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author | UbitUmarov | 2012-02-29 19:32:23 +0000 |
---|---|---|
committer | UbitUmarov | 2012-02-29 19:32:23 +0000 |
commit | a8f1cd7e8643fc6f4f4f12b1af3e52b9830f5a5a (patch) | |
tree | 017f8e977b19ff152f2c5884eea75644d9c9dfd7 /OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |
parent | fix (diff) | |
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update ubitODE to current working state
Diffstat (limited to 'OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | 123 |
1 files changed, 79 insertions, 44 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs index 6e4c373..ccb4c23 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs | |||
@@ -224,6 +224,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
224 | private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>(); | 224 | private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>(); |
225 | private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>(); | 225 | private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>(); |
226 | private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); | 226 | private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>(); |
227 | private readonly HashSet<OdePrim> _activegroups = new HashSet<OdePrim>(); | ||
227 | 228 | ||
228 | public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>(); | 229 | public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>(); |
229 | 230 | ||
@@ -1013,15 +1014,24 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1013 | 1014 | ||
1014 | } | 1015 | } |
1015 | 1016 | ||
1016 | // collide active prims with static enviroment | ||
1017 | lock (_activeprims) | 1017 | lock (_activeprims) |
1018 | { | 1018 | { |
1019 | foreach (OdePrim aprim in _activeprims) | ||
1020 | { | ||
1021 | aprim.CollisionScore = 0; | ||
1022 | aprim.IsColliding = false; | ||
1023 | } | ||
1024 | } | ||
1025 | |||
1026 | // collide active prims with static enviroment | ||
1027 | lock (_activegroups) | ||
1028 | { | ||
1019 | try | 1029 | try |
1020 | { | 1030 | { |
1021 | foreach (OdePrim prm in _activeprims) | 1031 | foreach (OdePrim prm in _activegroups) |
1022 | { | 1032 | { |
1023 | if (d.BodyIsEnabled(prm.Body)) | 1033 | if (d.BodyIsEnabled(prm.Body) && !prm.m_outbounds) |
1024 | d.SpaceCollide2(StaticSpace, prm.prim_geom, IntPtr.Zero, nearCallback); | 1034 | d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback); |
1025 | } | 1035 | } |
1026 | } | 1036 | } |
1027 | catch (AccessViolationException) | 1037 | catch (AccessViolationException) |
@@ -1029,7 +1039,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1029 | m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space"); | 1039 | m_log.Warn("[PHYSICS]: Unable to collide Active prim to static space"); |
1030 | } | 1040 | } |
1031 | } | 1041 | } |
1032 | |||
1033 | // finally colide active things amoung them | 1042 | // finally colide active things amoung them |
1034 | try | 1043 | try |
1035 | { | 1044 | { |
@@ -1039,7 +1048,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1039 | { | 1048 | { |
1040 | m_log.Warn("[PHYSICS]: Unable to collide in Active space"); | 1049 | m_log.Warn("[PHYSICS]: Unable to collide in Active space"); |
1041 | } | 1050 | } |
1042 | |||
1043 | // _perloopContact.Clear(); | 1051 | // _perloopContact.Clear(); |
1044 | } | 1052 | } |
1045 | 1053 | ||
@@ -1148,13 +1156,20 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1148 | 1156 | ||
1149 | public void addActivePrim(OdePrim activatePrim) | 1157 | public void addActivePrim(OdePrim activatePrim) |
1150 | { | 1158 | { |
1151 | // adds active prim.. (ones that should be iterated over in collisions_optimized | 1159 | // adds active prim.. |
