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authorUbitUmarov2012-02-10 22:43:51 +0000
committerUbitUmarov2012-02-10 22:43:51 +0000
commit7cf73cb92af7d00f9d7a98c1762162d597418a3b (patch)
tree7c3eb5e3492686be05d579b957e51169e3eb6a8b /OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
parentinitial introdution of physics actor building control. (diff)
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Changes to vehicles code etc. Includes some debug aids to remove later.
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs')
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index 74de2ee..e60b006 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -1860,6 +1860,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1860 int nstaticgeoms = d.SpaceGetNumGeoms(StaticSpace); 1860 int nstaticgeoms = d.SpaceGetNumGeoms(StaticSpace);
1861 int ntopgeoms = d.SpaceGetNumGeoms(TopSpace); 1861 int ntopgeoms = d.SpaceGetNumGeoms(TopSpace);
1862 int nbodies = d.NTotalBodies; 1862 int nbodies = d.NTotalBodies;
1863 int ngeoms = d.NTotalGeoms;
1863 1864
1864 // Finished with all sim stepping. If requested, dump world state to file for debugging. 1865 // Finished with all sim stepping. If requested, dump world state to file for debugging.
1865 // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed? 1866 // TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed?