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path: root/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs (follow)
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* Avatars have no bounceUbitUmarov2012-03-241-5/+6
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* Tell physics about physics shape when creating. Added some virtual methods ↵UbitUmarov2012-03-211-2/+30
| | | | to get/set density,gravmod, frition,bounce and shape type ( not in use ). UbitOde now should do convex type on creation or everytime the mesh is changed ( as in change size, shape, etc )
* missing file in ubitODEUbitUmarov2012-03-121-0/+1
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* initial steps to support physical phantomsUbitUmarov2012-03-111-2/+26
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* update ubitOdeUbitUmarov2012-03-051-5/+10
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* update UbitOdeUbitUmarov2012-03-041-32/+27
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* update UbitODEUbitUmarov2012-03-041-36/+32
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* ubitODE bug fixUbitUmarov2012-02-291-1/+1
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* update ubitODE to current working stateUbitUmarov2012-02-291-44/+79
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* update ubitODE to my current working stateUbitUmarov2012-02-271-391/+123
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* remove drawstuff from ubitodeUbitUmarov2012-02-111-153/+0
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* remove forgotten taints codeUbitUmarov2012-02-111-32/+0
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* UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵UbitUmarov2012-02-111-37/+14
| | | | better time order with changes in prims.
* vehicle changes done by simulation thread and not calling oneUbitUmarov2012-02-111-1/+6
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* test on gitUbitUmarov2012-02-101-0/+1
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* Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov2012-02-101-0/+1
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* UbitODE plugin initial commitUbitUmarov2012-02-081-0/+2741