1152 | lock (_activeprims) | 1160 | lock (_activeprims) |
1153 | { | 1161 | { |
1154 | if (!_activeprims.Contains(activatePrim)) | 1162 | if (!_activeprims.Contains(activatePrim)) |
1155 | _activeprims.Add(activatePrim); | 1163 | _activeprims.Add(activatePrim); |
1156 | //else | 1164 | } |
1157 | // m_log.Warn("[PHYSICS]: Double Entry in _activeprims detected, potential crash immenent"); | 1165 | } |
1166 | |||
1167 | public void addActiveGroups(OdePrim activatePrim) | ||
1168 | { | ||
1169 | lock (_activegroups) | ||
1170 | { | ||
1171 | if (!_activegroups.Contains(activatePrim)) | ||
1172 | _activegroups.Add(activatePrim); | ||
1158 | } | 1173 | } |
1159 | } | 1174 | } |
1160 | 1175 | ||
@@ -1186,6 +1201,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1186 | _activeprims.Remove(deactivatePrim); | 1201 | _activeprims.Remove(deactivatePrim); |
1187 | } | 1202 | } |
1188 | } | 1203 | } |
1204 | public void remActiveGroup(OdePrim deactivatePrim) | ||
1205 | { | ||
1206 | lock (_activegroups) | ||
1207 | { | ||
1208 | _activegroups.Remove(deactivatePrim); | ||
1209 | } | ||
1210 | } | ||
1189 | 1211 | ||
1190 | public override void RemovePrim(PhysicsActor prim) | 1212 | public override void RemovePrim(PhysicsActor prim) |
1191 | { | 1213 | { |
@@ -1258,6 +1280,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1258 | { | 1280 | { |
1259 | waitForSpaceUnlock(currentspace); | 1281 | waitForSpaceUnlock(currentspace); |
1260 | d.SpaceRemove(currentspace, geom); | 1282 | d.SpaceRemove(currentspace, geom); |
1283 | |||
1284 | if (d.SpaceGetSublevel(currentspace) > 2 && d.SpaceGetNumGeoms(currentspace) == 0) | ||
1285 | { | ||
1286 | d.SpaceDestroy(currentspace); | ||
1287 | } | ||
1261 | } | 1288 | } |
1262 | else | 1289 | else |
1263 | { | 1290 | { |
@@ -1274,6 +1301,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1274 | { | 1301 | { |
1275 | waitForSpaceUnlock(currentspace); | 1302 | waitForSpaceUnlock(currentspace); |
1276 | d.SpaceRemove(currentspace, geom); | 1303 | d.SpaceRemove(currentspace, geom); |
1304 | |||
1305 | if (d.SpaceGetSublevel(currentspace) > 1 && d.SpaceGetNumGeoms(currentspace) == 0) | ||
1306 | { | ||
1307 | d.SpaceDestroy(currentspace); | ||
1308 | } | ||
1309 | |||
1277 | } | 1310 | } |
1278 | } | 1311 | } |
1279 | } | 1312 | } |
@@ -1577,42 +1610,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1577 | 1610 | ||
1578 | statchanges += Util.EnvironmentTickCountSubtract(statstart); | 1611 | statchanges += Util.EnvironmentTickCountSubtract(statstart); |
1579 | 1612 | ||
1580 | // Move characters | ||
1581 | lock (_characters) | ||
1582 | { | ||
1583 | List<OdeCharacter> defects = new List<OdeCharacter>(); | ||
1584 | foreach (OdeCharacter actor in _characters) | ||
1585 | { | ||
1586 | if (actor != null) | ||
1587 | actor.Move(ODE_STEPSIZE, defects); | ||
1588 | } | ||
1589 | if (defects.Count != 0) | ||
1590 | { | ||
1591 | foreach (OdeCharacter defect in defects) | ||
1592 | { | ||
1593 | RemoveCharacter(defect); | ||
1594 | } | ||
1595 | } | ||
1596 | } | ||
1597 | statchmove += Util.EnvironmentTickCountSubtract(statstart); | ||
1598 | |||
1599 | // Move other active objects | ||
1600 | lock (_activeprims) | ||
1601 | { | ||
1602 | foreach (OdePrim aprim in _activeprims) | ||
1603 | { | ||
1604 | aprim.CollisionScore = 0; | ||
1605 | aprim.IsColliding = false; | ||
1606 | aprim.Move(); | ||
1607 | } | ||
1608 | } | ||
1609 | |||
1610 | statactmove += Util.EnvironmentTickCountSubtract(statstart); | 1613 | statactmove += Util.EnvironmentTickCountSubtract(statstart); |
1611 | //if ((framecount % m_randomizeWater) == 0) | 1614 | //if ((framecount % m_randomizeWater) == 0) |
1612 | // randomizeWater(waterlevel); | 1615 | // randomizeWater(waterlevel); |
