Commit message (Collapse) | Author | Age | Files | Lines | |
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* | a bit cleaner code (?) on sculpts/meshs meshing checking | UbitUmarov | 2012-05-28 | 1 | -7/+6 |
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* | let meshs work indenpendently of mesh_sculpted_prim config option | UbitUmarov | 2012-05-28 | 1 | -29/+25 |
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* | try to let avas climb higher steps. Will only work in some cases, may have ↵ | UbitUmarov | 2012-05-21 | 1 | -8/+74 |
| | | | | bad effects, so needs some more testing | ||||
* | minor changes | UbitUmarov | 2012-05-20 | 1 | -23/+19 |
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* | reduce useless waste of cpu. Make character collision events be done ↵ | UbitUmarov | 2012-05-19 | 1 | -34/+36 |
| | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) | ||||
* | add colliders relative velocity projected in collision direction to ↵ | UbitUmarov | 2012-05-19 | 1 | -1/+10 |
| | | | | collisions report information. | ||||
* | ubitODE: if stopped having collisions do report zero colisions once, so ↵ | UbitUmarov | 2012-05-15 | 1 | -1/+5 |
| | | | | collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate. | ||||
* | ubitODE: fix not reporting land collisions on same cases. | UbitUmarov | 2012-05-15 | 1 | -2/+25 |
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* | ubitODE reduced again a bit the max allowed correction velocity on ↵ | UbitUmarov | 2012-05-12 | 1 | -1/+1 |
| | | | | colisions, to reduce a bit bouncing inerent to colisions. | ||||
* | ubitODE: trial workaround for avatar colisions | UbitUmarov | 2012-05-12 | 1 | -6/+49 |
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* | reduce avatars terminal velocity to less than 30m/s or colisions with basic ↵ | UbitUmarov | 2012-05-10 | 1 | -1/+2 |
| | | | | boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt). | ||||
* | UbitODE: reduced the diference btw dinamic and static friction, making ↵ | UbitUmarov | 2012-05-05 | 1 | -17/+17 |
| | | | | dinamic larger more identical to static. | ||||
* | ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass ↵ | UbitUmarov | 2012-04-29 | 1 | -5/+5 |
| | | | | and simulate | ||||
* | ubitODE fix don't report colisions with a volume detector ( only report to it ) | UbitUmarov | 2012-04-27 | 1 | -12/+16 |
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* | ubitODE - do own timing control (as chODE does) until heartbeat does it right | UbitUmarov | 2012-04-23 | 1 | -17/+30 |
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* | ubitODE - several changes... | UbitUmarov | 2012-04-23 | 1 | -79/+52 |
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* | ubitODE: - Change triangles used in terrain height estimation | UbitUmarov | 2012-04-20 | 1 | -11/+28 |
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* | ubitODE: - character managed ode was only getting position etc from ↵ | UbitUmarov | 2012-04-17 | 1 | -1/+4 |
| | | | | unmanaged at heartbeat rate like core ode. Now do it at ODE rate in move(..). UpdatePositionAndVelocity() called once per heartbeat is now empty. | ||||
* | ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ↵ | UbitUmarov | 2012-04-17 | 1 | -4/+5 |
| | | | | bit unstable with small avas in AVI even if fine on my testsite - Removed reading of PID parameters from config files since that only serves to mess things up and adds more unknowns | ||||
* | ubitODE + physmanager: - Revised use of ODE collisions categories and ↵ | UbitUmarov | 2012-04-16 | 1 | -62/+172 |
| | | | | bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action. | ||||
* | chODE and ubitODE always return prim mass (they where returning object mass ↵ | UbitUmarov | 2012-04-09 | 1 | -63/+255 |
| | | | | on physical prims) so SOG can do the total add. (ubitODE as more code to use a simpler terrain geom on a modified ode lib but should do autodetect and work with normal lib). | ||||
* | UbitOde let caller try to build meshs like done in chode. Changing this was ↵ | UbitUmarov | 2012-03-24 | 1 | -50/+76 |
| | | | | a bad move i made. Variable colisions softness. | ||||
* | Avatars have no bounce | UbitUmarov | 2012-03-24 | 1 | -5/+6 |
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* | Tell physics about physics shape when creating. Added some virtual methods ↵ | UbitUmarov | 2012-03-21 | 1 | -2/+30 |
| | | | | to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc ) | ||||
* | missing file in ubitODE | UbitUmarov | 2012-03-12 | 1 | -0/+1 |
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* | initial steps to support physical phantoms | UbitUmarov | 2012-03-11 | 1 | -2/+26 |
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* | update ubitOde | UbitUmarov | 2012-03-05 | 1 | -5/+10 |
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* | update UbitOde | UbitUmarov | 2012-03-04 | 1 | -32/+27 |
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* | update UbitODE | UbitUmarov | 2012-03-04 | 1 | -36/+32 |
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* | ubitODE bug fix | UbitUmarov | 2012-02-29 | 1 | -1/+1 |
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* | update ubitODE to current working state | UbitUmarov | 2012-02-29 | 1 | -44/+79 |
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* | update ubitODE to my current working state | UbitUmarov | 2012-02-27 | 1 | -391/+123 |
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* | remove drawstuff from ubitode | UbitUmarov | 2012-02-11 | 1 | -153/+0 |
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* | remove forgotten taints code | UbitUmarov | 2012-02-11 | 1 | -32/+0 |
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* | UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵ | UbitUmarov | 2012-02-11 | 1 | -37/+14 |
| | | | | better time order with changes in prims. | ||||
* | vehicle changes done by simulation thread and not calling one | UbitUmarov | 2012-02-11 | 1 | -1/+6 |
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* | test on git | UbitUmarov | 2012-02-10 | 1 | -0/+1 |
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* | Changes to vehicles code etc. Includes some debug aids to remove later. | UbitUmarov | 2012-02-10 | 1 | -0/+1 |
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* | UbitODE plugin initial commit | UbitUmarov | 2012-02-08 | 1 | -0/+2741 |