 pSize, float pfeetOffset, float density, float walk_divisor, float rundivisor)
160 { 160 {
161 m_uuid = UUID.Random(); 161 m_uuid = UUID.Random();
162 162
@@ -192,6 +192,7 @@ namespace OpenSim.Region.Physics.OdePlugin
192 if(m_size.Z <0.01f) 192 if(m_size.Z <0.01f)
193 m_size.Z = 0.01f; 193 m_size.Z = 0.01f;
194 194
195 m_feetOffset = pfeetOffset;
195 m_orientation = Quaternion.Identity; 196 m_orientation = Quaternion.Identity;
196 m_density = density; 197 m_density = density;
197 198
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index 7d1d2fe..2ba5940 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -1388,13 +1388,13 @@ namespace OpenSim.Region.Physics.OdePlugin
1388 1388
1389 #region Add/Remove Entities 1389 #region Add/Remove Entities
1390 1390
1391 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) 1391 public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, float feetOffset, bool isFlying)
1392 { 1392 {
1393 Vector3 pos; 1393 Vector3 pos;
1394 pos.X = position.X; 1394 pos.X = position.X;
1395 pos.Y = position.Y; 1395 pos.Y = position.Y;
1396 pos.Z = position.Z; 1396 pos.Z = position.Z;
1397 OdeCharacter newAv = new OdeCharacter(avName, this, pos, size, avDensity, avMovementDivisorWalk, avMovementDivisorRun); 1397 OdeCharacter newAv = new OdeCharacter(avName, this, pos, size, feetOffset, avDensity, avMovementDivisorWalk, avMovementDivisorRun);
1398 newAv.Flying = isFlying; 1398 newAv.Flying = isFlying;
1399 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset; 1399 newAv.MinimumGroundFlightOffset = minimumGroundFlightOffset;
1400 1400