1613 | 1616 | ||
1614 | m_rayCastManager.ProcessQueuedRequests(); | 1617 | m_rayCastManager.ProcessQueuedRequests(); |
1615 | 1618 | ||
1619 | |||
1620 | |||
1616 | statray += Util.EnvironmentTickCountSubtract(statstart); | 1621 | statray += Util.EnvironmentTickCountSubtract(statstart); |
1617 | collision_optimized(); | 1622 | collision_optimized(); |
1618 | statcol += Util.EnvironmentTickCountSubtract(statstart); | 1623 | statcol += Util.EnvironmentTickCountSubtract(statstart); |
@@ -1642,8 +1647,35 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1642 | 1647 | ||
1643 | d.WorldQuickStep(world, ODE_STEPSIZE); | 1648 | d.WorldQuickStep(world, ODE_STEPSIZE); |
1644 | statstep += Util.EnvironmentTickCountSubtract(statstart); | 1649 | statstep += Util.EnvironmentTickCountSubtract(statstart); |
1645 | d.JointGroupEmpty(contactgroup); | 1650 | |
1646 | totjcontact += m_global_contactcount; | 1651 | // Move characters |
1652 | lock (_characters) | ||
1653 | { | ||
1654 | List<OdeCharacter> defects = new List<OdeCharacter>(); | ||
1655 | foreach (OdeCharacter actor in _characters) | ||
1656 | { | ||
1657 | if (actor != null) | ||
1658 | actor.Move(ODE_STEPSIZE, defects); | ||
1659 | } | ||
1660 | if (defects.Count != 0) | ||
1661 | { | ||
1662 | foreach (OdeCharacter defect in defects) | ||
1663 | { | ||
1664 | RemoveCharacter(defect); | ||
1665 | } | ||
1666 | } | ||
1667 | } | ||
1668 | statchmove += Util.EnvironmentTickCountSubtract(statstart); | ||
1669 | |||
1670 | // Move other active objects | ||
1671 | lock (_activegroups) | ||
1672 | { | ||
1673 | foreach (OdePrim aprim in _activegroups) | ||
1674 | { | ||
1675 | aprim.Move(); | ||
1676 | } | ||
1677 | } | ||
1678 | |||
1647 | //ode.dunlock(world); | 1679 | //ode.dunlock(world); |
1648 | } | 1680 | } |
1649 | catch (Exception e) | 1681 | catch (Exception e) |
@@ -1652,6 +1684,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1652 | // ode.dunlock(world); | 1684 | // ode.dunlock(world); |
1653 | } | 1685 | } |
1654 | 1686 | ||
1687 | d.JointGroupEmpty(contactgroup); | ||
1688 | totjcontact += m_global_contactcount; | ||
1689 | |||
1655 | step_time -= ODE_STEPSIZE; | 1690 | step_time -= ODE_STEPSIZE; |
1656 | nodeframes++; | 1691 | nodeframes++; |
1657 | } | 1692 | } |
@@ -1686,10 +1721,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1686 | } | 1721 | } |
1687 | statmovchar = Util.EnvironmentTickCountSubtract(statstart); | 1722 | statmovchar = Util.EnvironmentTickCountSubtract(statstart); |
1688 | 1723 | ||
1689 | lock (_activeprims) | 1724 | lock (_activegroups) |
1690 | { | 1725 | { |
1691 | { | 1726 | { |
1692 | foreach (OdePrim actor in _activeprims) | 1727 | foreach (OdePrim actor in _activegroups) |
1693 | { | 1728 | { |
1694 | if (actor.IsPhysical) | 1729 | if (actor.IsPhysical) |
1695 | { | 1730 | { |
@@ -1966,7 +2001,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1966 | 2001 | ||
1967 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); | 2002 | d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle); |
1968 | d.GeomSetRotation(GroundGeom, ref R); | 2003 | d.GeomSetRotation(GroundGeom, ref R); |
1969 | d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f - 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f - 0.5f, 0); | 2004 | d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0); |
1970 | RegionTerrain.Add(pOffset, GroundGeom, GroundGeom); | 2005 | RegionTerrain.Add(pOffset, GroundGeom, GroundGeom); |
1971 | // TerrainHeightFieldHeights.Add(GroundGeom, ODElandMap); | 2006 | // TerrainHeightFieldHeights.Add(GroundGeom, ODElandMap); |
1972 | TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); | 2007 | TerrainHeightFieldHeights.Add(GroundGeom, _heightmap); |